Commit Graph

27 Commits

Author SHA1 Message Date
Marco Cawthorne ef668a19d4
Add more weapon weights and remove the knife when empty. 2024-02-28 22:46:56 -08:00
Marco Cawthorne 42e7b79622
Lots of HUD, weapon improvements etc. 2024-02-28 22:20:28 -08:00
Marco Cawthorne 4959ed8f96
Fix compilation errors against upstream Nuclide 2023-09-18 13:29:32 -07:00
Marco Cawthorne 0bd0a130a7
Rebuild against FreeHL Develop 2023-07-27 23:25:38 -07:00
Marco Cawthorne f7a1910541
Remove base/src dependency.Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:55:42 -08:00
Marco Cawthorne f5ed927ccf
Removal of Game_Input. If need be you can override NSClientPlayer's ProcessInput(). 2023-01-11 17:42:57 -08:00
Marco Cawthorne e930b66a6e
Make code build against upstream Nuclide. 2022-11-30 14:29:58 -08:00
Marco Cawthorne c1b072a6bb
Remove inclusion of pmove_water.qc, as it's gone. 2022-07-14 21:27:39 -07:00
Marco Cawthorne 530a8b03fe
Get more in line with upstream Nuclide, using env_sprite APIs 2022-07-07 09:11:05 -07:00
Marco Cawthorne aca3b62acc
Adjust naming against upstream. 2022-05-11 12:50:45 -07:00
Marco Cawthorne fa6b1fb38f
Improve player networking. 2022-05-01 17:01:30 -07:00
Marco Cawthorne a94f19a5fc
Server: unreference player.h 2022-04-25 13:34:41 -07:00
Marco Cawthorne 2bb6ca9628
Rebased against the latest Nuclide commit. 2022-03-15 19:33:51 -07:00
Marco Cawthorne 7d3aac7aa0
Update copyright information 2022-03-13 16:56:13 -07:00
Marco Cawthorne cb6daba9d4
Add FX_Corpse stuff, damage notifications... 2021-12-17 18:21:03 -08:00
Marco Cawthorne 93bb3e92fe
Remove input_sequence definition. 2021-09-15 22:45:00 +02:00
Marco Cawthorne 594fea1df5 Add support for top/bottom color on players and viewmodels. 2021-05-20 16:02:49 +02:00
Marco Cawthorne 42379ac7ac Shared: Optimise player.qc's prediction attribute code with the new macros. 2021-05-10 08:15:13 +02:00
Marco Cawthorne e858860db2 Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:24 +02:00
Marco Cawthorne 9d27fa953d Clean up the precaches. We are precaching SO much content twice! 2021-05-07 13:52:55 +02:00
Marco Cawthorne 507bbb8766 Fix a whole bunch of warnings and precaches. 2021-05-07 13:48:46 +02:00
Marco Cawthorne aa31a0fa93 Make HouseHold Death compile against latest Nuclide animation changes. 2021-04-07 21:37:22 +02:00
Marco Cawthorne cc6e441f2d Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:41:50 +02:00
Marco Cawthorne 653405e507 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:13:51 +01:00
Marco Cawthorne 4db204411d Fixed compiling with the latest Nuclide networking fixes! 2021-03-04 03:40:06 +01:00
Marco Cawthorne 41f5ca7853 Renamed some function names for readability (merged from main Nuclide tree) 2021-02-17 00:45:43 +01:00
Marco Cawthorne 542bc73bef Initial commit of the fixed codebase 2021-02-11 19:06:14 +01:00