Rename SHMultiplayerRules to HLGameRules to avoid clashes with FreeHL's weapon code.

This commit is contained in:
Marco Cawthorne 2022-05-01 17:01:07 -07:00
parent 0dbc2aed76
commit 82839c06ce
Signed by: eukara
GPG Key ID: C196CD8BA993248A
6 changed files with 38 additions and 21 deletions

View File

@ -16,7 +16,7 @@
#include "../../../src/server/gamerules.h"
class SHMultiplayerRules:CGameRules
class HLGameRules:CGameRules
{
float m_flRestockTimer;
float m_flBreakRespawnTimer;
@ -34,6 +34,7 @@ class SHMultiplayerRules:CGameRules
virtual void(base_player) LevelChangeParms;
virtual void(void) LevelNewParms;
virtual void(void) FrameStart;
virtual bool(void) IsMultiplayer;
void(void) SHMultiplayerRules;
void(void) HLGameRules;
};

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@ -17,8 +17,14 @@
var int autocvar_sh_insanity = 10;
var int autocvar_sv_playerkeepalive = TRUE;
bool
HLGameRules::IsMultiplayer(void)
{
return true;
}
void
SHMultiplayerRules::PlayerDeath(base_player pl)
HLGameRules::PlayerDeath(base_player pl)
{
/* obituary networking */
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
@ -65,7 +71,7 @@ SHMultiplayerRules::PlayerDeath(base_player pl)
}
void
SHMultiplayerRules::PlayerSpawn(base_player pp)
HLGameRules::PlayerSpawn(base_player pp)
{
player pl = (player)pp;
/* this is where the mods want to deviate */
@ -114,7 +120,7 @@ SHMultiplayerRules::PlayerSpawn(base_player pp)
}
void
SHMultiplayerRules::LevelDecodeParms(base_player pp)
HLGameRules::LevelDecodeParms(base_player pp)
{
player pl = (player)pp;
g_landmarkpos[0] = parm1;
@ -159,7 +165,7 @@ SHMultiplayerRules::LevelDecodeParms(base_player pp)
}
void
SHMultiplayerRules::LevelChangeParms(base_player pp)
HLGameRules::LevelChangeParms(base_player pp)
{
player pl = (player)pp;
parm1 = g_landmarkpos[0];
@ -196,7 +202,7 @@ SHMultiplayerRules::LevelChangeParms(base_player pp)
}
void
SHMultiplayerRules::LevelNewParms(void)
HLGameRules::LevelNewParms(void)
{
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
@ -209,7 +215,7 @@ SHMultiplayerRules::LevelNewParms(void)
/* we check what fields have changed over the course of the frame and network
* only the ones that have actually changed */
void
SHMultiplayerRules::PlayerPostFrame(base_player pp)
HLGameRules::PlayerPostFrame(base_player pp)
{
player pl = (player)pp;
@ -226,14 +232,14 @@ SHMultiplayerRules::PlayerPostFrame(base_player pp)
}
void
SHMultiplayerRules::PlayerConnect(base_player pl)
HLGameRules::PlayerConnect(base_player pl)
{
if (Plugin_PlayerConnect(pl) == FALSE)
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
}
void
SHMultiplayerRules::PlayerDisconnect(base_player pl)
HLGameRules::PlayerDisconnect(base_player pl)
{
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
@ -247,14 +253,14 @@ SHMultiplayerRules::PlayerDisconnect(base_player pl)
}
void
SHMultiplayerRules::PlayerKill(base_player pp)
HLGameRules::PlayerKill(base_player pp)
{
player pl = (player)pp;
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
}
void
SHMultiplayerRules::ScientistKill(base_player pp, entity sci)
HLGameRules::ScientistKill(base_player pp, entity sci)
{
player pl = (player)pp;
/* obituary networking */
@ -293,7 +299,7 @@ SHMultiplayerRules::ScientistKill(base_player pp, entity sci)
}
void
SHMultiplayerRules::FrameStart(void)
HLGameRules::FrameStart(void)
{
entity e;
@ -326,7 +332,7 @@ SHMultiplayerRules::FrameStart(void)
}
void
SHMultiplayerRules::SHMultiplayerRules(void)
HLGameRules::HLGameRules(void)
{
CGameRules::CGameRules();
}

View File

@ -238,7 +238,7 @@ monster_scientist::Death(void)
StartleAllies();
if (style != MONSTER_DEAD) {
SHMultiplayerRules rules = (SHMultiplayerRules)g_grMode;
HLGameRules rules = (HLGameRules)g_grMode;
if (g_dmg_eAttacker.flags & FL_CLIENT)
rules.ScientistKill((player)g_dmg_eAttacker, (entity)this);

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@ -17,7 +17,7 @@
void
Game_InitRules(void)
{
g_grMode = spawn(SHMultiplayerRules);
g_grMode = spawn(HLGameRules);
}
void

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@ -402,13 +402,11 @@ player::SendEntity
float
player::SendEntity(entity ePEnt, float fChanged)
{
if (health <= 0 && ePEnt != this) {
/* don't broadcast invisible players */
if (IsFakeSpectator() && ePEnt != this)
return (0);
}
if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
if (!GetModelindex() && ePEnt != this)
return (0);
}
if (ePEnt != self) {
fChanged &= ~PLAYER_ITEMS;

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@ -43,3 +43,15 @@ seta "maxplayers" "8"
seta "con_color" "255 255 215"
seta "vgui_color" "255 255 215"
seta "cross_color" "0 255 0"
// disable some nuclide niceties
seta v_muzzledlight 0
// config compat
alias mp_timelimit timelimit
alias mp_fraglimit fraglimit
// video settings
seta gl_overbright 0
seta gl_ldr 1
seta r_lightmap_format rgb8