Update WEAPON_EGON to work with .predraw instead of CBaseFX (deprecated) which will allow for streamlined weapon visuals for first and thirdperson modes.Marco Cawthorne2021-09-02 09:40:47 +0200
75b3ccd3a9Add install_from_cd_goty.sh for users with the GOTY CD. However this one requires WINE.Marco Cawthorne2021-08-30 17:07:03 +0200
0116364803item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and placement weapons.Marco Cawthorne2021-05-22 16:40:07 +0200
243b3f29bcAdd support for top/bottom color on players and viewmodels. Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)Marco Cawthorne2021-05-20 16:04:11 +0200
294cc00aadinstall_from_cd.sh: Don't download the 1107 pk3 as it no longer exists and it was empty anyway.Marco Cawthorne2021-05-19 21:03:21 +0200
29c239f9f6install_from_cd.sh: Now downloads all of the patches accumulativelyMarco Cawthorne2021-05-19 17:58:22 +0200
7723261567Fix that dead but spectating team members don't show up in the scoreboard. Spectators already are team 0, so they wouldn't be queried here anyway!Marco Cawthorne2021-05-12 15:48:19 +0200
67191ac794WEAPON_SHOTGUN its reload sequence can now be interrupted by either primary or secondary fireMarco Cawthorne2021-05-10 13:39:32 +0200
061ea05c05Fix precache warnings for some client-side shells. Not exactly necessary but pleases the compiler.Marco Cawthorne2021-05-10 13:25:57 +0200
8878715c85Update Animation_TimerUpdate to conform with upstream Nuclide. Make player models run timers at the end of every predraw to ensure smooth animation.Marco Cawthorne2021-05-10 12:24:00 +0200
dc378c688bUse Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit the amount of decals one blood drop spawns. Make it so that Snarks can be shot.Marco Cawthorne2021-05-10 11:35:48 +0200
f43ad5d661Shared: Inherit weapon_common from Nuclide's base gameMarco Cawthorne2021-05-10 08:16:22 +0200
ced4cb5bf8Simplify prediction code with the help from upstream changes.Marco Cawthorne2021-05-08 17:45:58 +0200
4dd9923a05kill some old/unused enumerations. we need to fix SendEntity() if we want to ever use them.Marco Cawthorne2021-05-07 13:33:38 +0200
eb543c189dUse the new View_AddEvent() function for handling shell ejectionsMarco Cawthorne2021-03-29 21:54:23 +0200
e536f11c74WEAPON_EGON: Add shake effect to the impacted region, where the beam hits to be more close to OG Half-LifeMarco Cawthorne2021-03-29 10:13:54 +0200
b786643e43Add sound shader definitions for shell-eject modelevents.Marco Cawthorne2021-03-27 09:09:44 +0100
024d19d1c1Scoreboard: skip observers/spectators from counting height for centerscoresMarco Cawthorne2021-03-27 07:52:24 +0100
88ca098c51Register sound shaders for gasp/water pmove soundsMarco Cawthorne2021-03-13 04:22:16 +0100
977b336a9bMake sure we call SetSize() after we SetModel, because with the cvar sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.Marco Cawthorne2021-03-11 11:12:42 +0100
9c4f63ccf2Merge client/input.qc and server/input.qc into shared/input.qc for reasons regarding prediction.Marco Cawthorne2021-03-09 11:51:13 +0100