Marco Cawthorne
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c52f1b15db
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Rebuild against FreeHL Develop
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2023-07-27 23:28:21 -07:00 |
Marco Cawthorne
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8b9fc69829
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Client: Updated VGUI menus so they can be called separately. Implement commands 'changeteam' and 'changeclass.
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2023-01-22 16:13:41 -08:00 |
Marco Cawthorne
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8cf8cab514
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Go over all the weapons, make sure the crosshairs are consistent - fix some sound issues with WEAPON_ASSCAN and set the muzzleflashes to something sensible.
Depending on which TFC version you grew up with, you may remember different muzzleflashes - don't file reports about this sort of thing yet.
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2023-01-18 17:04:46 -08:00 |
Marco Cawthorne
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f83568c5ef
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Add a cheat command to make it easier for developers to try the weapons.
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2023-01-17 12:50:50 -08:00 |
Xylemon
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de3ced89cf
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Wrench now has cells, and will display it in the HUD
Some code cleanup
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2022-07-14 21:08:17 -07:00 |
Marco Cawthorne
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67b9d02132
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Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality.
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2022-07-09 23:51:21 -07:00 |
Marco Cawthorne
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fad9e10a95
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Added some primitive building commands for the engineer...
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2022-07-09 21:51:31 -07:00 |
Marco Cawthorne
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
Marco Cawthorne
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bcbbcc70d8
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:33:02 +02:00 |
Marco Cawthorne
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c6616fe18f
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Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2021-10-06 22:02:18 +02:00 |
Marco Cawthorne
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833e2813af
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Re-enable the VGUI team choose menu.
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2021-05-24 12:46:39 +02:00 |
Marco Cawthorne
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c227b5e717
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-13 15:33:13 +01:00 |
Marco Cawthorne
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67487d30cb
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |