Update README.md

This commit is contained in:
eukara 2021-03-19 13:05:40 +01:00 committed by GitHub
parent bfb660db02
commit 5911217656
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 6 additions and 2 deletions

View File

@ -3,6 +3,7 @@ Clean-room reimplementation of Half-Life: Deathmatch and Half-Life (Experimental
Similar to FreeCS, this aims to recreate the feeling of the original game.
It's designed to work with the content from the CD version of the game.
Currently I do not aim to support the Steam version.
Netplay improvements, such as prediction of both player physics and weapon-logic
are present.
@ -10,6 +11,9 @@ are present.
This is 100% original code, feel free to audit however you wish.
No proprietary SDKs have been looked at or taken apart, unlike similar projects.
The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project
unrelated to this. It just happens to support the file-formats FreeHL needs.
![Preview 1](img/preview1.jpg)
![Preview 2](img/preview2.jpg)
![Preview 3](img/preview3.jpg)
@ -23,10 +27,10 @@ Clone the repository into the Nuclide-SDK:
then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
./valve/src!
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building and that you have some proficiency in QuakeC.
## Community
Join us on #halflife via irc.frag-net.com and chat.
Join us on #freecs via irc.freenode.net and chat.
## License
ISC License