This website requires JavaScript.
3faa441fa0
Viewmodel should grab the first-person cam's position now, and use Game_Input() as that's where FreeTS overrides its input code.
master
Marco Cawthorne
2024-02-23 18:46:38 -0800
c2f37acf7e
Work around some quirks.
Marco Cawthorne
2024-02-19 13:50:19 -0800
93b4b445a6
Various fixes to get it up and running again.
Marco Cawthorne
2024-02-19 13:11:02 -0800
1a728d1e04
Remove "bot_add" command.
Marco Cawthorne
2024-01-26 19:30:08 -0800
b2ebcd88a1
Fix compilation against latest Nuclide
Marco Cawthorne
2024-01-08 15:36:38 -0800
77678cf09c
Fix compilation against latest Nuclide
Marco Cawthorne
2023-09-18 18:53:31 -0700
687953f825
Remove base/src dependency and use valve/src's versions instead.
Marco Cawthorne
2023-02-12 12:59:59 -0800
57773a5506
add instructions.txt file
Marco Cawthorne
2023-02-08 16:34:02 -0800
ea87d19317
Fix compile errors against upstream Nuclide.
Marco Cawthorne
2023-01-08 13:37:09 -0800
fa43448853
Remove references to client/player.qc and make the codebase compile again.
Marco Cawthorne
2022-11-30 14:32:28 -0800
005bda8f8b
Set pragma target fte_5768
Marco Cawthorne
2022-08-22 23:26:32 -0700
283192bb6c
Make this build again. Compiles with R6303 as of today!
Marco Cawthorne
2022-08-09 09:30:18 -0700
6611e8e7fc
Clean up our player enumflags.
Marco Cawthorne
2022-08-07 14:14:53 -0700
ef00baaa49
Move the MUZZLE_ definitions over from Nuclide. As they belong here instead.
Marco Cawthorne
2022-08-05 14:43:29 -0700
3e3439e10e
Cleanup: Some CGameRules methods are now of type 'bool' Remove rules.qc
Marco Cawthorne
2022-07-16 15:09:58 -0700
9c558a8f5c
Fix against upstream Nuclide.
Marco Cawthorne
2022-06-01 17:41:25 -0700
60eaae7b2b
Adjust naming against upstream.
Marco Cawthorne
2022-05-11 12:51:53 -0700
707d1bd31e
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
Marco Cawthorne
2022-05-10 15:00:56 -0700
0f77b36804
Improve player networking/culling.
Marco Cawthorne
2022-05-01 17:03:58 -0700
ad18b8ec3d
Extend FX_GibHuman with a dir (euler) and force parameter.
Marco Cawthorne
2022-04-05 20:39:08 -0700
48731a402a
Make use of the new IsTeamPlay() check.
Marco Cawthorne
2022-04-03 14:08:14 -0700
864ea30404
Some more cleanups, also fix the motd/buymenu not appearing right now.
Marco Cawthorne
2022-03-15 19:53:56 -0700
4715e7bf00
Rebased against the latest Nuclide commit.
Marco Cawthorne
2022-03-15 19:35:18 -0700
ccb6a91630
Update copyright information Remove pmodel attributes from the player class.
Marco Cawthorne
2022-03-13 16:59:54 -0700
7f207e8cca
ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
Marco Cawthorne
2022-03-03 14:13:55 -0800
f06747030b
Remove references to the dead .pitch attribute
Marco Cawthorne
2022-02-01 10:10:50 -0800
c1166c8a22
Remove inclusion of gs-entbase/server/defs.h
Marco Cawthorne
2022-01-20 16:25:23 -0800
e5d070d4a6
Use Font_GetID() in the places where drawfont is used.
Marco Cawthorne
2021-11-04 22:50:28 +0100
59ed4d99e9
Fix compilation issues against latest Nuclide.
Marco Cawthorne
2021-11-03 22:15:23 +0100
6a711ee759
Remove deprecated EV_CHAT_VOX.
Marco Cawthorne
2021-10-20 01:21:49 +0200
3c3715d77a
respawn countdown reorganization
Christopher Dawalt
2021-10-03 06:34:20 -0400
b5e7cf4bbf
crude TS dead thirdperson and respawn delay, obituary drawn at all times
Christopher Dawalt
2021-10-03 06:30:41 -0400
497393eea6
burst fire view kickback fix, accuracy kickback time proper, compiles
Christopher Dawalt
2021-10-02 22:01:09 -0400
94aee91bf0
viewangle kickback prediction minor cleanup
Christopher Dawalt
2021-10-02 06:31:27 -0400
93afe06108
predicted viewkickback, no random, change firemode prediction, general cleanup
Christopher Dawalt
2021-10-02 05:05:06 -0400
f72f98c46e
Simple and extravagant prediction demos for useItems
Christopher Dawalt
2021-09-28 06:51:21 -0400
d8b003e23c
other akimbo fire effects, toggle-able prediction demo
Christopher Dawalt
2021-09-27 05:01:42 -0400
3c1aad1559
Use GetSpawnOrigin() instead of peeking
Marco Cawthorne
2021-09-16 18:45:24 +0200
67bc6e1e26
Remove input_sequence definition. It's part of src/shared/defs.h and the engine now.
