nuclide/src/gs-entbase/server/func_pushable.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_pushable (0 .5 .8) ? SF_TRIGGER SF_TOUCH SF_PRESSURE
"targetname" Name
"target" Target when triggered.
"killtarget" Target to kill when triggered.
STUB!
Trivia:
This entity was introduced in Half-Life (1998).
*/
class func_pushable:func_breakable
{
void(void) func_pushable;
virtual void(void) customphysics;
virtual void(void) touch;
};
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void
func_pushable::customphysics(void)
{
tracebox(origin, mins, maxs, origin + (velocity * frametime), MOVE_NORMAL, this);
}
void
func_pushable::touch(void)
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{
if (other.movetype == MOVETYPE_WALK) {
}
velocity = other.velocity * 0.25;
}
void
func_pushable::func_pushable(void)
{
func_breakable::func_breakable();
}