Commit Graph

13 Commits

Author SHA1 Message Date
Marco Cawthorne f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
2024-03-02 00:43:10 -08:00
Marco Cawthorne ed30225de7
ITEM_SUIT: destroy when we're running on game 'bshift' 2023-01-17 22:03:29 -08:00
Marco Cawthorne be16666be8
Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid. 2022-08-30 16:02:56 -07:00
Marco Cawthorne d15d83faa5
Go over all major classes to fix precaches. 2022-06-01 17:40:41 -07:00
Marco Cawthorne ee17e3b7a4
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:15 -07:00
Marco Cawthorne 39471c1fb7
item_suit: Tweak SetSize() call and do DropToFloor() 2022-05-01 16:47:27 -07:00
Marco Cawthorne fdd706526f
Various changes to enable use of the new Touch(entity) method. 2022-04-03 14:06:23 -07:00
Marco Cawthorne 0293f9a441
Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
2022-03-13 16:57:51 -07:00
Marco Cawthorne c8a493fb00
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 17:36:03 +02:00
Marco Cawthorne ced4cb5bf8 Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:58 +02:00
Marco Cawthorne 353afa1769 item_suit: make sure we precache item.respawn 2021-03-23 09:17:53 +01:00
Marco Cawthorne 977b336a9b Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
2021-03-11 11:12:42 +01:00
Marco Cawthorne 1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00