Marco Cawthorne
2021-09-15 22:46:44 +0200
398b9b2cbb
flashlight and lasersight cleanup, against wall vertical laser fix
Christopher Dawalt
2021-08-29 18:37:38 -0400
8c29795ebb
Tiny bugfix. Crash on vid_reset while unspawned, sneak restored in default.cfg
Christopher Dawalt
2021-08-27 06:05:50 -0400
d674fa4c14
default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup
Christopher Dawalt
2021-08-27 05:14:31 -0400
b3f4b95cc1
buymenu button class to struct conversion
Christopher Dawalt
2021-08-25 05:50:20 -0400
b8fd0a0f6f
scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default
Christopher Dawalt
2021-08-20 20:20:35 -0400
abfc215d27
various network-related movement modifier fixes, ejected shells bouncing off player while moving backwards fixed
Christopher Dawalt
2021-08-16 07:17:28 -0400
0c9b8537e4
client effect reorganization and akimbo support (demo in socom), pmove slight reorganization
Christopher Dawalt
2021-08-15 06:47:27 -0400
6ba566a616
networked random vm sequences, view.qc reorganization, one-frame-off laser/flashlight fixed, akimbo muzzleflash and shell eject setup/idea
Christopher Dawalt
2021-08-14 05:16:25 -0400
931d7c72f8
muzzleflash + shell eject, network friendly, per-weapon zoom cleanup
Christopher Dawalt
2021-08-12 06:13:30 -0400
34ffbd54dc
muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
Christopher Dawalt
2021-08-11 05:18:29 -0400
bfafbec9ad
grenade and ejected shell entity, unused FX cleanup, texture hit sounds restored, network issue noticed
Christopher Dawalt
2021-08-10 09:14:46 -0400
a0a70e7c9e
ungeneric method var restore, akimbo cleanup and ejectshell type setup
Christopher Dawalt
2021-08-09 05:43:03 -0400
3b37190955
VGUI new system for MoTD, major pre-spawn UI cleanup
Christopher Dawalt
2021-08-08 08:02:11 -0400
0af2292d70
pitchsound out of order fix and vgui rename + cleanup minor
Christopher Dawalt
2021-08-07 18:01:24 -0400
42a97f73d3
Major weapons cleanup and default pitched sound support
Christopher Dawalt
2021-08-07 06:05:46 -0400
58d33d9569
better network send checks minor
Christopher Dawalt
2021-08-05 05:22:51 -0400
d3a620bb55
shotgun with packet delays
Christopher Dawalt
2021-08-05 03:51:43 -0400
7753285cfb
weapons base cleanup, throwing knife early unequip fix
Christopher Dawalt
2021-08-03 16:36:46 -0400
45b8c241b3
Old tap detect restore, misc cleanup
Christopher Dawalt
2021-08-03 06:37:40 -0400
d4279ed983
weapon select pre-game input crash, pre-game softlock fix
Christopher Dawalt
2021-08-02 23:38:04 -0400
11c9179b57
buymenu render and input separation, misc cleanup
Christopher Dawalt
2021-08-02 07:06:24 -0400
d546812954
camera/viewbob old way plus cleanup
Christopher Dawalt
2021-08-01 23:33:10 -0400
4667210f2a
Merge branch 'master' of ssh://git.vera-visions.com:1995/~/freets
Christopher Dawalt
2021-08-01 05:14:00 -0400
de86f7bf49
Fake Spectator and weapon select cleanup
Christopher Dawalt
2021-08-01 05:12:11 -0400
aebdb28e26
Inherit valve/src's viewmodel effects
Marco Cawthorne
2021-08-01 08:56:34 +0200
c3329b3e73
last timer var fix, no pain flash on death
Christopher Dawalt
2021-07-31 05:53:41 -0400
1c4c2173f8
test commit - last
Christopher Dawalt
2021-07-31 03:20:02 -0400
0e49b2f7c4
test commit 8
Christopher Dawalt
2021-07-31 03:11:50 -0400
1847666712
test commit 7
Christopher Dawalt
2021-07-31 03:00:53 -0400
65525d3717
commit test 6
Christopher Dawalt
2021-07-31 02:56:15 -0400
af03a3bf09
test commit 5
Christopher Dawalt
2021-07-31 02:24:59 -0400
73964cc79b
test commit 4
Christopher Dawalt
2021-07-31 02:19:52 -0400
b3a9c4f8d0
test commit 3
Christopher Dawalt
2021-07-31 02:17:17 -0400
ab2db617ff
Test commit 2
Christopher Dawalt
2021-07-31 01:46:03 -0400
eec51a1194
Revert "Update clientinfo.h"
Christopher Dawalt
2021-07-31 01:45:29 -0400
e858507363
Update clientinfo.h
Christopher Dawalt
2021-07-31 01:45:17 -0400
072a2a409c
test commit
Christopher Dawalt
2021-07-31 01:10:55 -0400
d528573453
Introduce SoundPitched_Send() as a way to bypass protocol limits, let blue handle the other guns and applications. Probably warrants a rename to be specific to weapons.
Marco Cawthorne
2021-07-30 14:58:16 +0200
9971b02e22
add content install script for UNIX
Marco Cawthorne
2021-07-30 12:39:31 +0200
224a315e7c
append 'ts' into the clone line
Marco Cawthorne
2021-07-30 12:15:09 +0200
a4000efa64
Typo'd
Marco Cawthorne
2021-07-30 12:13:11 +0200
8580104231
Add README, LICENSE and preview.jpg
Marco Cawthorne
2021-07-30 12:12:41 +0200
8f453b9e1d
Initial contrib from blue24
Marco Cawthorne
2021-07-30 12:05:41 +0200
Copyright © 2015-2023 Vera Visions LLC. All rights reserved.