Marco Cawthorne
|
3f636e0a3d
|
Add priority/weights to the weapons.
|
2024-01-08 15:33:27 -08:00 |
Marco Cawthorne
|
c52f1b15db
|
Rebuild against FreeHL Develop
|
2023-07-27 23:28:21 -07:00 |
Marco Cawthorne
|
d8c42b20ae
|
Shared: Add player animation code for movement and weapons.
|
2023-01-23 13:41:08 -08:00 |
Marco Cawthorne
|
c033b256ea
|
More polish on the various weaponry.
|
2023-01-23 02:21:39 -08:00 |
Marco Cawthorne
|
7f848a6fde
|
Add isempty weapon functions to stop the hud selection from crashing.
|
2023-01-17 11:58:35 -08:00 |
Xylemon
|
25a70fb2d2
|
Wrench now detects sentries, has commented code in place for other buildings.
Also fixed up the damage code/squibs code, left in a duplicate function when updating, my bad.
|
2022-07-14 22:56:58 -07:00 |
Xylemon
|
de3ced89cf
|
Wrench now has cells, and will display it in the HUD
Some code cleanup
|
2022-07-14 21:08:17 -07:00 |
Marco Cawthorne
|
7684fdbeb1
|
Rebased against the latest Nuclide commit.
|
2022-03-15 19:34:02 -07:00 |
Marco Cawthorne
|
dedc13e178
|
Update copyright information
|
2022-03-13 16:56:32 -07:00 |
Marco Cawthorne
|
04404673b8
|
Just some indentation guff changed.
|
2021-05-20 16:06:03 +02:00 |
Marco Cawthorne
|
1013cd9d1d
|
Fix the code to compile against the latest Nuclide SDK
|
2021-05-07 13:35:42 +02:00 |
Marco Cawthorne
|
67487d30cb
|
Initial commit, carried over from Nuclide's Git on March 8th 2021
|
2021-03-08 12:08:54 +01:00 |