Marco Cawthorne
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3f636e0a3d
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Add priority/weights to the weapons.
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2024-01-08 15:33:27 -08:00 |
Marco Cawthorne
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c52f1b15db
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Rebuild against FreeHL Develop
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2023-07-27 23:28:21 -07:00 |
Marco Cawthorne
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e3cdcbc2e2
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WEAPON_PIPEBOMB: adjust damage and radius
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2023-01-27 17:23:36 -08:00 |
Marco Cawthorne
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d8c42b20ae
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Shared: Add player animation code for movement and weapons.
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2023-01-23 13:41:08 -08:00 |
Marco Cawthorne
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c033b256ea
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More polish on the various weaponry.
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2023-01-23 02:21:39 -08:00 |
Marco Cawthorne
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744e09ec42
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WEAPON_PIPEBOMB: add secondary fire for detonating as well as code to limit the active pipebombs to 8
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2023-01-22 19:59:43 -08:00 |
Marco Cawthorne
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8cf8cab514
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Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
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2023-01-18 17:04:46 -08:00 |
Marco Cawthorne
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dc9ac96279
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WEAPON_PIPEBOMB: apparently the pipebomb launcher shares the magazine field with the glauncher, so fixed that.
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2023-01-17 16:37:13 -08:00 |
Marco Cawthorne
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d2d3f54592
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WEAPON_PIPEBOMB: now the pipebomb launcher is here too, although you can't explode the nades yet.
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2023-01-17 16:32:53 -08:00 |
Marco Cawthorne
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7f848a6fde
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Add isempty weapon functions to stop the hud selection from crashing.
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2023-01-17 11:58:35 -08:00 |
Marco Cawthorne
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7684fdbeb1
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:02 -07:00 |
Marco Cawthorne
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
Marco Cawthorne
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04404673b8
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Just some indentation guff changed.
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2021-05-20 16:06:03 +02:00 |
Marco Cawthorne
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67487d30cb
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |