Rebuild against FreeHL DevelopMarco Cawthorne2023-07-27 23:27:57 -0700
d60382f8c9- Finish removal of sh_scialert - Small change to default.cfg - First try at sh_scirandXylemon2023-07-17 16:47:31 -0700
d546b39546- Add (early) bot support - Add support for all common types of spawns - Attempt at supporting mp_forcerespawn - Shoddy attempt at making some legacy cvars (gamemode and levelexec) workXylemon2023-07-17 16:46:25 -0700
19c86f9807- Can now join teams from VGUI - VGUI is now enabled completely - make sh_insanity respect 0 - set defaults for some cvars - make sh_respbreak work again - changeteam now works and uses VGUIXylemon2023-04-27 00:34:56 -0700
1845012d6cmonster_scientist: improve attack visuals, make attack trace against player so they can miss, poison is now curable upon healingXylemon2023-04-26 16:07:40 -0700
054973dd22Gamemode Standard Hunting: move this out to gamerules.qcXylemon2023-04-24 22:08:07 -0700
4aca5e6540Gamemodes: - Madness now fully reimplemented - Standard and Stealth hunting now finished - New gamemode Invasion, where scientists work together to kill off all players (WIP) Major thanks to @eukara for his help, time, and patieneceXylemon2023-04-24 22:05:17 -0700
9c5339e262restore +sciscore, the name of sciboard was a mistake some inital importing of the new VGUI stuffXylemon2023-04-24 21:52:54 -0700
dd6d0804c0monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuffXylemon2023-04-24 21:49:41 -0700
d1ad61a2f5Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode Some clean up to the mess I left in gamerules.h by accident Preview of a new gamemode, InvasionXylemon2023-04-24 04:02:49 -0700
e5c2636fb6monster_scientist: rebased off latest in FreeHL, should clean up and inherit most of these functions, but this will do for nowXylemon2023-04-23 04:12:00 -0700
181090b701Insanity is now fully reimplementedXylemon2023-04-23 04:05:45 -0700
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourselfMarco Cawthorne2022-08-09 09:31:24 -0700
monster_scientist: Fix a fuckup of me having shifted code around a couple of times which results in WORLD going insane.Marco Cawthorne2022-07-14 18:17:11 -0700
Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc.Marco Cawthorne2022-07-14 17:58:08 -0700
227f9ad13bShared: Inherit weapon_common and input from Nuclide's base game.Marco Cawthorne2021-05-10 08:19:33 +0200
f1c4646451Simplify prediction code with the help from upstream SDK changes.Marco Cawthorne2021-05-08 17:48:03 +0200
629a9c55aaWeapons: Add player model animations for the hammer, shotgun and change the aim animation for the chainsaw to be that of the EgonMarco Cawthorne2021-04-10 23:14:28 +0200
ae04a19908Put the player animation code in line with upstream FreeHLMarco Cawthorne2021-04-10 10:26:59 +0200
440e4d7269Change pSeat references to pSeatLocal where applicable. Remove obsolete and redundant code in ReceiveEntity.Marco Cawthorne2021-03-31 13:44:29 +0200