Add sound shader definitions for shell-eject modelevents.

This commit is contained in:
Marco Cawthorne 2021-03-27 09:09:44 +01:00
parent 024d19d1c1
commit b786643e43
1 changed files with 11 additions and 0 deletions

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modelevent_shell.eject
{
sample misc/null.wav
}
modelevent_shell.land
{
attenuation idle
sample player/pl_shell1.wav
sample player/pl_shell2.wav
}