Marco Cawthorne
c501a94539
Skill files now match the new conventions.
2024-02-23 14:04:31 -08:00
Marco Cawthorne
60791ebe5a
Removal of "bot_add" command.
2024-01-26 20:52:07 -08:00
Marco Cawthorne
681355c97d
Client: Remove duplicate g_specmodes[] definition
2024-01-08 15:36:22 -08:00
Marco Cawthorne
47c657d16e
Server: update player flashlight precache names
2024-01-08 15:36:14 -08:00
Marco Cawthorne
cf46661921
WEAPON_HAMMER: recalculate v_forward because I forgot to do that in the release
2024-01-08 15:35:26 -08:00
Marco Cawthorne
51665d88e9
default.cfg: exec skill_scihunt.cfg
2024-01-08 15:34:49 -08:00
Marco Cawthorne
ccaffae234
SHScientist: Fix the check a little to discard invalid negative values
2023-11-18 20:19:19 -08:00
Marco Cawthorne
020e32e977
SHScientist: the body logic should really only be run if we're not using a body already.
2023-11-18 19:48:31 -08:00
Marco Cawthorne
d4a09b6149
Initial work on some more of the gamemodes, specifically Live In Fear
2023-11-18 08:50:56 -08:00
Marco Cawthorne
b944425a1d
Work on the mirror material for endlrain
2023-11-18 08:49:55 -08:00
Marco Cawthorne
38221b86e6
Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/scihunt
2023-11-17 19:53:21 -08:00
Marco Cawthorne
2247b87bbc
Remove reference to predisaster flag
2023-11-17 19:52:24 -08:00
Xylemon
8e13206e26
Waypoints for 5AM
2023-10-30 23:17:25 -07:00
Xylemon
233f917e92
Rename map previews so they can be recompressed for packaging
2023-10-27 05:05:00 -07:00
Marco Cawthorne
b75e0203dc
Remove view.qc and modelevent.qc
2023-10-12 14:42:10 -07:00
Marco Cawthorne
1f584ac635
Rebuild against FreeHL Develop
2023-07-27 23:27:57 -07:00
Xylemon
d60382f8c9
- Finish removal of sh_scialert
...
- Small change to default.cfg
- First try at sh_scirand
2023-07-17 16:51:38 -07:00
Xylemon
d546b39546
- Add (early) bot support
...
- Add support for all common types of spawns
- Attempt at supporting mp_forcerespawn
- Shoddy attempt at making some legacy cvars (gamemode and levelexec) work
2023-07-17 16:46:25 -07:00
Xylemon
19c86f9807
- Can now join teams from VGUI
...
- VGUI is now enabled completely
- make sh_insanity respect 0
- set defaults for some cvars
- make sh_respbreak work again
- changeteam now works and uses VGUI
2023-04-27 00:34:56 -07:00
Xylemon
737e5664d4
Implement sh_hchorror
2023-04-26 22:49:07 -07:00
Xylemon
095b761a6f
Rebase player.qc
2023-04-26 22:33:55 -07:00
Xylemon
c545731ac6
Slowly making changeteam work, make sure the MOTD opens when the player first joins
2023-04-26 22:20:56 -07:00
Xylemon
835bcc8145
Some comment cleanup
2023-04-26 22:19:43 -07:00
Xylemon
1845012d6c
monster_scientist: improve attack visuals, make attack trace against player so they can miss, poison is now curable upon healing
2023-04-26 16:08:20 -07:00
Xylemon
b39524854f
implement sh_chainspark
2023-04-26 16:03:54 -07:00
Xylemon
7638eb4b12
Chainsaw should now shake player's screen like original
2023-04-26 15:21:53 -07:00
Xylemon
6b97b8a6b5
Implement sh_announcescinum and sh_allowteamchange
2023-04-26 05:12:07 -07:00
Xylemon
bdafdf9db0
Implement sh_announcescideath
2023-04-25 04:12:34 -07:00
Xylemon
f76b3f17b1
Updated README to reflect current state
2023-04-25 00:12:06 -07:00
Xylemon
d637769e15
VGUI: my crummy inital implementation
2023-04-24 22:15:45 -07:00
Xylemon
0b1ca19ef7
Make parse data respect the newely implemented scimax cvar
2023-04-24 22:10:09 -07:00
Xylemon
a070a00df0
Gamemode constructors
2023-04-24 22:09:16 -07:00
Xylemon
054973dd22
Gamemode Standard Hunting: move this out to gamerules.qc
2023-04-24 22:08:07 -07:00
Xylemon
4aca5e6540
Gamemodes:
...
- Madness now fully reimplemented
- Standard and Stealth hunting now finished
- New gamemode Invasion, where scientists work together to kill off all players (WIP)
Major thanks to @eukara for his help, time, and patienece
2023-04-24 22:05:17 -07:00
Xylemon
9c5339e262
restore +sciscore, the name of sciboard was a mistake
...
some inital importing of the new VGUI stuff
2023-04-24 21:52:54 -07:00
Xylemon
dd6d0804c0
monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff
2023-04-24 21:49:41 -07:00
Xylemon
d1ad61a2f5
Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode
...
Some clean up to the mess I left in gamerules.h by accident
Preview of a new gamemode, Invasion
2023-04-24 04:02:49 -07:00
Xylemon
0156cc4f28
Added map previews, fix #7
2023-04-23 05:18:28 -07:00
Xylemon
e5c2636fb6
monster_scientist: rebased off latest in FreeHL, should clean up and inherit most of these functions, but this will do for now
2023-04-23 04:12:00 -07:00
Xylemon
181090b701
Insanity is now fully reimplemented
2023-04-23 04:05:45 -07:00
Marco Cawthorne
67707192fe
Include vgui_motd.qc
2023-04-16 23:16:39 -07:00
Marco Cawthorne
8f5ad88e68
Fix compiler warnings.
2023-02-14 12:55:33 -08:00
Marco Cawthorne
536890e013
Remove base/src dependency and use valve/src's versions instead.
2023-02-12 12:59:49 -08:00
Marco Cawthorne
b4e4e924d6
add instructions.txt file
2023-02-08 16:32:35 -08:00
Marco Cawthorne
c27cd4ccc0
Removal of Game_Input which has been made obsolete.
2023-01-11 17:45:59 -08:00
Marco Cawthorne
0c742cf378
Remove obsolete includes.
2023-01-08 13:36:50 -08:00
Marco Cawthorne
0f615427cd
Add missing player attachment updates.
2022-12-22 16:12:17 -08:00
Marco Cawthorne
48a9740067
Remove references to client/player.qc
2022-11-30 14:31:55 -08:00
Marco Cawthorne
1388bc53f5
monster_scientist: Fix them not bleeding.
2022-08-26 15:51:24 -07:00
Marco Cawthorne
d1f24b423f
GameRules: Fix player death
2022-08-26 15:51:08 -07:00