.. |
entity
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various network-related movement modifier fixes, ejected shells bouncing off player while moving backwards fixed
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2021-08-16 07:17:28 -04:00 |
Makefile
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Initial contrib from blue24
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2021-07-30 12:05:41 +02:00 |
camera.qc
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
clientinfo.h
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test commit - last
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2021-07-31 03:20:02 -04:00 |
clientinfo.qc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
cmds.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
defs.h
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Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
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2022-08-05 14:43:29 -07:00 |
draw.h
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scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default
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2021-08-20 20:20:35 -04:00 |
draw.qc
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Fix compile errors against upstream Nuclide.
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2023-01-08 13:37:09 -08:00 |
entities.qc
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Adjust naming against upstream.
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2022-05-11 12:51:53 -07:00 |
game_event.qc
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Fix compilation against latest Nuclide
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2023-09-18 18:53:31 -07:00 |
hud.h
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Initial contrib from blue24
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2021-07-30 12:05:41 +02:00 |
hud.qc
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Some more cleanups, also fix the motd/buymenu not appearing right now.
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2022-03-15 19:59:33 -07:00 |
hud_crosshair.qc
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
hud_scope.qc
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
hud_weaponselect.h
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weapon select pre-game input crash, pre-game softlock fix
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2021-08-02 23:38:04 -04:00 |
hud_weaponselect.qc
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
init.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
inventory_logic_draw.h
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Major weapons cleanup and default pitched sound support
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2021-08-07 06:05:46 -04:00 |
inventory_logic_draw.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
obituary.h
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
obituary.qc
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
particles.h
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Update copyright information
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2022-03-13 16:59:54 -07:00 |
player.qc
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Adjust naming against upstream.
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2022-05-11 12:51:53 -07:00 |
precache.h
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muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
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2021-08-11 05:18:29 -04:00 |
precache.qc
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Fix compilation against latest Nuclide
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2023-09-18 18:53:31 -07:00 |
progs.src
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Fix compilation against latest Nuclide
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2024-01-08 15:36:38 -08:00 |
scoreboard.qc
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Cleanup: Some CGameRules methods are now of type 'bool'
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2022-07-16 15:09:58 -07:00 |
seatlocal.h
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predicted viewkickback, no random, change firemode prediction, general cleanup
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2021-10-02 05:05:06 -04:00 |
seatlocal.qc
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ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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2022-03-03 14:13:55 -08:00 |
ui.h
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default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup
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2021-08-27 05:14:31 -04:00 |
ui.qc
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Fix compilation issues against latest Nuclide.
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2021-11-03 22:15:23 +01:00 |
ui_buymenu.h
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VGUI new system for MoTD, major pre-spawn UI cleanup
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2021-08-08 08:02:11 -04:00 |
ui_buymenu.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
ui_eventgrabber.h
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weapon select pre-game input crash, pre-game softlock fix
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2021-08-02 23:38:04 -04:00 |
ui_eventgrabber.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
ui_motd.qc
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Work around some quirks.
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2024-02-19 13:50:19 -08:00 |
util.h
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muzzleflash + shell eject, network friendly, per-weapon zoom cleanup
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2021-08-12 06:13:30 -04:00 |
util.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
vguiobjects.qc
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default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup
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2021-08-27 05:14:31 -04:00 |
view.h
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Rebased against the latest Nuclide commit.
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2022-03-15 19:35:18 -07:00 |
view.qc
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Various fixes to get it up and running again.
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2024-02-19 13:11:02 -08:00 |
viewmodel.qc
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Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code.
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2024-02-23 18:46:38 -08:00 |