Marco Cawthorne
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3f636e0a3d
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Add priority/weights to the weapons.
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2024-01-08 15:33:27 -08:00 |
Marco Cawthorne
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04a11d6317
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Client: Some misc VGUI related improvements.
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2023-04-03 11:15:23 -07:00 |
Marco Cawthorne
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d8c42b20ae
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
Marco Cawthorne
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c033b256ea
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More polish on the various weaponry.
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2023-01-23 02:21:39 -08:00 |
Marco Cawthorne
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c1d8d69a77
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WEAPON_SNIPER: shooting more or less handles or how it supposed to, with the holding down + laser and all that. Still needs more accurate movement restrictions.
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2023-01-18 21:04:25 -08:00 |
Marco Cawthorne
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8cf8cab514
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Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
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2023-01-18 17:04:46 -08:00 |
Xylemon
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6adad7195e
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WEAPON_SNIPER: Basic implementation
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2023-01-18 14:16:09 -08:00 |
Marco Cawthorne
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7f848a6fde
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Add isempty weapon functions to stop the hud selection from crashing.
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2023-01-17 11:58:35 -08:00 |
Marco Cawthorne
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7684fdbeb1
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:02 -07:00 |
Marco Cawthorne
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
Marco Cawthorne
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04404673b8
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Just some indentation guff changed.
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2021-05-20 16:06:03 +02:00 |
Marco Cawthorne
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67487d30cb
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |