ts/src/client
Marco Cawthorne 3faa441fa0
Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code.
2024-02-23 18:46:38 -08:00
..
entity various network-related movement modifier fixes, ejected shells bouncing off player while moving backwards fixed 2021-08-16 07:17:28 -04:00
Makefile Initial contrib from blue24 2021-07-30 12:05:41 +02:00
camera.qc Update copyright information 2022-03-13 16:59:54 -07:00
clientinfo.h test commit - last 2021-07-31 03:20:02 -04:00
clientinfo.qc ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:13:55 -08:00
cmds.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
defs.h Move the MUZZLE_ definitions over from Nuclide. As they belong here instead. 2022-08-05 14:43:29 -07:00
draw.h scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default 2021-08-20 20:20:35 -04:00
draw.qc Fix compile errors against upstream Nuclide. 2023-01-08 13:37:09 -08:00
entities.qc Adjust naming against upstream. 2022-05-11 12:51:53 -07:00
game_event.qc Fix compilation against latest Nuclide 2023-09-18 18:53:31 -07:00
hud.h Initial contrib from blue24 2021-07-30 12:05:41 +02:00
hud.qc Some more cleanups, also fix the motd/buymenu not appearing right now. 2022-03-15 19:59:33 -07:00
hud_crosshair.qc Update copyright information 2022-03-13 16:59:54 -07:00
hud_scope.qc Update copyright information 2022-03-13 16:59:54 -07:00
hud_weaponselect.h weapon select pre-game input crash, pre-game softlock fix 2021-08-02 23:38:04 -04:00
hud_weaponselect.qc Update copyright information 2022-03-13 16:59:54 -07:00
init.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
inventory_logic_draw.h Major weapons cleanup and default pitched sound support 2021-08-07 06:05:46 -04:00
inventory_logic_draw.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
obituary.h Update copyright information 2022-03-13 16:59:54 -07:00
obituary.qc Update copyright information 2022-03-13 16:59:54 -07:00
particles.h Update copyright information 2022-03-13 16:59:54 -07:00
player.qc Adjust naming against upstream. 2022-05-11 12:51:53 -07:00
precache.h muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental 2021-08-11 05:18:29 -04:00
precache.qc Fix compilation against latest Nuclide 2023-09-18 18:53:31 -07:00
progs.src Fix compilation against latest Nuclide 2024-01-08 15:36:38 -08:00
scoreboard.qc Cleanup: Some CGameRules methods are now of type 'bool' 2022-07-16 15:09:58 -07:00
seatlocal.h predicted viewkickback, no random, change firemode prediction, general cleanup 2021-10-02 05:05:06 -04:00
seatlocal.qc ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:13:55 -08:00
ui.h default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup 2021-08-27 05:14:31 -04:00
ui.qc Fix compilation issues against latest Nuclide. 2021-11-03 22:15:23 +01:00
ui_buymenu.h VGUI new system for MoTD, major pre-spawn UI cleanup 2021-08-08 08:02:11 -04:00
ui_buymenu.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
ui_eventgrabber.h weapon select pre-game input crash, pre-game softlock fix 2021-08-02 23:38:04 -04:00
ui_eventgrabber.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
ui_motd.qc Work around some quirks. 2024-02-19 13:50:19 -08:00
util.h muzzleflash + shell eject, network friendly, per-weapon zoom cleanup 2021-08-12 06:13:30 -04:00
util.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
vguiobjects.qc default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup 2021-08-27 05:14:31 -04:00
view.h Rebased against the latest Nuclide commit. 2022-03-15 19:35:18 -07:00
view.qc Various fixes to get it up and running again. 2024-02-19 13:11:02 -08:00
viewmodel.qc Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code. 2024-02-23 18:46:38 -08:00