/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED item_suit (0 0 0.8) (-16 -16 0) (16 16 36) SUIT_LONGINTRO HALF-LIFE (1998) ENTITY HEV Suit Provides the player with armor, a flashlight and a Heads-Up-Display. When SUIT_LONGINTRO is set, the intro dialog will be longer. */ class item_suit:NSRenderableEntity { string m_strOnPlayerTouch; void(void) item_suit; virtual void(void) Spawned; virtual void(entity) Touch; virtual void(void) Respawn; virtual void(string, string) SpawnKey; }; void item_suit::Touch(entity eToucher) { if (other.classname != "player") { return; } player pl = (player)other; if (pl.g_items & ITEM_SUIT) { return; } Logging_Pickup(other, this, __NULL__); StartSound("fvox/bell.wav", CHAN_ITEM, 0, true); StartSound("fvox/hev_logon.wav", CHAN_VOICE, 0, true); pl.g_items |= ITEM_SUIT; m_iValue = TRUE; if (HasTriggerTarget() == false) { UseOutput(other, m_strOnPlayerTouch); } else { UseTargets(other, TRIG_TOGGLE, m_flDelay); } if (real_owner || cvar("sv_playerslots") == 1) { Destroy(); } else { Disappear(); ScheduleThink(Respawn, 30.0f); } } void item_suit::Respawn(void) { /* we need to delay the DropToFloor() by at least a frame. otherwise they may just fall through an entity (func_wall, func_train etc.) that came after this entity in the lump. */ static void AdjustSpawnPos(void) { RestoreAngles(); SetOrigin(GetSpawnOrigin()); DropToFloor(); SetMovetype(MOVETYPE_TOSS); } if (cvar_string("fs_game") == "bshift") { Destroy(); return; } SetSolid(SOLID_TRIGGER); SetOrigin(GetSpawnOrigin()); SetMovetype(MOVETYPE_TOSS); SetModel(GetSpawnModel()); SetSize(VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]); m_iValue = FALSE; if (!real_owner && time > 30.0f) { StartSoundDef("item.respawn", CHAN_ITEM, true); } ScheduleThink(AdjustSpawnPos, 0.0f); } void item_suit::SpawnKey(string keyName, string setValue) { switch (keyName) { case "OnPlayerTouch": setValue = strreplace(",", ",_", setValue); m_strOnPlayerTouch = strcat(m_strOnPlayerTouch, ",_", setValue); break; default: super::SpawnKey(keyName, setValue); break; } } void item_suit::Spawned(void) { super::Spawned(); precache_sound("items/suitchargeok1.wav"); precache_sound("fvox/hev_logon.wav"); precache_sound("fvox/bell.wav"); Sound_Precache("item.respawn"); if (m_strOnPlayerTouch) m_strOnPlayerTouch = CreateOutput(m_strOnPlayerTouch); } void item_suit::item_suit(void) { model = "models/w_suit.mdl"; }