Commit Graph

13 Commits

Author SHA1 Message Date
Marco Cawthorne c52f1b15db
Rebuild against FreeHL Develop 2023-07-27 23:28:21 -07:00
Marco Cawthorne 8b9fc69829
Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass. 2023-01-22 16:13:41 -08:00
Marco Cawthorne 8cf8cab514
Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
2023-01-18 17:04:46 -08:00
Marco Cawthorne f83568c5ef
Add a cheat command to make it easier for developers to try the weapons. 2023-01-17 12:50:50 -08:00
Xylemon de3ced89cf Wrench now has cells, and will display it in the HUD
Some code cleanup
2022-07-14 21:08:17 -07:00
Marco Cawthorne 67b9d02132
Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality. 2022-07-09 23:51:21 -07:00
Marco Cawthorne fad9e10a95
Added some primitive building commands for the engineer... 2022-07-09 21:51:31 -07:00
Marco Cawthorne dedc13e178
Update copyright information 2022-03-13 16:56:32 -07:00
Marco Cawthorne bcbbcc70d8
Client: Include FreeHL's damage.qc. 2021-10-21 23:33:02 +02:00
Marco Cawthorne c6616fe18f
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:18 +02:00
Marco Cawthorne 833e2813af Re-enable the VGUI team choose menu. 2021-05-24 12:46:39 +02:00
Marco Cawthorne c227b5e717 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-13 15:33:13 +01:00
Marco Cawthorne 67487d30cb Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 12:08:54 +01:00