139 lines
3.2 KiB
Plaintext
139 lines
3.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED item_suit (0 0 0.8) (-16 -16 0) (16 16 36) SUIT_LONGINTRO
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HALF-LIFE (1998) ENTITY
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HEV Suit
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Provides the player with armor, a flashlight and a Heads-Up-Display.
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When SUIT_LONGINTRO is set, the intro dialog will be longer.
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*/
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class item_suit:NSRenderableEntity
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{
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string m_strOnPlayerTouch;
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void(void) item_suit;
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virtual void(void) Spawned;
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virtual void(entity) Touch;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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};
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void
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item_suit::Touch(entity eToucher)
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{
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if (other.classname != "player") {
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return;
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}
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player pl = (player)other;
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if (pl.g_items & ITEM_SUIT) {
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return;
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}
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Logging_Pickup(other, this, __NULL__);
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StartSound("fvox/bell.wav", CHAN_ITEM, 0, true);
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StartSound("fvox/hev_logon.wav", CHAN_VOICE, 0, true);
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pl.g_items |= ITEM_SUIT;
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m_iValue = TRUE;
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if (HasTriggerTarget() == false) {
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UseOutput(other, m_strOnPlayerTouch);
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} else {
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UseTargets(other, TRIG_TOGGLE, m_flDelay);
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}
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if (real_owner || cvar("sv_playerslots") == 1) {
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Destroy();
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} else {
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Disappear();
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ScheduleThink(Respawn, 30.0f);
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}
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}
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void
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item_suit::Respawn(void)
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{
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/* we need to delay the DropToFloor() by at least a frame.
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otherwise they may just fall through an entity (func_wall, func_train etc.)
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that came after this entity in the lump. */
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static void AdjustSpawnPos(void) {
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RestoreAngles();
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SetOrigin(GetSpawnOrigin());
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DropToFloor();
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SetMovetype(MOVETYPE_TOSS);
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}
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if (cvar_string("fs_game") == "bshift") {
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Destroy();
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return;
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}
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SetSolid(SOLID_TRIGGER);
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SetOrigin(GetSpawnOrigin());
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SetMovetype(MOVETYPE_TOSS);
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SetModel(GetSpawnModel());
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SetSize(VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
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m_iValue = FALSE;
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if (!real_owner && time > 30.0f) {
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StartSoundDef("item.respawn", CHAN_ITEM, true);
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}
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ScheduleThink(AdjustSpawnPos, 0.0f);
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}
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void
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item_suit::SpawnKey(string keyName, string setValue)
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{
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switch (keyName) {
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case "OnPlayerTouch":
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setValue = strreplace(",", ",_", setValue);
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m_strOnPlayerTouch = strcat(m_strOnPlayerTouch, ",_", setValue);
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break;
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default:
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super::SpawnKey(keyName, setValue);
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break;
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}
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}
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void
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item_suit::Spawned(void)
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{
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super::Spawned();
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precache_sound("items/suitchargeok1.wav");
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precache_sound("fvox/hev_logon.wav");
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precache_sound("fvox/bell.wav");
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Sound_Precache("item.respawn");
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if (m_strOnPlayerTouch)
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m_strOnPlayerTouch = CreateOutput(m_strOnPlayerTouch);
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}
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void
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item_suit::item_suit(void)
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{
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model = "models/w_suit.mdl";
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}
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