Marco Cawthorne
60791ebe5a
Removal of "bot_add" command.
2024-01-26 20:52:07 -08:00
Marco Cawthorne
d4a09b6149
Initial work on some more of the gamemodes, specifically Live In Fear
2023-11-18 08:50:56 -08:00
Marco Cawthorne
1f584ac635
Rebuild against FreeHL Develop
2023-07-27 23:27:57 -07:00
Xylemon
d546b39546
- Add (early) bot support
...
- Add support for all common types of spawns
- Attempt at supporting mp_forcerespawn
- Shoddy attempt at making some legacy cvars (gamemode and levelexec) work
2023-07-17 16:46:25 -07:00
Xylemon
19c86f9807
- Can now join teams from VGUI
...
- VGUI is now enabled completely
- make sh_insanity respect 0
- set defaults for some cvars
- make sh_respbreak work again
- changeteam now works and uses VGUI
2023-04-27 00:34:56 -07:00
Xylemon
bdafdf9db0
Implement sh_announcescideath
2023-04-25 04:12:34 -07:00
Xylemon
4aca5e6540
Gamemodes:
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- Madness now fully reimplemented
- Standard and Stealth hunting now finished
- New gamemode Invasion, where scientists work together to kill off all players (WIP)
Major thanks to @eukara for his help, time, and patienece
2023-04-24 22:05:17 -07:00
Xylemon
181090b701
Insanity is now fully reimplemented
2023-04-23 04:05:45 -07:00
Marco Cawthorne
d1f24b423f
GameRules: Fix player death
2022-08-26 15:51:08 -07:00
Marco Cawthorne
f53ed471e1
Fix warning in HLGameRules::PlayerDeath.
2022-08-05 14:42:01 -07:00
Marco Cawthorne
18bd1303b6
Cleanup: Some CGameRules methods are now of type 'bool'
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Remove rules.qc
2022-07-16 15:07:47 -07:00
Marco Cawthorne
87386226a1
Server: Restart kill counter for Red/Blue teams whenever the round restarts so we don't mess up our counter.
2022-07-14 18:26:14 -07:00
Marco Cawthorne
8ba0153c0c
Server: Move the forceinfokey calls into InitPostEnts() because constructors aren't suited for those at all
2022-07-14 18:23:04 -07:00
Marco Cawthorne
fbb2df4b6e
Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.
2022-07-14 17:58:08 -07:00
Marco Cawthorne
eda8140127
Server: Add stubs for game-mode seperation
2022-07-13 22:58:58 -07:00
Marco Cawthorne
72c9ef224f
Adjust naming against upstream.
2022-05-11 12:50:11 -07:00
Marco Cawthorne
82839c06ce
Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.
2022-05-01 17:01:07 -07:00
Marco Cawthorne
bf4ec8bcc3
Extend FX_GibHuman with a dir (euler) and force parameter.
2022-04-05 20:37:19 -07:00
Marco Cawthorne
f8fae52db8
Update copyright information
2022-03-13 16:55:48 -07:00
Marco Cawthorne
a005f5b45a
Client: Enable the damage/item notifications from Half-Life. Use the new corpse stuff.
2021-12-17 18:24:04 -08:00
Marco Cawthorne
bd4abcc299
Change FL_RESERVED1 to GF_MADNESS, move it from flags to gflags.
...
This was a bug! Glad it broke.
2021-09-23 23:57:32 +02:00
Marco Cawthorne
1000dc8455
Respawn env_shooters as part of the gamerules too...
2021-09-12 00:29:46 +02:00
Marco Cawthorne
d959313700
Add breakables respawn timer.
2021-09-12 00:09:40 +02:00
Marco Cawthorne
d49c91200c
Gamerules: Call SHData_GetItems() every 2 minutes.
2021-08-13 21:33:16 +02:00
Marco Cawthorne
aeb72d23af
Add .colormap support to players.
2021-05-20 16:06:53 +02:00
Marco Cawthorne
3c50f9c9a8
Don't set view_ofs here.
2021-05-16 23:14:29 +02:00
Marco Cawthorne
ae04a19908
Put the player animation code in line with upstream FreeHL
2021-04-10 10:26:59 +02:00
Marco Cawthorne
a3ef032823
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 11:11:06 +01:00