Commit Graph

14 Commits

Author SHA1 Message Date
Marco Cawthorne 3f636e0a3d
Add priority/weights to the weapons. 2024-01-08 15:33:27 -08:00
Marco Cawthorne c52f1b15db
Rebuild against FreeHL Develop 2023-07-27 23:28:21 -07:00
Marco Cawthorne e3cdcbc2e2
WEAPON_PIPEBOMB: adjust damage and radius 2023-01-27 17:23:36 -08:00
Marco Cawthorne d8c42b20ae
Shared: Add player animation code for movement and weapons. 2023-01-23 13:41:08 -08:00
Marco Cawthorne c033b256ea
More polish on the various weaponry. 2023-01-23 02:21:39 -08:00
Marco Cawthorne 744e09ec42
WEAPON_PIPEBOMB: add secondary fire for detonating as well as code to limit the active pipebombs to 8 2023-01-22 19:59:43 -08:00
Marco Cawthorne 8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00
Marco Cawthorne dc9ac96279
WEAPON_PIPEBOMB: apparently the pipebomb launcher shares the magazine field with the glauncher, so fixed that. 2023-01-17 16:37:13 -08:00
Marco Cawthorne d2d3f54592
WEAPON_PIPEBOMB: now the pipebomb launcher is here too, although you can't explode the nades yet. 2023-01-17 16:32:53 -08:00
Marco Cawthorne 7f848a6fde
Add isempty weapon functions to stop the hud selection from crashing. 2023-01-17 11:58:35 -08:00
Marco Cawthorne 7684fdbeb1
Rebased against the latest Nuclide commit. 2022-03-15 19:34:02 -07:00
Marco Cawthorne dedc13e178
Update copyright information 2022-03-13 16:56:32 -07:00
Marco Cawthorne 04404673b8 Just some indentation guff changed. 2021-05-20 16:06:03 +02:00
Marco Cawthorne 67487d30cb Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 12:08:54 +01:00