From b786643e438da0bced8dac5f459bf3b4daf13cbb Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Sat, 27 Mar 2021 09:09:44 +0100 Subject: [PATCH] Add sound shader definitions for shell-eject modelevents. --- zpak001.pk3dir/sound/modelevent_shell.sndshd | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 zpak001.pk3dir/sound/modelevent_shell.sndshd diff --git a/zpak001.pk3dir/sound/modelevent_shell.sndshd b/zpak001.pk3dir/sound/modelevent_shell.sndshd new file mode 100644 index 0000000..f55f5ae --- /dev/null +++ b/zpak001.pk3dir/sound/modelevent_shell.sndshd @@ -0,0 +1,11 @@ +modelevent_shell.eject +{ + sample misc/null.wav +} + +modelevent_shell.land +{ + attenuation idle + sample player/pl_shell1.wav + sample player/pl_shell2.wav +}