ts/src/client/clientinfo.qc

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// pSeat and pSeatLocal can be trusted as they are, they're set appropriately in init.qc
// right before this call for each.
void ClientInfo_init(ClientInfo_t* arg_this){
// weaponconfig_current = spawn(weaponconfig_data_t);
// weaponconfig_temp = spawn(weaponconfig_data_t);
}