Marco Cawthorne
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f3596f2aef
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
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2024-03-02 00:43:10 -08:00 |
Marco Cawthorne
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ed30225de7
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ITEM_SUIT: destroy when we're running on game 'bshift'
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2023-01-17 22:03:29 -08:00 |
Marco Cawthorne
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be16666be8
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Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
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2022-08-30 16:02:56 -07:00 |
Marco Cawthorne
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d15d83faa5
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Go over all major classes to fix precaches.
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2022-06-01 17:40:41 -07:00 |
Marco Cawthorne
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ee17e3b7a4
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:00:15 -07:00 |
Marco Cawthorne
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39471c1fb7
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item_suit: Tweak SetSize() call and do DropToFloor()
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2022-05-01 16:47:27 -07:00 |
Marco Cawthorne
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fdd706526f
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Various changes to enable use of the new Touch(entity) method.
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2022-04-03 14:06:23 -07:00 |
Marco Cawthorne
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0293f9a441
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Update copyright information
Remove pmodel attributes from the player class.
Sound shaders for weapon firing now call alerts to AI.
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2022-03-13 16:57:51 -07:00 |
Marco Cawthorne
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c8a493fb00
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 17:36:03 +02:00 |
Marco Cawthorne
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ced4cb5bf8
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Simplify prediction code with the help from upstream changes.
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2021-05-08 17:45:58 +02:00 |
Marco Cawthorne
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353afa1769
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item_suit: make sure we precache item.respawn
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2021-03-23 09:17:53 +01:00 |
Marco Cawthorne
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977b336a9b
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Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
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2021-03-11 11:12:42 +01:00 |
Marco Cawthorne
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |