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12 Commits
e57b138438
...
9ddbdbc3a0
Author | SHA1 | Date |
---|---|---|
Marco Cawthorne | 9ddbdbc3a0 | |
Marco Cawthorne | 6ad1550343 | |
Marco Cawthorne | b87f72504d | |
Marco Cawthorne | 1ad45e2f70 | |
Marco Cawthorne | 144bc13816 | |
Marco Cawthorne | c3726e85b9 | |
Marco Cawthorne | d30501d7f4 | |
Marco Cawthorne | 213aa0371f | |
Marco Cawthorne | 5bb2984df5 | |
Marco Cawthorne | d4e6604d7a | |
Marco Cawthorne | 930a034a01 | |
Marco Cawthorne | fbcc868870 |
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@ -0,0 +1,38 @@
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|||
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void VGUI_ChooseClass(float);
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int
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ClientGame_ConsoleCommand(void)
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{
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switch(argv(0)) {
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case "changeteam":
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if (OP4_IsCTF()) {
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VGUI_ChooseTeam();
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} else {
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sendevent("HLDM_Chooseteam", "s", argv(1));
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}
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break;
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case "changeclass":
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if (OP4_IsCTF())
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VGUI_ChooseClass(0);
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break;
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default:
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return (0);
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}
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return (1);
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}
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@ -0,0 +1,34 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
|
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* purpose with or without fee is hereby granted, provided that the above
|
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* copyright notice and this permission notice appear in all copies.
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||||
*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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var string g_ctfhud1_spr;
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var string g_ctfhud2_spr;
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var string g_ofhud1_spr;
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var string g_ofhud2_spr;
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var string g_ofhud3_spr;
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var string g_ofhud4_spr;
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var string g_ofhud5_spr;
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var string g_ofhud6_spr;
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var string g_ofch1_spr;
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var string g_ofch2_spr;
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bool
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OP4_IsCTF(void)
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{
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return serverkeyfloat("ctf") == 0 ? false : true;
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}
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@ -14,6 +14,64 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void HUD_DrawNums(float fNumber, vector vecPos, float fAlpha, vector vColor);
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void
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OP4CTF_DrawHud(player pl)
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{
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vector iconPos = g_vec_null;
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vector iconBMOfs = g_vec_null;
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vector iconOP4Ofs = g_vec_null;
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bool myTeam = getplayerkeyfloat(player_localnum, "*team");
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iconPos = g_hudmins + [16, g_hudres[1] - 142];
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if (serverkeyfloat("ctfflag_1") == CTFFLAG_IDLE)
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iconBMOfs = [67/256, 77/256];
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else if (serverkeyfloat("ctfflag_1") == CTFFLAG_TAKEN && myTeam == 1)
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iconBMOfs = [105/256, 77/256];
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else if (serverkeyfloat("ctfflag_1") == CTFFlAG_MISSING)
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iconBMOfs = [143/256, 77/256];
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else if (serverkeyfloat("ctfflag_1") == CTFFLAG_TAKEN )
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iconBMOfs = [181/256, 77/256];
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if (serverkeyfloat("ctfflag_2") == CTFFLAG_IDLE)
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iconOP4Ofs = [67/256, 77/256];
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else if (serverkeyfloat("ctfflag_2") == CTFFLAG_TAKEN && myTeam == 2)
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iconOP4Ofs = [105/256, 77/256];
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else if (serverkeyfloat("ctfflag_2") == CTFFlAG_MISSING)
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iconOP4Ofs = [143/256, 77/256];
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else if (serverkeyfloat("ctfflag_2") == CTFFLAG_TAKEN)
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iconOP4Ofs = [181/256, 77/256];
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/* black mesa team flag */
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drawsubpic(
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iconPos,
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[38, 38],
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g_ctfhud1_spr,
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iconBMOfs,
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[38/256, 38/256],
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[1,1,0],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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HUD_DrawNums(serverkeyfloat("teamscore_1"), iconPos + [64, 6], 1.0, [1,1,0]);
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/* opfor team flag */
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drawsubpic(
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iconPos + [0, 38],
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[38, 38],
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g_ctfhud1_spr,
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iconOP4Ofs,
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[38/256, 38/256],
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[0,1,0],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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HUD_DrawNums(serverkeyfloat("teamscore_2"), iconPos + [64, 44], 1.0, [0,1,0]);
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}
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void
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ClientGame_PreDraw(void)
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{
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@ -24,4 +82,77 @@ void
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ClientGame_PostDraw(void)
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{
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Nightvision_PostDraw();
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/* CTF Power-Up icons */
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{
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player pl = (player)pSeat->m_ePlayer;
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vector pickupPos;
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pickupPos = g_hudmins + [16, (g_hudres[1] / 2) - 32];
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if (OP4_IsCTF()) {
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OP4CTF_DrawHud(pl);
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}
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if (pl.g_items & ITEM_CTF_HEALTH) {
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drawsubpic(
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pickupPos,
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[64, 64],
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g_ctfhud1_spr,
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[0, 0],
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[0.25, 0.25],
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[0,1,0],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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}
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if (pl.g_items & ITEM_CTF_DEATH) {
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drawsubpic(
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pickupPos,
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[64, 64],
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g_ctfhud1_spr,
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[0.25, 0],
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[0.25, 0.25],
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[1,0,0],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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}
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if (pl.g_items & ITEM_CTF_JUMPPACK) {
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drawsubpic(
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pickupPos,
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[64, 64],
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g_ctfhud1_spr,
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[0.5, 0],
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[0.25, 0.25],
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[1,0.5,0],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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}
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if (pl.g_items & ITEM_CTF_SHIELD) {
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drawsubpic(
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pickupPos,
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[64, 64],
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g_ctfhud1_spr,
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[0.75, 0],
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[0.25, 0.25],
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[0.25,0.25,1],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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}
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if (pl.g_items & ITEM_CTF_BACKPACK) {
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drawsubpic(
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pickupPos,
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[64, 64],
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g_ctfhud1_spr,
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[0, 0.25],
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[0.25, 0.25],
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[1,1,0],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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}
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}
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}
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@ -15,7 +15,7 @@
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*/
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float(entity foo, float chanid) getchannellevel = #0;
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void VGUI_ChooseTeam(void);
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/*
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=================
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@ -27,38 +27,43 @@ Comparable to worldspawn in SSQC in that it's mostly used for precaches
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void
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ClientGame_Init(float apilevel, string enginename, float engineversion)
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{
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registercommand("changeteam");
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registercommand("changeclass");
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Obituary_Init();
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}
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void
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ClientGame_InitDone(void)
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{
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if (OP4_IsCTF()) {
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VGUI_ChooseTeam();
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}
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}
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void HLSprite_Init(void);
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void
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ClientGame_RendererRestart(string rstr)
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{
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Nightvision_Init();
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Obituary_Precache();
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Damage_Precache();
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HLSprite_Init();
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FX_Blood_Init();
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FX_BreakModel_Init();
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FX_Explosion_Init();
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FX_GibHuman_Init();
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FX_Spark_Init();
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FX_Impact_Init();
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precache_model("sprites/640hudof01.spr");
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precache_model("sprites/640hudof02.spr");
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precache_model("sprites/640hudof03.spr");
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precache_model("sprites/640hudof04.spr");
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precache_model("sprites/640hudof05.spr");
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precache_model("sprites/640hudof06.spr");
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precache_model("sprites/ofch1.spr");
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precache_model("sprites/ofch2.spr");
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g_ofhud1_spr = spriteframe("sprites/640hudof01.spr", 0, 0.0f);
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g_ofhud2_spr = spriteframe("sprites/640hudof02.spr", 0, 0.0f);
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g_ofhud3_spr = spriteframe("sprites/640hudof03.spr", 0, 0.0f);
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g_ofhud4_spr = spriteframe("sprites/640hudof04.spr", 0, 0.0f);
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g_ofhud5_spr = spriteframe("sprites/640hudof05.spr", 0, 0.0f);
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g_ofhud6_spr = spriteframe("sprites/640hudof06.spr", 0, 0.0f);
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g_ofch1_spr = spriteframe("sprites/ofch1.spr", 0, 0.0f);
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g_ofch2_spr = spriteframe("sprites/ofch2.spr", 0, 0.0f);
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precache_model("sprites/320hudof01.spr");
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g_ctfhud1_spr = spriteframe("sprites/ctf_hud1.spr", 0, 0.0f);
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g_ctfhud2_spr = spriteframe("sprites/ctf_hud1.spr", 0, 0.0f);
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/* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */
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MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr");
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MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr");
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|
|
|
@ -12,6 +12,7 @@
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../../../src/shared/defs.h
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../../../valve/src/client/defs.h
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../../../src/client/defs.h
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defs_op4.h
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../../../src/vgui/include.src
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|
@ -25,12 +26,13 @@ nightvision.qc
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draw.qc
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init.qc
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../../../valve/src/client/entities.qc
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../../../valve/src/client/cmds.qc
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cmds.qc
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../../../valve/src/client/game_event.qc
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../../../valve/src/client/camera.qc
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../../../valve/src/client/viewmodel.qc
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../../../valve/src/client/view.qc
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../../../valve/src/client/obituary.qc
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../../../valve/src/client/hud_sprite.qc
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../../../valve/src/client/hud_ammonotify.qc
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../../../valve/src/client/hud_dmgnotify.qc
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../../../valve/src/client/hud_itemnotify.qc
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|
@ -40,5 +42,7 @@ hud_weaponselect.qc
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../../../valve/src/client/modelevent.qc
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../../../src/client/include.src
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vgui_changechar.qc
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vgui_chooseteam.qc
|
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../../../src/shared/include.src
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#endlist
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|
|
|
@ -0,0 +1,304 @@
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/*
|
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
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static string g_charDescrAdrian;
|
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static string g_charDescrBarney;
|
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static string g_charDescrCivRandom;
|
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static string g_charDescrCleansuit;
|
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static string g_charDescrDrillsgt;
|
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static string g_charDescrGina;
|
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static string g_charDescrGordon;
|
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static string g_charDescrGrunt;
|
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static string g_charDescrRandom;
|
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static string g_charDescrOtis;
|
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static string g_charDescrTandom;
|
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static string g_charDescrRecruit;
|
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static string g_charDescrScientist;
|
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static string g_charDescrSquadleader;
|
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static string g_charDescrTower;
|
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|
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static void
|
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OP4Char_Init(void)
|
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{
|
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g_charDescrAdrian = textfile_to_string("classes/short_adrian.txt");
|
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g_charDescrBarney = textfile_to_string("classes/short_barney.txt");
|
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g_charDescrCivRandom = textfile_to_string("classes/short_civ_random.txt");
|
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g_charDescrCleansuit = textfile_to_string("classes/short_cleansuit.txt");
|
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g_charDescrDrillsgt = textfile_to_string("classes/short_drillsgt.txt");
|
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g_charDescrGina = textfile_to_string("classes/short_gina.txt");
|
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g_charDescrGordon = textfile_to_string("classes/short_gordon.txt");
|
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g_charDescrGrunt = textfile_to_string("classes/short_grunt.txt");
|
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g_charDescrRandom = textfile_to_string("classes/short_op4_random.txt");
|
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g_charDescrOtis = textfile_to_string("classes/short_otis.txt");
|
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g_charDescrTandom = textfile_to_string("classes/short_random.txt");
|
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g_charDescrRecruit = textfile_to_string("classes/short_recruit.txt");
|
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g_charDescrScientist = textfile_to_string("classes/short_scientist.txt");
|
||||
g_charDescrSquadleader = textfile_to_string("classes/short_squadleader.txt");
|
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g_charDescrTower = textfile_to_string("classes/short_tower.txt");
|
||||
|
||||
}
|
||||
|
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static VGUIWindow winCharSelection;
|
||||
static VGUIPic imgCharPreview;
|
||||
static VGUILabel lblCharTitle;
|
||||
static VGUILabel lblCharDescription;
|
||||
static VGUILabel lblCharCounter;
|
||||
|
||||
class OP4CharButton:VGUIButton
|
||||
{
|
||||
void OP4CharButton(void);
|
||||
|
||||
virtual void OnMouseUp(void);
|
||||
virtual void OnMouseEntered(void);
|
||||
};
|
||||
|
||||
void
|
||||
OP4CharButton::OP4CharButton(void)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
OP4CharButton::OnMouseUp(void)
|
||||
{
|
||||
int classSelection = GetTag();
|
||||
sendevent("ClassJoin", "f", (float)classSelection);
|
||||
winCharSelection.Hide();
|
||||
}
|
||||
|
||||
void
|
||||
OP4CharButton::OnMouseEntered(void)
|
||||
{
|
||||
int classSelection = GetTag();
|
||||
|
||||
switch (classSelection) {
|
||||
case 1:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Barney"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_barney");
|
||||
lblCharDescription.SetTitle(g_charDescrBarney);
|
||||
break;
|
||||
case 2:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Cleansuit"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_cleansuit");
|
||||
lblCharDescription.SetTitle(g_charDescrCleansuit);
|
||||
break;
|
||||
case 3:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Gina"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_gina");
|
||||
lblCharDescription.SetTitle(g_charDescrGina);
|
||||
break;
|
||||
case 4:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Gordon"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_gordon");
|
||||
lblCharDescription.SetTitle(g_charDescrGordon);
|
||||
break;
|
||||
case 5:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Otis"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_otis");
|
||||
lblCharDescription.SetTitle(g_charDescrOtis);
|
||||
break;
|
||||
case 6:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Scientist"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_scientist");
|
||||
lblCharDescription.SetTitle(g_charDescrScientist);
|
||||
break;
|
||||
case 0:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Civ_Random"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_civ_random");
|
||||
lblCharDescription.SetTitle(g_charDescrCivRandom);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_SquadLeader"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_squadleader");
|
||||
lblCharDescription.SetTitle(g_charDescrSquadleader);
|
||||
break;
|
||||
case 8:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_DrillSgt"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_drillsgt");
|
||||
lblCharDescription.SetTitle(g_charDescrDrillsgt);
|
||||
break;
|
||||
case 9:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Grunt"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_grunt");
|
||||
lblCharDescription.SetTitle(g_charDescrGrunt);
|
||||
break;
|
||||
case 10:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Recruit"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_recruit");
|
||||
lblCharDescription.SetTitle(g_charDescrRecruit);
|
||||
break;
|
||||
case 11:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Adrian"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_adrian");
|
||||
lblCharDescription.SetTitle(g_charDescrAdrian);
|
||||
break;
|
||||
case 12:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Tower"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_tower");
|
||||
lblCharDescription.SetTitle(g_charDescrTower);
|
||||
break;
|
||||
case 13:
|
||||
lblCharTitle.SetTitle(Titles_GetTextBody("CTFTitle_Op4_Random"));
|
||||
imgCharPreview.SetImage("gfx/vgui/640_op4_random");
|
||||
lblCharDescription.SetTitle(g_charDescrTandom);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Char/Char list:
|
||||
|
||||
Barney
|
||||
CleansuitSci
|
||||
Gina
|
||||
Freeman
|
||||
Otis
|
||||
Walter(Scientist)
|
||||
Random
|
||||
|
||||
Squad Leader
|
||||
Drill Sgt
|
||||
Grunt
|
||||
Recruit
|
||||
Shepard
|
||||
Tower
|
||||
OP4Random
|
||||
*/
|
||||
|
||||
string g_classnames_blackmesa [] = {
|
||||
"Barney",
|
||||
"Cleansuit",
|
||||
"Gina",
|
||||
"Gordon",
|
||||
"Otis",
|
||||
"Scientist",
|
||||
"Civ_Random"
|
||||
};
|
||||
|
||||
string g_classnames_opfor [] = {
|
||||
"SquadLeader",
|
||||
"DrillSgt",
|
||||
"Grunt",
|
||||
"Recruit",
|
||||
"Adrian",
|
||||
"Tower",
|
||||
"Op4_Random"
|
||||
};
|
||||
|
||||
void
|
||||
VGUI_ChooseClass(float teamChoice)
|
||||
{
|
||||
static int initialized;
|
||||
static OP4CharButton *btns;
|
||||
static VGUILabel lblSelectChar;
|
||||
static VGUIFrame frmCharInfo;
|
||||
|
||||
if (!teamChoice)
|
||||
teamChoice = getplayerkeyfloat(player_localnum, "*team");
|
||||
|
||||
if (!initialized) {
|
||||
vector btnpos = [40,80];
|
||||
initialized = TRUE;
|
||||
|
||||
OP4Char_Init();
|
||||
|
||||
winCharSelection = spawn(VGUIWindow);
|
||||
winCharSelection.SetSize([640, 480]);
|
||||
winCharSelection.SetStyleMask(VGUIWindowBorderless | VGUIWindowFullscreen);
|
||||
|
||||
lblSelectChar = spawn(VGUILabel);
|
||||
lblSelectChar.SetTitle(Titles_GetTextBody("CTFTitle_SelectYourCharacter"));
|
||||
lblSelectChar.SetTextSize(19);
|
||||
lblSelectChar.SetPos([40, 38]);
|
||||
lblSelectChar.SetSize([400, 24]);
|
||||
|
||||
frmCharInfo = spawn(VGUIFrame);
|
||||
frmCharInfo.SetPos([176, 80]);
|
||||
frmCharInfo.SetSize([424, 312]);
|
||||
|
||||
imgCharPreview = spawn(VGUIPic);
|
||||
imgCharPreview.SetPos([190, 90]);
|
||||
|
||||
lblCharTitle = spawn(VGUILabel);
|
||||
lblCharTitle.SetPos([338, 90]);
|
||||
lblCharTitle.SetTextSize(19);
|
||||
lblCharTitle.SetSize([320, 24]);
|
||||
|
||||
lblCharCounter = spawn(VGUILabel);
|
||||
lblCharCounter.SetPos([338, 90 + 32]);
|
||||
lblCharCounter.SetSize([320, 18]);
|
||||
|
||||
lblCharDescription = spawn(VGUILabel);
|
||||
lblCharDescription.SetPos([338, 90 + 32 + 32]);
|
||||
lblCharDescription.SetSize([250, 240]);
|
||||
|
||||
g_uiDesktop.Add(winCharSelection);
|
||||
winCharSelection.Add(lblSelectChar);
|
||||
winCharSelection.Add(frmCharInfo);
|
||||
winCharSelection.Add(imgCharPreview);
|
||||
winCharSelection.Add(lblCharTitle);
|
||||
winCharSelection.Add(lblCharCounter);
|
||||
winCharSelection.Add(lblCharDescription);
|
||||
|
||||
btns = memalloc(sizeof(OP4CharButton) * g_classnames_blackmesa.length);
|
||||
for (int i = 0; i < g_classnames_blackmesa.length; i++) {
|
||||
btns[i] = spawn(OP4CharButton);
|
||||
btns[i].SetTitle(Titles_GetTextBody(g_classnames_blackmesa[i]));
|
||||
btns[i].SetSize([124, 24]);
|
||||
btns[i].SetPos(btnpos);
|
||||
|
||||
if (i == 7) {
|
||||
btns[i].SetKeyEquivalent("0");
|
||||
btns[i].SetTag(0);
|
||||
} else {
|
||||
btns[i].SetKeyEquivalent(ftos((float)i+1));
|
||||
btns[i].SetTag(i+1i);
|
||||
}
|
||||
|
||||
winCharSelection.Add(btns[i]);
|
||||
btnpos[1] += 32;
|
||||
}
|
||||
}
|
||||
|
||||
/* relabel the buttons for the currently selected team. */
|
||||
for (int i = 0; i < g_classnames_blackmesa.length; i++) {
|
||||
if (teamChoice == 1) {
|
||||
btns[i].SetTitle(Titles_GetTextBody(g_classnames_blackmesa[i]));
|
||||
|
||||
if (i == 6) {
|
||||
btns[i].SetKeyEquivalent("0");
|
||||
btns[i].SetTag(0);
|
||||
} else {
|
||||
btns[i].SetKeyEquivalent(ftos((float)i+1));
|
||||
btns[i].SetTag(i+1i);
|
||||
}
|
||||
} else {
|
||||
btns[i].SetTitle(Titles_GetTextBody(g_classnames_opfor[i]));
|
||||
|
||||
if (i == 6) {
|
||||
btns[i].SetTag(13);
|
||||
btns[i].SetKeyEquivalent("0");
|
||||
} else {
|
||||
btns[i].SetTag(6 + i+1i);
|
||||
btns[i].SetKeyEquivalent(ftos((float)i+1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
winCharSelection.Show();
|
||||
winCharSelection.SetPos((video_res / 2) - (winCharSelection.GetSize() / 2));
|
||||
}
|
|
@ -0,0 +1,165 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
static VGUIWindow winChooseTeam;
|
||||
|
||||
class OP4TeamButton:VGUIButton
|
||||
{
|
||||
void OP4TeamButton(void);
|
||||
|
||||
virtual void OnMouseUp(void);
|
||||
};
|
||||
|
||||
void
|
||||
OP4TeamButton::OP4TeamButton(void)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
OP4TeamButton::OnMouseUp(void)
|
||||
{
|
||||
int tag = GetTag();
|
||||
|
||||
VGUI_ChooseClass(tag);
|
||||
sendevent("TeamJoin", "f", (float)tag);
|
||||
winChooseTeam.Hide();
|
||||
}
|
||||
|
||||
|
||||
string
|
||||
VGUI_ChooseTeam_MapInfo(void)
|
||||
{
|
||||
static string mapinfo = __NULL__;
|
||||
|
||||
if (mapinfo != __NULL__)
|
||||
return mapinfo;
|
||||
|
||||
filestream fileMap = fopen(strcat("maps/", mapname, ".txt"), FILE_READ);
|
||||
string temp;
|
||||
|
||||
if (fileMap != -1) {
|
||||
while ((temp = fgets(fileMap))) {
|
||||
mapinfo = strcat(mapinfo, temp, "\n");
|
||||
}
|
||||
} else {
|
||||
mapinfo = Titles_GetTextBody("Map_Description_not_available");
|
||||
}
|
||||
|
||||
return mapinfo;
|
||||
}
|
||||
|
||||
void
|
||||
VGUI_ChooseTeam(void)
|
||||
{
|
||||
static int initialized;
|
||||
static VGUIButton btnAutoAssign;
|
||||
static VGUIButton btnGoSpectator;
|
||||
static VGUIFrame frmMapInfo;
|
||||
static VGUILabel lblSelectTeam;
|
||||
static VGUILabel lblMapName;
|
||||
static VGUILabel lblMapInfo;
|
||||
|
||||
static void VGUI_AutoAssign(void) {
|
||||
float tag = (random() < 0.5) ? 1 : 2;
|
||||
VGUI_ChooseClass(tag);
|
||||
sendevent("TeamJoin", "f", tag);
|
||||
winChooseTeam.Hide();
|
||||
}
|
||||
|
||||
static void VGUI_GoSpectator(void) {
|
||||
sendevent("TeamJoin", "f", 0);
|
||||
winChooseTeam.Hide();
|
||||
}
|
||||
|
||||
if (!initialized) {
|
||||
vector btnpos = [40,80];
|
||||
|
||||
initialized = TRUE;
|
||||
winChooseTeam = spawn(VGUIWindow);
|
||||
winChooseTeam.SetSize('640 480');
|
||||
winChooseTeam.SetStyleMask(VGUIWindowBorderless | VGUIWindowFullscreen);
|
||||
|
||||
lblSelectTeam = spawn(VGUILabel);
|
||||
lblSelectTeam.SetTitle(Titles_GetTextBody("CTFTitle_SelectYourTeam"));
|
||||
lblSelectTeam.SetTextSize(19);
|
||||
lblSelectTeam.SetPos([40, 38]);
|
||||
lblSelectTeam.SetSize('400 24');
|
||||
|
||||
frmMapInfo = spawn(VGUIFrame);
|
||||
frmMapInfo.SetPos('176 80');
|
||||
frmMapInfo.SetSize('424 312');
|
||||
|
||||
lblMapName = spawn(VGUILabel);
|
||||
lblMapName.SetTitle(mapname);
|
||||
lblMapName.SetTextSize(19);
|
||||
lblMapName.SetPos('194 105');
|
||||
lblMapName.SetSize('250 312');
|
||||
|
||||
lblMapInfo = spawn(VGUILabel);
|
||||
lblMapInfo.SetTitle(VGUI_ChooseTeam_MapInfo());
|
||||
lblMapInfo.SetPos('194 129');
|
||||
lblMapInfo.SetSize('375 250');
|
||||
|
||||
for (int t = 1; t <= serverkeyfloat("teams"); t++) {
|
||||
OP4TeamButton btnForTeam;
|
||||
string team_name = serverkey(sprintf("team_%i", t));
|
||||
|
||||
btnForTeam = spawn(OP4TeamButton);
|
||||
btnForTeam.SetTitle(team_name);
|
||||
btnForTeam.SetPos(btnpos);
|
||||
btnForTeam.SetKeyEquivalent(ftos((float)t));
|
||||
btnForTeam.SetSize('124 24');
|
||||
|
||||
switch (team_name) {
|
||||
case "Black Mesa":
|
||||
btnForTeam.SetTag(1);
|
||||
break;
|
||||
case "Opposing Force":
|
||||
btnForTeam.SetTag(2);
|
||||
break;
|
||||
}
|
||||
|
||||
winChooseTeam.Add(btnForTeam);
|
||||
btnpos[1] += 32;
|
||||
}
|
||||
|
||||
btnAutoAssign = spawn(VGUIButton);
|
||||
btnAutoAssign.SetTitle(Titles_GetTextBody("CTFTeam_AutoAssign"));
|
||||
btnAutoAssign.SetPos(btnpos);
|
||||
btnAutoAssign.SetSize('124 24');
|
||||
btnAutoAssign.SetKeyEquivalent("5");
|
||||
btnAutoAssign.SetFunc(VGUI_AutoAssign);
|
||||
btnpos[1] += 32;
|
||||
|
||||
btnGoSpectator = spawn(VGUIButton);
|
||||
btnGoSpectator.SetTitle(Titles_GetTextBody("CTFMenu_Spectate"));
|
||||
btnGoSpectator.SetPos(btnpos);
|
||||
btnGoSpectator.SetSize('124 24');
|
||||
btnGoSpectator.SetKeyEquivalent("6");
|
||||
btnGoSpectator.SetFunc(VGUI_GoSpectator);
|
||||
|
||||
g_uiDesktop.Add(winChooseTeam);
|
||||
winChooseTeam.Add(frmMapInfo);
|
||||
winChooseTeam.Add(lblSelectTeam);
|
||||
winChooseTeam.Add(lblMapName);
|
||||
winChooseTeam.Add(lblMapInfo);
|
||||
winChooseTeam.Add(btnAutoAssign);
|
||||
winChooseTeam.Add(btnGoSpectator);
|
||||
}
|
||||
|
||||
winChooseTeam.Show();
|
||||
winChooseTeam.SetPos((video_res / 2) - (winChooseTeam.GetSize() / 2));
|
||||
}
|
|
@ -0,0 +1,106 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
class OP4CTFItem:NSRenderableEntity
|
||||
{
|
||||
public:
|
||||
void OP4CTFItem(void);
|
||||
|
||||
virtual void Respawn(void);
|
||||
virtual void Touch(entity);
|
||||
nonvirtual bool CanPlayerGrabPowerup(entity);
|
||||
virtual void SpawnKey(string, string);
|
||||
|
||||
private:
|
||||
int m_iItemID;
|
||||
float m_iTeamID;
|
||||
string m_strScoreIcon;
|
||||
vector m_vecScoreColor;
|
||||
};
|
||||
|
||||
void
|
||||
OP4CTFItem::OP4CTFItem(void)
|
||||
{
|
||||
m_iItemID = 0i;
|
||||
m_strScoreIcon = __NULL__;
|
||||
m_iTeamID = 0;
|
||||
m_vecScoreColor = [1,1,1];
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFItem::Respawn(void)
|
||||
{
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_NONE);
|
||||
SetOrigin(GetSpawnOrigin());
|
||||
SetModel(GetSpawnModel());
|
||||
SetSize([-16, -16, 0], [16, 16, 72]);
|
||||
DropToFloor();
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFItem::SpawnKey(string strKey, string strValue)
|
||||
{
|
||||
switch (strKey) {
|
||||
case "goal_no":
|
||||
m_iTeamID = ReadFloat(strValue);
|
||||
break;
|
||||
default:
|
||||
super::SpawnKey(strKey, strValue);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFItem::Touch(entity toucherEntity)
|
||||
{
|
||||
player pl = (player)toucherEntity;
|
||||
|
||||
if (!m_iItemID)
|
||||
return;
|
||||
|
||||
if (!(toucherEntity.flags & FL_CLIENT))
|
||||
return;
|
||||
|
||||
if (CanPlayerGrabPowerup(toucherEntity) == false)
|
||||
return;
|
||||
|
||||
pl.g_items |= m_iItemID; /* add to inventory */
|
||||
|
||||
forceinfokey(pl, "*icon2", m_strScoreIcon);
|
||||
forceinfokey(pl, "*icon2_r", ftos(m_vecScoreColor[0]));
|
||||
forceinfokey(pl, "*icon2_g", ftos(m_vecScoreColor[1]));
|
||||
forceinfokey(pl, "*icon2_b", ftos(m_vecScoreColor[2]));
|
||||
Destroy();
|
||||
}
|
||||
|
||||
bool
|
||||
OP4CTFItem::CanPlayerGrabPowerup(entity playerEntity)
|
||||
{
|
||||
player pl = (player)playerEntity;
|
||||
|
||||
if (pl.g_items & ITEM_CTF_JUMPPACK)
|
||||
return false;
|
||||
if (pl.g_items & ITEM_CTF_SHIELD)
|
||||
return false;
|
||||
if (pl.g_items & ITEM_CTF_HEALTH)
|
||||
return false;
|
||||
if (pl.g_items & ITEM_CTF_DEATH)
|
||||
return false;
|
||||
if (pl.g_items & ITEM_CTF_BACKPACK)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
|
|
@ -180,6 +180,32 @@ TriggerFlashlight(NSClient target)
|
|||
self = oldself;
|
||||
}
|
||||
|
||||
void
|
||||
DropCTFItem(NSClientPlayer pl)
|
||||
{
|
||||
string item;
|
||||
|
||||
if (pl.classname != "player")
|
||||
return;
|
||||
|
||||
if (pl.g_items & ITEM_CTF_JUMPPACK) {
|
||||
item = "item_ctflongjump";
|
||||
pl.g_items &= ~ ITEM_CTF_JUMPPACK;
|
||||
} else if (pl.g_items & ITEM_CTF_SHIELD) {
|
||||
item = "item_ctfportablehev";
|
||||
pl.g_items &= ~ ITEM_CTF_SHIELD;
|
||||
} else if (pl.g_items & ITEM_CTF_HEALTH) {
|
||||
item = "item_ctfregeneration";
|
||||
pl.g_items &= ~ ITEM_CTF_HEALTH;
|
||||
} else if (pl.g_items & ITEM_CTF_DEATH) {
|
||||
item = "item_ctfaccelerator";
|
||||
pl.g_items &= ~ ITEM_CTF_DEATH;
|
||||
} else if (pl.g_items & ITEM_CTF_BACKPACK) {
|
||||
item = "item_ctfbackpack";
|
||||
pl.g_items &= ~ ITEM_CTF_BACKPACK;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
HLGameRules::ImpulseCommand(NSClient bp, float num)
|
||||
{
|
||||
|
@ -187,6 +213,9 @@ HLGameRules::ImpulseCommand(NSClient bp, float num)
|
|||
case 100:
|
||||
TriggerFlashlight(bp);
|
||||
break;
|
||||
case 205:
|
||||
DropCTFItem((player)bp);
|
||||
break;
|
||||
default:
|
||||
return super::ImpulseCommand(bp, num);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -14,14 +14,19 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
class OP4CTFRules:HLGameRules
|
||||
class OP4CTFRules:HLMultiplayerRules
|
||||
{
|
||||
int m_iIntermission;
|
||||
int m_iIntermissionTime;
|
||||
void OP4CTFRules(void);
|
||||
|
||||
virtual void(void) FrameStart;
|
||||
virtual void InitPostEnts(void);
|
||||
virtual void PlayerSpawn(NSClientPlayer);
|
||||
virtual void PlayerDeath(NSClientPlayer);
|
||||
virtual void PlayerConnect(NSClientPlayer);
|
||||
virtual void PlayerDisconnect(NSClientPlayer);
|
||||
virtual bool ConsoleCommand(NSClientPlayer, string);
|
||||
virtual bool IsTeamplay(void);
|
||||
|
||||
/* client */
|
||||
virtual void(NSClientPlayer) PlayerSpawn;
|
||||
virtual void(NSClientPlayer) PlayerDeath;
|
||||
nonvirtual void CharacterSpawn(NSClientPlayer, string);
|
||||
nonvirtual void CaptureFlag(NSClientPlayer);
|
||||
nonvirtual void DropFlag(NSClientPlayer);
|
||||
};
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -15,70 +15,47 @@
|
|||
*/
|
||||
|
||||
void
|
||||
OP4CTFRules::FrameStart(void)
|
||||
OP4CTFRules::OP4CTFRules(void)
|
||||
{
|
||||
if (cvar("mp_timelimit"))
|
||||
if (time >= (cvar("mp_timelimit") * 60)) {
|
||||
IntermissionStart();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFRules::PlayerDeath(NSClientPlayer pp)
|
||||
OP4CTFRules::InitPostEnts(void)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
FX_Corpse_Spawn((player)g_dmg_eAttacker, ANIM_DIESIMPLE);
|
||||
/* Opfor CTF only has two teams. */
|
||||
forceinfokey(world, "teams", "2");
|
||||
forceinfokey(world, "team_1", "Black Mesa");
|
||||
forceinfokey(world, "teamscore_1", "0");
|
||||
forceinfokey(world, "team_2", "Opposing Force");
|
||||
forceinfokey(world, "teamscore_2", "0");
|
||||
|
||||
/* obituary networking */
|
||||
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
||||
WriteByte(MSG_MULTICAST, EV_OBITUARY);
|
||||
if (g_dmg_eAttacker.netname)
|
||||
WriteString(MSG_MULTICAST, g_dmg_eAttacker.netname);
|
||||
else
|
||||
WriteString(MSG_MULTICAST, g_dmg_eAttacker.classname);
|
||||
WriteString(MSG_MULTICAST, pl.netname);
|
||||
WriteByte(MSG_MULTICAST, g_dmg_iWeapon);
|
||||
WriteByte(MSG_MULTICAST, 0);
|
||||
msg_entity = world;
|
||||
multicast([0,0,0], MULTICAST_ALL);
|
||||
forceinfokey(world, "ctfflag_1", "0");
|
||||
forceinfokey(world, "ctfflag_2", "0");
|
||||
forceinfokey(world, "scorepoints", "1");
|
||||
|
||||
/* death-counter */
|
||||
pl.deaths++;
|
||||
forceinfokey(pl, "*deaths", ftos(pl.deaths));
|
||||
Sound_Precache("op4ctf_bm.flag_taken");
|
||||
Sound_Precache("op4ctf_bm.flag_capture");
|
||||
|
||||
/* update score-counter */
|
||||
if (pl.flags & FL_CLIENT || pl.flags & FL_MONSTER)
|
||||
if (g_dmg_eAttacker.flags & FL_CLIENT) {
|
||||
if (pl == g_dmg_eAttacker)
|
||||
g_dmg_eAttacker.frags--;
|
||||
else
|
||||
g_dmg_eAttacker.frags++;
|
||||
}
|
||||
Sound_Precache("op4ctf_op4.flag_taken");
|
||||
Sound_Precache("op4ctf_op4.flag_capture");
|
||||
}
|
||||
|
||||
/* in DM we only care about the frags */
|
||||
if (cvar("mp_fraglimit"))
|
||||
if (g_dmg_eAttacker.frags >= cvar("mp_fraglimit")) {
|
||||
IntermissionStart();
|
||||
}
|
||||
void
|
||||
OP4CTFRules::PlayerConnect(NSClientPlayer pp)
|
||||
{
|
||||
super::PlayerConnect(pp);
|
||||
pp.frags = 0;
|
||||
forceinfokey(pp, "*deaths", "0");
|
||||
forceinfokey(pp, "*score", "0");
|
||||
forceinfokey(pp, "*icon1", "");
|
||||
forceinfokey(pp, "*icon2", "");
|
||||
}
|
||||
|
||||
weaponbox_spawn(pl);
|
||||
pl.movetype = MOVETYPE_NONE;
|
||||
pl.solid = SOLID_NOT;
|
||||
pl.takedamage = DAMAGE_NO;
|
||||
pl.gflags &= ~GF_FLASHLIGHT;
|
||||
pl.armor = pl.activeweapon = pl.g_items = 0;
|
||||
|
||||
pl.think = PutClientInServer;
|
||||
pl.nextthink = time + 4.0f;
|
||||
Sound_Play(pl, CHAN_AUTO, "player.die");
|
||||
|
||||
if (pl.health < -50) {
|
||||
pl.health = 0;
|
||||
FX_GibHuman(pl.origin, vectoangles(pl.origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
pl.health = 0;
|
||||
void
|
||||
OP4CTFRules::PlayerDisconnect(NSClientPlayer pl)
|
||||
{
|
||||
DropFlag(pl);
|
||||
super::PlayerDisconnect(pl);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -86,48 +63,243 @@ OP4CTFRules::PlayerSpawn(NSClientPlayer pp)
|
|||
{
|
||||
player pl = (player)pp;
|
||||
|
||||
/* this is where the mods want to deviate */
|
||||
entity spot;
|
||||
/* not in a team yet, force them into spectator */
|
||||
if (pl.team == 0) {
|
||||
pl.MakeTempSpectator(); /* replace this with a non-spectator ghost */
|
||||
Spawn_ObserverCam(pl);
|
||||
return;
|
||||
}
|
||||
|
||||
pl.classname = "player";
|
||||
CharacterSpawn(pp, pl.m_oldModel);
|
||||
}
|
||||
|
||||
bool
|
||||
OP4CTFRules::IsTeamplay(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void CSEv_TeamJoin_f(float);
|
||||
void CSEv_ClassJoin_f(float);
|
||||
|
||||
bool
|
||||
OP4CTFRules::ConsoleCommand(NSClientPlayer pp, string cmd)
|
||||
{
|
||||
static void OP4CTFRules_BotJoin(void) {
|
||||
float tag = (random() < 0.5) ? 1 : 2;
|
||||
CSEv_TeamJoin_f(tag);
|
||||
CSEv_ClassJoin_f(tag == 1 ? 0 : 13);
|
||||
}
|
||||
|
||||
tokenize(cmd);
|
||||
|
||||
switch (argv(0)) {
|
||||
case "bot_add":
|
||||
entity bot_ent = Bot_AddQuick();
|
||||
if (bot_ent) {
|
||||
bot_ent.think = OP4CTFRules_BotJoin;
|
||||
bot_ent.nextthink = time;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return (false);
|
||||
}
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFRules::CharacterSpawn(NSClientPlayer playerEnt, string playerModel)
|
||||
{
|
||||
player pl = (player)playerEnt;
|
||||
|
||||
pl.m_oldModel = playerModel;
|
||||
pl.health = pl.max_health = 100;
|
||||
pl.takedamage = DAMAGE_YES;
|
||||
pl.solid = SOLID_SLIDEBOX;
|
||||
pl.movetype = MOVETYPE_WALK;
|
||||
pl.SetTakedamage(DAMAGE_YES);
|
||||
pl.SetSolid(SOLID_SLIDEBOX);
|
||||
pl.SetMovetype(MOVETYPE_WALK);
|
||||
pl.SetModel(playerModel);
|
||||
pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
pl.ClearVelocity();
|
||||
pl.flags = FL_CLIENT;
|
||||
pl.viewzoom = 1.0;
|
||||
pl.model = "models/player.mdl";
|
||||
string mymodel = infokey(pl, "model");
|
||||
|
||||
if (mymodel) {
|
||||
mymodel = sprintf("models/player/%s/%s.mdl", mymodel, mymodel);
|
||||
if (whichpack(mymodel)) {
|
||||
pl.model = mymodel;
|
||||
}
|
||||
}
|
||||
setmodel(pl, pl.model);
|
||||
|
||||
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
pl.velocity = [0,0,0];
|
||||
pl.gravity = __NULL__;
|
||||
pl.frame = 1;
|
||||
pl.SendFlags = UPDATE_ALL;
|
||||
pl.customphysics = Empty;
|
||||
pl.iBleeds = TRUE;
|
||||
forceinfokey(pl, "*spec", "0");
|
||||
forceinfokey(pl, "*deaths", ftos(pl.deaths));
|
||||
pl.SetInfoKey("*spec", "0");
|
||||
pl.SetInfoKey("*dead", "0");
|
||||
|
||||
LevelNewParms();
|
||||
LevelDecodeParms(pl);
|
||||
/* give inventory */
|
||||
pl.g_items = ITEM_CROWBAR | ITEM_GLOCK | ITEM_SUIT;
|
||||
pl.activeweapon = WEAPON_GLOCK;
|
||||
pl.glock_mag = 18;
|
||||
pl.ammo_9mm = 44;
|
||||
|
||||
spot = Spawn_SelectRandom("info_player_deathmatch");
|
||||
setorigin(pl, spot.origin);
|
||||
pl.angles = spot.angles;
|
||||
entity spot = Spawn_SelectRandom(strcat("info_ctfspawn_", ftos(pl.team)));
|
||||
pl.Transport(spot.origin, spot.angles);
|
||||
Weapons_RefreshAmmo(pl);
|
||||
|
||||
Client_FixAngle(pl, pl.angles);
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFRules::CaptureFlag(NSClientPlayer pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
NSEntity enemyFlag;
|
||||
string flagName;
|
||||
string teamScore;
|
||||
string captureSound;
|
||||
|
||||
/* detach flag */
|
||||
pl.g_items &= ~ITEM_GOALITEM;
|
||||
pl.flags &= ~FL_GOALITEM;
|
||||
pl.flagmodel = 0;
|
||||
pl.score += 10;
|
||||
forceinfokey(pl, "*icon1", "");
|
||||
|
||||
if (pl.team == 1) {
|
||||
flagName = "info_ctfflag_2";
|
||||
teamScore = "teamscore_1";
|
||||
captureSound = "op4ctf_bm.flag_capture";
|
||||
} else {
|
||||
flagName = "info_ctfflag_1";
|
||||
teamScore = "teamscore_2";
|
||||
captureSound = "op4ctf_op4.flag_capture";
|
||||
}
|
||||
|
||||
/* increment score */
|
||||
forceinfokey(world, teamScore, sprintf("%d", serverkeyfloat(teamScore) + 1));
|
||||
|
||||
enemyFlag = (NSEntity)find(world, ::classname, flagName);
|
||||
|
||||
if (!enemyFlag) {
|
||||
error("What the hell? There's no flag back there!");
|
||||
return;
|
||||
}
|
||||
|
||||
enemyFlag.StartSoundDef(captureSound, CHAN_ITEM, true);
|
||||
enemyFlag.Respawn();
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFRules::PlayerDeath(NSClientPlayer pp)
|
||||
{
|
||||
DropFlag(pp);
|
||||
super::PlayerDeath(pp);
|
||||
}
|
||||
|
||||
void
|
||||
OP4CTFRules::DropFlag(NSClientPlayer pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
item_ctfflag targetFlag;
|
||||
string flagName;
|
||||
|
||||
/* skip normal players */
|
||||
if (!(pl.g_items & ITEM_GOALITEM))
|
||||
return;
|
||||
|
||||
if (pl.team == 1) {
|
||||
flagName = "info_ctfflag_2";
|
||||
} else {
|
||||
flagName = "info_ctfflag_1";
|
||||
}
|
||||
|
||||
for (entity e = world; (e = find(e, ::classname, flagName));) {
|
||||
targetFlag = (item_ctfflag)e;
|
||||
|
||||
/* item is still pick-upable */
|
||||
if (targetFlag.GetSolid() != SOLID_NOT) {
|
||||
print("the item is not picked up. \n");
|
||||
continue;
|
||||
}
|
||||
|
||||
/* that's us, yup */
|
||||
if (targetFlag.m_eActivator == pl) {
|
||||
targetFlag.FlagDrop(pl);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
print("^1WARNING: ^7Player marked as having impossible goal-item\n");
|
||||
}
|
||||
|
||||
void
|
||||
CSEv_TeamJoin_f(float teamChoice)
|
||||
{
|
||||
self.team = teamChoice;
|
||||
forceinfokey(self, "*team", ftos(teamChoice));
|
||||
|
||||
/* they'll become spectator */
|
||||
if (teamChoice == 0) {
|
||||
OP4CTFRules rule = (OP4CTFRules)g_grMode;
|
||||
rule.PlayerSpawn((NSClientPlayer)self);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CSEv_ClassJoin_f(float classSelection)
|
||||
{
|
||||
OP4CTFRules rule = (OP4CTFRules)g_grMode;
|
||||
string playerModel = "";
|
||||
player pl = (player)self;
|
||||
|
||||
/* random black mesa char */
|
||||
if (classSelection == 0)
|
||||
classSelection = floor(random(1, 7));
|
||||
/* random opfor char */
|
||||
if (classSelection == 13)
|
||||
classSelection = floor(random(7, 13));
|
||||
|
||||
switch (classSelection) {
|
||||
/* black mesa */
|
||||
case 1:
|
||||
playerModel = "models/player/ctf_barney/ctf_barney.mdl";
|
||||
break;
|
||||
case 2:
|
||||
playerModel = "models/player/cl_suit/cl_suit.mdl";
|
||||
break;
|
||||
case 3:
|
||||
playerModel = "models/player/ctf_gina/ctf_gina.mdl";
|
||||
break;
|
||||
case 4:
|
||||
playerModel = "models/player/ctf_gordon/ctf_gordon.mdl";
|
||||
break;
|
||||
case 5:
|
||||
playerModel = "models/player/otis/otis.mdl";
|
||||
break;
|
||||
case 6:
|
||||
playerModel = "models/player/ctf_scientist/ctf_scientist.mdl";
|
||||
break;
|
||||
/* opfor */
|
||||
case 7:
|
||||
playerModel = "models/player/beret/beret.mdl";
|
||||
break;
|
||||
case 8:
|
||||
playerModel = "models/player/drill/drill.mdl";
|
||||
break;
|
||||
case 9:
|
||||
playerModel = "models/player/grunt/grunt.mdl";
|
||||
break;
|
||||
case 10:
|
||||
playerModel = "models/player/recruit/recruit.mdl";
|
||||
break;
|
||||
case 11:
|
||||
playerModel = "models/player/shephard/shephard.mdl";
|
||||
break;
|
||||
case 12:
|
||||
playerModel = "models/player/tower/tower.mdl";
|
||||
break;
|
||||
}
|
||||
|
||||
if (playerModel == "") {
|
||||
error("invalid model selection, erroring out");
|
||||
}
|
||||
|
||||
/* if we're alive, kill them (we need to drop the flag anyhow */
|
||||
if (pl.IsAlive()) {
|
||||
pl.m_oldModel = playerModel;
|
||||
rule.PlayerDeath(pl);
|
||||
} else {
|
||||
rule.CharacterSpawn((NSClientPlayer)self, playerModel);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED info_ctfdetect (0 0.8 0.8) (-8 -8 -8) (8 8 8)
|
||||
# OVERVIEW
|
||||
CTF Map Parameters
|
||||
|
||||
When detected, will enable Capture The Flag on the map that it's on.
|
||||
|
||||
# KEYS
|
||||
- "basedefenddist" : Base Defend Distance, default is "30"
|
||||
- "defendcarriertime" : Defend Carrier Time, default is "192"
|
||||
- "captureassisttime" : Capture Assist Time, default is "10"
|
||||
- "poweruprespawntime" : Powerup Respawn Time, default is "30"
|
||||
- "score_icon_namebm" : Non-Flag Black Mesa icon, default is "item_ctfscorebm"
|
||||
- "score_icon_nameof" : Non-Flag Opposing Force icon, default is "item_ctfscoreof"
|
||||
- "map_score_max" : Maximum Map Team Score, default is "0"
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
*/
|
||||
|
||||
class info_ctfdetect:NSEntity
|
||||
{
|
||||
public:
|
||||
void info_ctfdetect(void);
|
||||
|
||||
virtual void SpawnKey(string, string);
|
||||
|
||||
private:
|
||||
string m_strScoreIconBM;
|
||||
string m_strScoreIconOF;
|
||||
};
|
||||
info_ctfdetect g_ctf;
|
||||
|
||||
void
|
||||
info_ctfdetect::info_ctfdetect(void)
|
||||
{
|
||||
g_ctf = this;
|
||||
}
|
||||
|
||||
void
|
||||
info_ctfdetect::SpawnKey(string strKey, string strValue)
|
||||
{
|
||||
switch (strKey) {
|
||||
case "score_icon_namebm":
|
||||
m_strScoreIconBM = ReadString(strValue);
|
||||
break;
|
||||
case "score_icon_nameof":
|
||||
m_strScoreIconOF = ReadString(strValue);
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED info_ctfspawn (0 0.8 0.8) (-16 -16 -36) (16 16 36)
|
||||
# OVERVIEW
|
||||
CTF Player Start
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
*/
|
||||
|
||||
class
|
||||
info_ctfspawn:NSEntity
|
||||
{
|
||||
void info_ctfspawn(void);
|
||||
|
||||
virtual void Respawn(void);
|
||||
virtual void SpawnKey(string, string);
|
||||
};
|
||||
|
||||
void
|
||||
info_ctfspawn::info_ctfspawn(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
info_ctfspawn::SpawnKey(string strKey, string strValue)
|
||||
{
|
||||
switch (strKey) {
|
||||
case "team_no":
|
||||
team = ReadFloat(strValue);
|
||||
break;
|
||||
default:
|
||||
super::SpawnKey(strKey, strValue);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
info_ctfspawn::Respawn(void)
|
||||
{
|
||||
SetOrigin(GetSpawnOrigin());
|
||||
SetSolid(SOLID_NOT);
|
||||
|
||||
classname = strcat("info_ctfspawn_", ftos(team));
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED info_ctfspawn_powerup (0 0.8 0.8) (-16 -16 0) (16 16 36)
|
||||
# OVERVIEW
|
||||
CTF Powerup Spawn
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
*/
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_ctfaccelerator (0 0.8 0.8) (-16 -16 0) (16 16 36) x x CTFITEM_RANDOM
|
||||
# OVERVIEW
|
||||
CTF Double Damage Powerup
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/w_accelerator.mdl"
|
||||
*/
|
||||
|
||||
class item_ctfaccelerator:OP4CTFItem
|
||||
{
|
||||
void item_ctfaccelerator(void);
|
||||
|
||||
virtual void Spawned(void);
|
||||
};
|
||||
|
||||
void
|
||||
item_ctfaccelerator::item_ctfaccelerator(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfaccelerator::Spawned(void)
|
||||
{
|
||||
m_iItemID = ITEM_CTF_DEATH;
|
||||
m_strScoreIcon = "score_ctfaccel";
|
||||
m_vecScoreColor = [1,0,0];
|
||||
model = "models/w_accelerator.mdl";
|
||||
super::Spawned();
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_ctfbackpack (0 0.8 0.8) (-16 -16 0) (16 16 36) x x CTFITEM_RANDOM
|
||||
# OVERVIEW
|
||||
CTF Backpack Powerup
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/w_backpack.mdl"
|
||||
*/
|
||||
|
||||
class item_ctfbackpack:OP4CTFItem
|
||||
{
|
||||
void item_ctfbackpack(void);
|
||||
|
||||
virtual void Spawned(void);
|
||||
};
|
||||
|
||||
void
|
||||
item_ctfbackpack::item_ctfbackpack(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfbackpack::Spawned(void)
|
||||
{
|
||||
m_iItemID = ITEM_CTF_BACKPACK;
|
||||
m_strScoreIcon = "score_ctfbpack";
|
||||
m_vecScoreColor = [1,1,0];
|
||||
model = "models/w_backpack.mdl";
|
||||
super::Spawned();
|
||||
|
||||
Sound_Precache("op4ctf_backpack.refresh");
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_ctfbase (0 0.8 0.8) (-16 -16 0) (16 16 72)
|
||||
# OVERVIEW
|
||||
CTF Capture-Point/Goal
|
||||
|
||||
# KEYS
|
||||
- "model" : Model path for this item
|
||||
- "skin" : Skin to use
|
||||
- "goal_no" : Team
|
||||
- "goal_min" : Minimum Bounding Box
|
||||
- "goal_max" : Maximum Bounding Box
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/civ_stand.mdl"
|
||||
*/
|
||||
|
||||
class item_ctfbase:OP4CTFItem
|
||||
{
|
||||
void item_ctfbase(void);
|
||||
|
||||
virtual void Respawn(void);
|
||||
};
|
||||
|
||||
void
|
||||
item_ctfbase::item_ctfbase(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfbase::Respawn(void)
|
||||
{
|
||||
SetOrigin(GetSpawnOrigin());
|
||||
SetModel(GetSpawnModel());
|
||||
SetSize([-16, -16, 0], [16, 16, 72]);
|
||||
DropToFloor();
|
||||
botinfo = BOTINFO_TEAM_GOALCAPTURE;
|
||||
}
|
|
@ -0,0 +1,158 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_ctfflag (0 0.8 0.8) (-16 -16 0) (16 16 72)
|
||||
# OVERVIEW
|
||||
CTF Flag/Goal-Item
|
||||
|
||||
# KEYS
|
||||
- "model" : Model path for this item
|
||||
- "skin" : Skin to use
|
||||
- "goal_no" : Team
|
||||
- "goal_min" : Minimum Bounding Box
|
||||
- "goal_max" : Maximum Bounding Box
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/flag.mdl"
|
||||
*/
|
||||
|
||||
class item_ctfflag:OP4CTFItem
|
||||
{
|
||||
entity m_eActivator;
|
||||
|
||||
void item_ctfflag(void);
|
||||
|
||||
virtual void Respawn(void);
|
||||
virtual void Touch(entity);
|
||||
|
||||
nonvirtual void FlagTaken(void);
|
||||
nonvirtual void FlagDrop(NSClientPlayer);
|
||||
nonvirtual void FlagReturns(void);
|
||||
};
|
||||
|
||||
void
|
||||
item_ctfflag::item_ctfflag(void)
|
||||
{
|
||||
m_eActivator = __NULL__;
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfflag::Respawn(void)
|
||||
{
|
||||
SetOrigin(GetSpawnOrigin());
|
||||
SetModel(GetSpawnModel());
|
||||
SetSize([-16, -16, 0], [16, 16, 72]);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
DropToFloor();
|
||||
SetFrame(4);
|
||||
|
||||
botinfo = BOTINFO_TEAM_GOALITEM;
|
||||
|
||||
classname = strcat("info_ctfflag_", ftos(m_iTeamID));
|
||||
forceinfokey(world, strcat("ctfflag_", ftos(m_iTeamID)), ftos(CTFFLAG_IDLE));
|
||||
m_eActivator = __NULL__;
|
||||
team = m_iTeamID;
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfflag::Touch(entity eToucher)
|
||||
{
|
||||
player pl = (player)eToucher;
|
||||
|
||||
if (!(eToucher.flags & FL_CLIENT))
|
||||
return;
|
||||
if (eToucher.team == 0)
|
||||
return;
|
||||
if (eToucher.team == m_iTeamID) {
|
||||
if (m_eActivator == __NULL__) /* only on flags that haven't been dropped */
|
||||
if (pl.g_items & ITEM_GOALITEM) {
|
||||
OP4CTFRules rule = (OP4CTFRules)g_grMode;
|
||||
rule.CaptureFlag((NSClientPlayer)pl);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
m_eActivator = pl;
|
||||
pl.g_items |= ITEM_GOALITEM;
|
||||
pl.flags |= FL_GOALITEM;
|
||||
forceinfokey(pl, "*icon1", "score_flag");
|
||||
|
||||
if (eToucher.team == 1) {
|
||||
forceinfokey(pl, "*icon1_r", "0");
|
||||
forceinfokey(pl, "*icon1_g", "1");
|
||||
forceinfokey(pl, "*icon1_b", "0");
|
||||
} else {
|
||||
forceinfokey(pl, "*icon1_r", "1");
|
||||
forceinfokey(pl, "*icon1_g", "1");
|
||||
forceinfokey(pl, "*icon1_b", "0");
|
||||
}
|
||||
|
||||
pl.flagmodel = GetModelindex();
|
||||
pl.flagskin = GetSkin();
|
||||
pl.score += 1;
|
||||
FlagTaken();
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfflag::FlagTaken(void)
|
||||
{
|
||||
if (m_iTeamID == 1)
|
||||
StartSoundDef("op4ctf_bm.flag_taken", CHAN_ITEM, true);
|
||||
else
|
||||
StartSoundDef("op4ctf_op4.flag_taken", CHAN_ITEM, true);
|
||||
|
||||
forceinfokey(world, strcat("ctfflag_", ftos(m_iTeamID)), ftos(CTFFLAG_TAKEN));
|
||||
Disappear();
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfflag::FlagDrop(NSClientPlayer pp)
|
||||
{
|
||||
player pl = (player)pp;
|
||||
|
||||
/* make it available again, put it exactly where we died */
|
||||
Respawn();
|
||||
SetOrigin(pl.origin);
|
||||
DropToFloor();
|
||||
SetFrame(0);
|
||||
|
||||
/* untag it from the player */
|
||||
pl.g_items &= ~ITEM_GOALITEM;
|
||||
pl.flagmodel = 0;
|
||||
m_eActivator = pp; /* to mark that who this was dropped by */
|
||||
forceinfokey(world, strcat("ctfflag_", ftos(m_iTeamID)), ftos(CTFFlAG_MISSING));
|
||||
|
||||
/* return after N secs */
|
||||
ScheduleThink(FlagReturns, 30.0f);
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfflag::FlagReturns(void)
|
||||
{
|
||||
Respawn();
|
||||
|
||||
/*
|
||||
for (entity e = world; (e = find(e, ::classname, "player")); ) {
|
||||
if (e.team == m_iTeamUses)
|
||||
env_message_single(e, m_returnTeam);
|
||||
else if (e.team == m_iTeamOwner)
|
||||
env_message_single(e, m_returnOwner);
|
||||
}
|
||||
*/
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_ctflongjump (0 0.8 0.8) (-16 -16 0) (16 16 36) x x CTFITEM_RANDOM
|
||||
# OVERVIEW
|
||||
CTF Longjump Module Powerup
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/w_jumppack.mdl"
|
||||
*/
|
||||
|
||||
class item_ctflongjump:OP4CTFItem
|
||||
{
|
||||
void item_ctflongjump(void);
|
||||
|
||||
virtual void Spawned(void);
|
||||
};
|
||||
|
||||
void
|
||||
item_ctflongjump::item_ctflongjump(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
item_ctflongjump::Spawned(void)
|
||||
{
|
||||
m_iItemID = ITEM_CTF_JUMPPACK;
|
||||
m_strScoreIcon = "score_ctfljump";
|
||||
m_vecScoreColor = [1,0.5,0];
|
||||
model = "models/w_jumppack.mdl";
|
||||
super::Spawned();
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_ctfportablehev (0 0.8 0.8) (-16 -16 0) (16 16 36) x x CTFITEM_RANDOM
|
||||
# OVERVIEW
|
||||
CTF HEV Charger Powerup
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/w_porthev.mdl"
|
||||
*/
|
||||
|
||||
class item_ctfportablehev:OP4CTFItem
|
||||
{
|
||||
void item_ctfportablehev(void);
|
||||
|
||||
virtual void Spawned(void);
|
||||
};
|
||||
|
||||
void
|
||||
item_ctfportablehev::item_ctfportablehev(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfportablehev::Spawned(void)
|
||||
{
|
||||
m_iItemID = ITEM_CTF_SHIELD;
|
||||
m_strScoreIcon = "score_ctfphev";
|
||||
m_vecScoreColor = [0.25,0.25,1];
|
||||
model = "models/w_porthev.mdl";
|
||||
super::Spawned();
|
||||
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED item_ctfregeneration (0 0.8 0.8) (-16 -16 0) (16 16 36) x x CTFITEM_RANDOM
|
||||
# OVERVIEW
|
||||
CTF Health-Regen Powerup
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
*/
|
||||
|
||||
class item_ctfregeneration:OP4CTFItem
|
||||
{
|
||||
void item_ctfregeneration(void);
|
||||
|
||||
virtual void Spawned(void);
|
||||
};
|
||||
|
||||
void
|
||||
item_ctfregeneration::item_ctfregeneration(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
item_ctfregeneration::Spawned(void)
|
||||
{
|
||||
m_iItemID = ITEM_CTF_HEALTH;
|
||||
m_strScoreIcon = "score_ctfregen";
|
||||
m_vecScoreColor = [0, 1, 0];
|
||||
model = "models/w_health.mdl";
|
||||
super::Spawned();
|
||||
}
|
|
@ -20,40 +20,7 @@ defs.h
|
|||
|
||||
../shared/include.src
|
||||
|
||||
../../../valve/src/server/monster_apache.qc
|
||||
../../../valve/src/server/monster_alien_controller.qc
|
||||
../../../valve/src/server/monster_alien_grunt.qc
|
||||
../../../valve/src/server/monster_alien_slave.qc
|
||||
../../../valve/src/server/monster_barnacle.qc
|
||||
../../../valve/src/server/monster_barney.qc
|
||||
../../../valve/src/server/monster_barney_dead.qc
|
||||
../../../valve/src/server/monster_bigmomma.qc
|
||||
../../../valve/src/server/monster_bloater.qc
|
||||
../../../valve/src/server/monster_bullchicken.qc
|
||||
../../../valve/src/server/monster_cockroach.qc
|
||||
../../../valve/src/server/monster_flyer_flock.qc
|
||||
../../../valve/src/server/monster_gargantua.qc
|
||||
../../../valve/src/server/monster_gman.qc
|
||||
../../../valve/src/server/monster_headcrab.qc
|
||||
../../../valve/src/server/monster_babycrab.qc
|
||||
../../../valve/src/server/monster_hevsuit_dead.qc
|
||||
../../../valve/src/server/monster_houndeye.qc
|
||||
../../../valve/src/server/monster_human_grunt.qc
|
||||
../../../valve/src/server/monster_hgrunt_dead.qc
|
||||
../../../valve/src/server/monster_human_assassin.qc
|
||||
../../../valve/src/server/monster_ichthyosaur.qc
|
||||
../../../valve/src/server/monster_leech.qc
|
||||
../../../valve/src/server/monster_miniturret.qc
|
||||
../../../valve/src/server/monster_nihilanth.qc
|
||||
../../../valve/src/server/monster_osprey.qc
|
||||
../../../valve/src/server/monster_rat.qc
|
||||
../../../valve/src/server/monster_scientist_dead.qc
|
||||
../../../valve/src/server/monster_sitting_scientist.qc
|
||||
../../../valve/src/server/monster_scientist.qc
|
||||
../../../valve/src/server/monster_sentry.qc
|
||||
../../../valve/src/server/monster_tentacle.qc
|
||||
../../../valve/src/server/monster_turret.qc
|
||||
../../../valve/src/server/monster_zombie.qc
|
||||
|
||||
monster_drillsergeant.qc
|
||||
monster_recruit.qc
|
||||
|
||||
|
@ -73,6 +40,19 @@ monster_recruit.qc
|
|||
../../../valve/src/server/ammo.qc
|
||||
ammo_op4.qc
|
||||
|
||||
ctfitem.qc
|
||||
item_ctfflag.qc
|
||||
item_ctfbase.qc
|
||||
info_ctfspawn.qc
|
||||
info_ctfdetect.qc
|
||||
item_ctflongjump.qc
|
||||
item_ctfportablehev.qc
|
||||
item_ctfregeneration.qc
|
||||
item_ctfaccelerator.qc
|
||||
item_ctfbackpack.qc
|
||||
info_ctfspawn_powerup.qc
|
||||
trigger_ctfgeneric.qc
|
||||
|
||||
../../../src/botlib/include.src
|
||||
|
||||
gamerules.qc
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -16,11 +16,18 @@
|
|||
|
||||
void
|
||||
Game_InitRules(void)
|
||||
{
|
||||
{
|
||||
forceinfokey(world, "ctf", "0");
|
||||
|
||||
if (cvar("sv_playerslots") == 1 || cvar("coop") == 1) {
|
||||
g_grMode = spawn(HLSingleplayerRules);
|
||||
} else {
|
||||
g_grMode = spawn(HLMultiplayerRules);
|
||||
/* we have an info_ctfdetect entity */
|
||||
if (substring(mapname, 0, 7) == "op4ctf_") {
|
||||
g_grMode = spawn(OP4CTFRules);
|
||||
forceinfokey(world, "ctf", "1");
|
||||
} else
|
||||
g_grMode = spawn(HLMultiplayerRules);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED trigger_ctfgeneric (0 0.8 0.8) ?
|
||||
# OVERVIEW
|
||||
Generic CTF trigger volume
|
||||
|
||||
# KEYS
|
||||
- "team_no" : Team
|
||||
- "score" : Player score
|
||||
- "team_score" : Team score
|
||||
- "trigger_delay" : Reactivation delay
|
||||
- "triggerstate" : Trigger state
|
||||
|
||||
# TRIVIA
|
||||
This entity was introduced in Half-Life: Opposing Force (1999)
|
||||
*/
|
|
@ -10,15 +10,11 @@ player.qc
|
|||
|
||||
../../../valve/src/shared/fx_blood.qc
|
||||
../../../valve/src/shared/fx_gaussbeam.qc
|
||||
../../../valve/src/shared/fx_breakmodel.qc
|
||||
../../../valve/src/shared/fx_explosion.qc
|
||||
../../../valve/src/shared/fx_gibhuman.qc
|
||||
../../../valve/src/shared/fx_spark.qc
|
||||
../../../valve/src/shared/fx_impact.qc
|
||||
../../../valve/src/shared/fx_corpse.qc
|
||||
|
||||
items.h
|
||||
weapons.h
|
||||
player_ctf.qc
|
||||
../../../valve/src/shared/w_crossbow.qc
|
||||
../../../valve/src/shared/w_crowbar.qc
|
||||
../../../valve/src/shared/w_egon.qc
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
||||
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
|
@ -43,9 +43,17 @@
|
|||
|
||||
#define ITEM_SHOCKRIFLE 0x01000000i
|
||||
#define ITEM_SPORELAUNCHER 0x02000000i
|
||||
#define ITEM_UNUSED27 0x04000000i
|
||||
#define ITEM_UNUSED28 0x08000000i
|
||||
#define ITEM_UNUSED29 0x10000000i
|
||||
#define ITEM_UNUSED30 0x20000000i
|
||||
#define ITEM_UNUSED31 0x40000000i
|
||||
#define ITEM_UNUSED32 0x80000000i
|
||||
#define ITEM_CTF_JUMPPACK 0x04000000i
|
||||
#define ITEM_CTF_SHIELD 0x08000000i
|
||||
#define ITEM_CTF_HEALTH 0x10000000i
|
||||
#define ITEM_CTF_DEATH 0x20000000i
|
||||
#define ITEM_CTF_BACKPACK 0x40000000i
|
||||
#define ITEM_GOALITEM 0x80000000i
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CTFFLAG_IDLE = 0,
|
||||
CTFFLAG_TAKEN,
|
||||
CTFFlAG_MISSING
|
||||
} ctfflag_state;
|
|
@ -14,88 +14,7 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef CLIENT
|
||||
/* Here's a list of bone names that we are aware of on HL player models.
|
||||
Usually we'd use skeletalobjects to share the same skeleton/anim with
|
||||
another model - but because FTEQW does not support that for HLMDL we
|
||||
are forced to manually position the bones of our attachnment
|
||||
by iterating over them and manually setting their position in 3D-space.
|
||||
*/
|
||||
string g_pbones[] =
|
||||
{
|
||||
"Bip01",
|
||||
"Bip01 Footsteps",
|
||||
"Bip01 Pelvis",
|
||||
"Bip01 L Leg",
|
||||
"Bip01 L Leg1",
|
||||
"Bip01 L Foot",
|
||||
"Bip01 L Toe0",
|
||||
"Bip01 L Toe01",
|
||||
"Bip01 L Toe02",
|
||||
"Dummy16",
|
||||
"Bip01 R Leg",
|
||||
"Bip01 R Leg1",
|
||||
"Bip01 R Foot",
|
||||
"Bip01 R Toe0",
|
||||
"Bip01 R Toe01",
|
||||
"Bip01 R Toe02",
|
||||
"Dummy11",
|
||||
"Bip01 Spine",
|
||||
"Bip01 Spine1",
|
||||
"Bip01 Spine2",
|
||||
"Bip01 Spine3",
|
||||
"Bip01 Neck",
|
||||
"Bip01 Head",
|
||||
"Dummy21",
|
||||
"Dummy08",
|
||||
"Bone02",
|
||||
"Bone03",
|
||||
"Bone04",
|
||||
"Dummy05",
|
||||
"Bone09",
|
||||
"Bone10",
|
||||
"Dummy04",
|
||||
"Bone05",
|
||||
"Bone06",
|
||||
"Dummy03",
|
||||
"Bone07",
|
||||
"Bone08",
|
||||
"Dummy09",
|
||||
"Bone11",
|
||||
"Bone12",
|
||||
"Dummy10",
|
||||
"Bone13",
|
||||
"Bone14",
|
||||
"Bone15",
|
||||
"Bip01 L Arm",
|
||||
"Bip01 L Arm1",
|
||||
"Bip01 L Arm2",
|
||||
"Bip01 L Hand",
|
||||
"Bip01 L Finger0",
|
||||
"Bip01 L Finger01",
|
||||
"Bip01 L Finger02",
|
||||
"Dummy06",
|
||||
"Bip01 L Finger1",
|
||||
"Bip01 L Finger11",
|
||||
"Bip01 L Finger12",
|
||||
"Dummy07",
|
||||
"Bip01 R Arm",
|
||||
"Bip01 R Arm1",
|
||||
"Bip01 R Arm2",
|
||||
"Bip01 R Hand",
|
||||
"Bip01 R Finger0",
|
||||
"Bip01 R Finger01",
|
||||
"Bip01 R Finger02",
|
||||
"Dummy01",
|
||||
"Bip01 R Finger1",
|
||||
"Bip01 R Finger11",
|
||||
"Bip01 R Finger12",
|
||||
"Dummy02",
|
||||
"Box02",
|
||||
"Bone08",
|
||||
"Bone15"
|
||||
};
|
||||
#endif
|
||||
#include "../../../valve/src/shared/skeleton.h"
|
||||
|
||||
/* all potential SendFlags bits we can possibly send */
|
||||
enumflags
|
||||
|
@ -105,7 +24,7 @@ enumflags
|
|||
PLAYER_AMMO1,
|
||||
PLAYER_AMMO2,
|
||||
PLAYER_AMMO3,
|
||||
PLAYER_UNUSED5,
|
||||
PLAYER_FLAG,
|
||||
PLAYER_UNUSED6,
|
||||
PLAYER_UNUSED7
|
||||
};
|
||||
|
@ -163,18 +82,26 @@ class player:NSClientPlayer
|
|||
PREDICTED_INT(mode_sporelauncher)
|
||||
PREDICTED_INT(mode_m249)
|
||||
|
||||
PREDICTED_FLOAT(flagmodel)
|
||||
PREDICTED_FLOAT(flagskin)
|
||||
|
||||
virtual void(void) Physics_Jump;
|
||||
virtual void UpdatePlayerAnimation(float);
|
||||
|
||||
#ifdef CLIENT
|
||||
NSRenderableEntity m_eFlag;
|
||||
virtual void UpdatePlayerAttachments(bool);
|
||||
virtual void(float,float) ReceiveEntity;
|
||||
virtual void(void) PredictPreFrame;
|
||||
virtual void(void) PredictPostFrame;
|
||||
virtual void UpdateAliveCam(void);
|
||||
virtual void OnRemoveEntity(void);
|
||||
#else
|
||||
entity hook;
|
||||
float m_flPickUpTime;
|
||||
virtual void(void) EvaluateEntity;
|
||||
virtual float(entity, float) SendEntity;
|
||||
nonvirtual void PowerupThink(void);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -232,29 +159,9 @@ string Weapons_GetPlayermodel(player, int);
|
|||
void
|
||||
player::UpdatePlayerAttachments(bool visible)
|
||||
{
|
||||
/* draw the flashlight */
|
||||
if (gflags & GF_FLASHLIGHT) {
|
||||
vector src;
|
||||
vector ang;
|
||||
|
||||
if (entnum != player_localentnum) {
|
||||
src = origin + view_ofs;
|
||||
ang = v_angle;
|
||||
} else {
|
||||
src = pSeat->m_vecPredictedOrigin + [0,0,-8];
|
||||
ang = view_angles;
|
||||
}
|
||||
|
||||
makevectors(ang);
|
||||
traceline(src, src + (v_forward * 8096), MOVE_NORMAL, this);
|
||||
|
||||
if (serverkeyfloat("*bspversion") == BSPVER_HL) {
|
||||
dynamiclight_add(trace_endpos + (v_forward * -2), 128, [1,1,1]);
|
||||
} else {
|
||||
float p = dynamiclight_add(src, 512, [1,1,1], 0, "textures/flashlight");
|
||||
dynamiclight_set(p, LFIELD_ANGLES, ang);
|
||||
dynamiclight_set(p, LFIELD_FLAGS, 3);
|
||||
}
|
||||
if (m_eFlag != world) {
|
||||
m_eFlag.SetOrigin(origin);
|
||||
m_eFlag.SetAngles([0, angles[1], 0]);
|
||||
}
|
||||
|
||||
/* FIXME: this needs to be incorporated and simplified, now that we can handle it all in-class */
|
||||
|
@ -310,96 +217,111 @@ player::UpdatePlayerAttachments(bool visible)
|
|||
void Weapons_AmmoUpdate(entity);
|
||||
void HUD_AmmoNotify_Check(player pl);
|
||||
void HUD_ItemNotify_Check(player pl);
|
||||
|
||||
void
|
||||
player::OnRemoveEntity(void)
|
||||
{
|
||||
super::OnRemoveEntity();
|
||||
|
||||
if (m_eFlag) {
|
||||
m_eFlag.Destroy();
|
||||
}
|
||||
}
|
||||
/*
|
||||
=================
|
||||
player::ReceiveEntity
|
||||
=================
|
||||
*/
|
||||
void
|
||||
player::ReceiveEntity(float new, float fl)
|
||||
player::ReceiveEntity(float new, float flChanged)
|
||||
{
|
||||
|
||||
NSClientPlayer::ReceiveEntity(new, fl);
|
||||
/* the generic client attributes */
|
||||
NSClientPlayer::ReceiveEntity(new, flChanged);
|
||||
|
||||
/* animation */
|
||||
if (fl & PLAYER_TOPFRAME) {
|
||||
anim_top = readbyte();
|
||||
anim_top_time = readfloat();
|
||||
anim_top_delay = readfloat();
|
||||
}
|
||||
if (fl & PLAYER_BOTTOMFRAME) {
|
||||
anim_bottom = readbyte();
|
||||
anim_bottom_time = readfloat();
|
||||
}
|
||||
READENTITY_BYTE(anim_top, PLAYER_TOPFRAME)
|
||||
READENTITY_FLOAT(anim_top_time, PLAYER_TOPFRAME)
|
||||
READENTITY_FLOAT(anim_top_delay, PLAYER_TOPFRAME)
|
||||
READENTITY_BYTE(anim_bottom, PLAYER_BOTTOMFRAME)
|
||||
READENTITY_FLOAT(anim_bottom_time, PLAYER_BOTTOMFRAME)
|
||||
|
||||
if (fl & PLAYER_AMMO1) {
|
||||
glock_mag = readbyte();
|
||||
mp5_mag = readbyte();
|
||||
python_mag = readbyte();
|
||||
shotgun_mag = readbyte();
|
||||
crossbow_mag = readbyte();
|
||||
rpg_mag = readbyte();
|
||||
satchel_chg = readbyte();
|
||||
READENTITY_BYTE(glock_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(mp5_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(python_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(shotgun_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(crossbow_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(rpg_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(satchel_chg, PLAYER_AMMO1)
|
||||
|
||||
/* gearbox */
|
||||
eagle_mag = readbyte();
|
||||
sniper_mag = readbyte();
|
||||
m249_mag = readbyte();
|
||||
sporelauncher_mag = readbyte();
|
||||
}
|
||||
|
||||
if (fl & PLAYER_AMMO2) {
|
||||
ammo_9mm = readbyte();
|
||||
ammo_357 = readbyte();
|
||||
ammo_buckshot = readbyte();
|
||||
ammo_bolt = readbyte();
|
||||
ammo_rocket = readbyte();
|
||||
ammo_uranium = readbyte();
|
||||
ammo_handgrenade = readbyte();
|
||||
ammo_satchel = readbyte();
|
||||
ammo_tripmine = readbyte();
|
||||
ammo_snark = readbyte();
|
||||
ammo_hornet = readbyte();
|
||||
READENTITY_BYTE(ammo_9mm, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_357, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_buckshot, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_bolt, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_rocket, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_uranium, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_handgrenade, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_satchel, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_tripmine, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_snark, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_hornet, PLAYER_AMMO2)
|
||||
|
||||
/* gearbox */
|
||||
ammo_556 = readbyte();
|
||||
ammo_762 = readbyte();
|
||||
ammo_spore = readbyte();
|
||||
ammo_shock = readbyte();
|
||||
ammo_penguin = readbyte();
|
||||
}
|
||||
READENTITY_BYTE(ammo_m203_grenade, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(ammo_gauss_volume, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(ammo_rpg_state, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(mode_tempstate, PLAYER_AMMO3)
|
||||
|
||||
if (fl & PLAYER_AMMO3) {
|
||||
ammo_m203_grenade = readbyte();
|
||||
ammo_gauss_volume = readbyte();
|
||||
ammo_rpg_state = readbyte();
|
||||
mode_tempstate = readbyte();
|
||||
/* gearbox */
|
||||
READENTITY_BYTE(eagle_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(sniper_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(m249_mag, PLAYER_AMMO1)
|
||||
READENTITY_BYTE(sporelauncher_mag, PLAYER_AMMO1)
|
||||
|
||||
/* gearbox */
|
||||
mode_displacer = readbyte();
|
||||
mode_eagle = readbyte();
|
||||
mode_wrench = readbyte();
|
||||
mode_sporelauncher = readbyte();
|
||||
mode_m249 = readbyte();
|
||||
}
|
||||
READENTITY_BYTE(ammo_556, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_762, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_spore, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_shock, PLAYER_AMMO2)
|
||||
READENTITY_BYTE(ammo_penguin, PLAYER_AMMO2)
|
||||
|
||||
READENTITY_BYTE(mode_displacer, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(mode_eagle, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(mode_wrench, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(mode_sporelauncher, PLAYER_AMMO3)
|
||||
READENTITY_BYTE(mode_m249, PLAYER_AMMO3)
|
||||
|
||||
READENTITY_FLOAT(flagmodel, PLAYER_FLAG)
|
||||
READENTITY_BYTE(flagskin, PLAYER_FLAG)
|
||||
|
||||
setorigin(this, origin);
|
||||
|
||||
/* add/remove flag model */
|
||||
if (flagmodel != 0) {
|
||||
if (!m_eFlag)
|
||||
m_eFlag = spawn(NSRenderableEntity);
|
||||
|
||||
m_eFlag.SetModelindex(flagmodel);
|
||||
m_eFlag.SetSkin(flagskin);
|
||||
m_eFlag.SetFrame(2);
|
||||
} else if (m_eFlag) {
|
||||
m_eFlag.Destroy();
|
||||
remove(m_eFlag);
|
||||
m_eFlag = 0;
|
||||
}
|
||||
|
||||
/* these only concern the current player */
|
||||
CSQC_UpdateSeat();
|
||||
if (this != pSeat->m_ePlayer)
|
||||
return;
|
||||
|
||||
/* do not notify us of updates when spawning initially */
|
||||
if (fl == UPDATE_ALL)
|
||||
if (flChanged == UPDATE_ALL)
|
||||
PredictPreFrame();
|
||||
|
||||
if (fl & PLAYER_AMMO1 || fl & PLAYER_AMMO2 || fl & PLAYER_AMMO3) {
|
||||
if (flChanged & PLAYER_AMMO1 || flChanged & PLAYER_AMMO2 || flChanged & PLAYER_AMMO3) {
|
||||
Weapons_AmmoUpdate(this);
|
||||
HUD_AmmoNotify_Check(this);
|
||||
}
|
||||
|
||||
if (fl & PLAYER_ITEMS || fl & PLAYER_HEALTH)
|
||||
if (flChanged & PLAYER_ITEMS || flChanged & PLAYER_HEALTH)
|
||||
HUD_ItemNotify_Check(this);
|
||||
}
|
||||
|
||||
|
@ -462,6 +384,8 @@ player::PredictPreFrame(void)
|
|||
SAVE_STATE(mode_wrench)
|
||||
SAVE_STATE(mode_sporelauncher)
|
||||
SAVE_STATE(mode_m249)
|
||||
SAVE_STATE(flagmodel)
|
||||
SAVE_STATE(flagskin)
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -522,144 +446,70 @@ player::PredictPostFrame(void)
|
|||
ROLL_BACK(mode_wrench)
|
||||
ROLL_BACK(mode_sporelauncher)
|
||||
ROLL_BACK(mode_m249)
|
||||
ROLL_BACK(flagmodel)
|
||||
ROLL_BACK(flagskin)
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void
|
||||
player::EvaluateEntity(void)
|
||||
{
|
||||
/* the generic client attributes */
|
||||
NSClientPlayer::EvaluateEntity();
|
||||
|
||||
/* animation */
|
||||
if (ATTR_CHANGED(anim_bottom) || ATTR_CHANGED(anim_bottom_time))
|
||||
SendFlags |= PLAYER_BOTTOMFRAME;
|
||||
if (ATTR_CHANGED(anim_top) || ATTR_CHANGED(anim_top_time) || ATTR_CHANGED(anim_top_delay))
|
||||
SendFlags |= PLAYER_TOPFRAME;
|
||||
PowerupThink();
|
||||
|
||||
/* ammo 1 type updates */
|
||||
if (ATTR_CHANGED(glock_mag))
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (ATTR_CHANGED(mp5_mag))
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (ATTR_CHANGED(python_mag))
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (ATTR_CHANGED(shotgun_mag))
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (ATTR_CHANGED(crossbow_mag))
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (ATTR_CHANGED(rpg_mag))
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (ATTR_CHANGED(satchel_chg))
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
EVALUATE_FIELD(anim_top, PLAYER_TOPFRAME)
|
||||
EVALUATE_FIELD(anim_top_time, PLAYER_TOPFRAME)
|
||||
EVALUATE_FIELD(anim_top_delay, PLAYER_TOPFRAME)
|
||||
EVALUATE_FIELD(anim_bottom, PLAYER_BOTTOMFRAME)
|
||||
EVALUATE_FIELD(anim_bottom_time, PLAYER_BOTTOMFRAME)
|
||||
|
||||
/* ammo 2 type updates */
|
||||
if (ATTR_CHANGED(ammo_9mm))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_357))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_buckshot))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_bolt))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_rocket))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_uranium))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_handgrenade))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_satchel))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_tripmine))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_snark))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ATTR_CHANGED(ammo_hornet))
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
EVALUATE_FIELD(glock_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(mp5_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(python_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(shotgun_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(crossbow_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(rpg_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(satchel_chg, PLAYER_AMMO1)
|
||||
|
||||
if (ATTR_CHANGED(ammo_m203_grenade))
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (ATTR_CHANGED(ammo_gauss_volume))
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (ATTR_CHANGED(ammo_rpg_state))
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (ATTR_CHANGED(mode_tempstate))
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
EVALUATE_FIELD(ammo_9mm, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_357, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_buckshot, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_bolt, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_rocket, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_uranium, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_handgrenade, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_satchel, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_tripmine, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_snark, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_hornet, PLAYER_AMMO2)
|
||||
|
||||
SAVE_STATE(glock_mag)
|
||||
SAVE_STATE(mp5_mag)
|
||||
SAVE_STATE(python_mag)
|
||||
SAVE_STATE(shotgun_mag)
|
||||
SAVE_STATE(crossbow_mag)
|
||||
SAVE_STATE(rpg_mag)
|
||||
SAVE_STATE(satchel_chg)
|
||||
SAVE_STATE(ammo_9mm)
|
||||
SAVE_STATE(ammo_357)
|
||||
SAVE_STATE(ammo_buckshot)
|
||||
SAVE_STATE(ammo_bolt)
|
||||
SAVE_STATE(ammo_rocket)
|
||||
SAVE_STATE(ammo_uranium)
|
||||
SAVE_STATE(ammo_handgrenade)
|
||||
SAVE_STATE(ammo_satchel)
|
||||
SAVE_STATE(ammo_tripmine)
|
||||
SAVE_STATE(ammo_snark)
|
||||
SAVE_STATE(ammo_hornet)
|
||||
|
||||
SAVE_STATE(ammo_m203_grenade)
|
||||
SAVE_STATE(ammo_gauss_volume)
|
||||
SAVE_STATE(ammo_rpg_state)
|
||||
SAVE_STATE(mode_tempstate)
|
||||
|
||||
SAVE_STATE(anim_top)
|
||||
SAVE_STATE(anim_top_delay)
|
||||
SAVE_STATE(anim_top_time)
|
||||
SAVE_STATE(anim_bottom)
|
||||
SAVE_STATE(anim_bottom_time)
|
||||
EVALUATE_FIELD(ammo_m203_grenade, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(ammo_gauss_volume, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(ammo_rpg_state, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(mode_tempstate, PLAYER_AMMO3)
|
||||
|
||||
/* gearbox */
|
||||
if (eagle_mag_net != eagle_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (sniper_mag_net != sniper_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (m249_mag_net != m249_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
if (sporelauncher_mag_net != sporelauncher_mag)
|
||||
SendFlags |= PLAYER_AMMO1;
|
||||
EVALUATE_FIELD(eagle_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(sniper_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(m249_mag, PLAYER_AMMO1)
|
||||
EVALUATE_FIELD(sporelauncher_mag, PLAYER_AMMO1)
|
||||
|
||||
if (ammo_556_net != ammo_556)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_762_net != ammo_762)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_spore_net != ammo_spore)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_shock_net != ammo_shock)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
if (ammo_penguin_net != ammo_penguin)
|
||||
SendFlags |= PLAYER_AMMO2;
|
||||
EVALUATE_FIELD(ammo_556, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_762, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_spore, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_shock, PLAYER_AMMO2)
|
||||
EVALUATE_FIELD(ammo_penguin, PLAYER_AMMO2)
|
||||
|
||||
if (mode_displacer_net != mode_displacer)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (mode_eagle_net != mode_eagle)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (mode_wrench_net != mode_wrench)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
if (mode_sporelauncher_net != mode_sporelauncher)
|
||||
SendFlags |= PLAYER_AMMO3;
|
||||
|
||||
/* gearbox */
|
||||
SAVE_STATE(eagle_mag)
|
||||
SAVE_STATE(sniper_mag)
|
||||
SAVE_STATE(m249_mag)
|
||||
SAVE_STATE(sporelauncher_mag)
|
||||
SAVE_STATE(ammo_556)
|
||||
SAVE_STATE(ammo_762)
|
||||
SAVE_STATE(ammo_spore)
|
||||
SAVE_STATE(ammo_shock)
|
||||
SAVE_STATE(ammo_penguin)
|
||||
SAVE_STATE(mode_displacer)
|
||||
SAVE_STATE(mode_eagle)
|
||||
SAVE_STATE(mode_wrench)
|
||||
SAVE_STATE(mode_sporelauncher)
|
||||
SAVE_STATE(mode_m249)
|
||||
EVALUATE_FIELD(mode_displacer, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(mode_eagle, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(mode_wrench, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(mode_sporelauncher, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(mode_m249, PLAYER_AMMO3)
|
||||
EVALUATE_FIELD(flagmodel, PLAYER_FLAG)
|
||||
EVALUATE_FIELD(flagskin, PLAYER_FLAG)
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -681,69 +531,59 @@ player::SendEntity(entity ePEnt, float flChanged)
|
|||
WriteByte(MSG_ENTITY, ENT_PLAYER);
|
||||
WriteFloat(MSG_ENTITY, flChanged);
|
||||
|
||||
/* the generic client attributes */
|
||||
NSClientPlayer::SendEntity(ePEnt, flChanged);
|
||||
|
||||
if (flChanged & PLAYER_TOPFRAME) {
|
||||
WriteByte(MSG_ENTITY, anim_top);
|
||||
WriteFloat(MSG_ENTITY, anim_top_time);
|
||||
WriteFloat(MSG_ENTITY, anim_top_delay);
|
||||
}
|
||||
if (flChanged & PLAYER_BOTTOMFRAME) {
|
||||
WriteByte(MSG_ENTITY, anim_bottom);
|
||||
WriteFloat(MSG_ENTITY, anim_bottom_time);
|
||||
}
|
||||
SENDENTITY_BYTE(anim_top, PLAYER_TOPFRAME)
|
||||
SENDENTITY_FLOAT(anim_top_time, PLAYER_TOPFRAME)
|
||||
SENDENTITY_FLOAT(anim_top_delay, PLAYER_TOPFRAME)
|
||||
SENDENTITY_BYTE(anim_bottom, PLAYER_BOTTOMFRAME)
|
||||
SENDENTITY_FLOAT(anim_bottom_time, PLAYER_BOTTOMFRAME)
|
||||
|
||||
if (flChanged & PLAYER_AMMO1) {
|
||||
WriteByte(MSG_ENTITY, glock_mag);
|
||||
WriteByte(MSG_ENTITY, mp5_mag);
|
||||
WriteByte(MSG_ENTITY, python_mag);
|
||||
WriteByte(MSG_ENTITY, shotgun_mag);
|
||||
WriteByte(MSG_ENTITY, crossbow_mag);
|
||||
WriteByte(MSG_ENTITY, rpg_mag);
|
||||
WriteByte(MSG_ENTITY, satchel_chg);
|
||||
SENDENTITY_BYTE(glock_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(mp5_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(python_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(shotgun_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(crossbow_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(rpg_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(satchel_chg, PLAYER_AMMO1)
|
||||
|
||||
/* gearbox */
|
||||
WriteByte(MSG_ENTITY, eagle_mag);
|
||||
WriteByte(MSG_ENTITY, sniper_mag);
|
||||
WriteByte(MSG_ENTITY, m249_mag);
|
||||
WriteByte(MSG_ENTITY, sporelauncher_mag);
|
||||
}
|
||||
SENDENTITY_BYTE(ammo_9mm, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_357, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_buckshot, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_bolt, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_rocket, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_uranium, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_handgrenade, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_satchel, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_tripmine, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_snark, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_hornet, PLAYER_AMMO2)
|
||||
|
||||
if (flChanged & PLAYER_AMMO2) {
|
||||
WriteByte(MSG_ENTITY, ammo_9mm);
|
||||
WriteByte(MSG_ENTITY, ammo_357);
|
||||
WriteByte(MSG_ENTITY, ammo_buckshot);
|
||||
WriteByte(MSG_ENTITY, ammo_bolt);
|
||||
WriteByte(MSG_ENTITY, ammo_rocket);
|
||||
WriteByte(MSG_ENTITY, ammo_uranium);
|
||||
WriteByte(MSG_ENTITY, ammo_handgrenade);
|
||||
WriteByte(MSG_ENTITY, ammo_satchel);
|
||||
WriteByte(MSG_ENTITY, ammo_tripmine);
|
||||
WriteByte(MSG_ENTITY, ammo_snark);
|
||||
WriteByte(MSG_ENTITY, ammo_hornet);
|
||||
SENDENTITY_BYTE(ammo_m203_grenade, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(ammo_gauss_volume, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(ammo_rpg_state, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(mode_tempstate, PLAYER_AMMO3)
|
||||
|
||||
/* gearbox */
|
||||
WriteByte(MSG_ENTITY, ammo_556);
|
||||
WriteByte(MSG_ENTITY, ammo_762);
|
||||
WriteByte(MSG_ENTITY, ammo_spore);
|
||||
WriteByte(MSG_ENTITY, ammo_shock);
|
||||
WriteByte(MSG_ENTITY, ammo_penguin);
|
||||
}
|
||||
/* gearbox */
|
||||
SENDENTITY_BYTE(eagle_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(sniper_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(m249_mag, PLAYER_AMMO1)
|
||||
SENDENTITY_BYTE(sporelauncher_mag, PLAYER_AMMO1)
|
||||
|
||||
if (flChanged & PLAYER_AMMO3) {
|
||||
WriteByte(MSG_ENTITY, ammo_m203_grenade);
|
||||
WriteByte(MSG_ENTITY, ammo_gauss_volume);
|
||||
WriteByte(MSG_ENTITY, ammo_rpg_state);
|
||||
WriteByte(MSG_ENTITY, mode_tempstate);
|
||||
|
||||
/* gearbox */
|
||||
WriteByte(MSG_ENTITY, mode_displacer);
|
||||
WriteByte(MSG_ENTITY, mode_eagle);
|
||||
WriteByte(MSG_ENTITY, mode_wrench);
|
||||
WriteByte(MSG_ENTITY, mode_sporelauncher);
|
||||
WriteByte(MSG_ENTITY, mode_m249);
|
||||
}
|
||||
SENDENTITY_BYTE(ammo_556, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_762, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_spore, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_shock, PLAYER_AMMO2)
|
||||
SENDENTITY_BYTE(ammo_penguin, PLAYER_AMMO2)
|
||||
|
||||
SENDENTITY_BYTE(mode_displacer, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(mode_eagle, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(mode_wrench, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(mode_sporelauncher, PLAYER_AMMO3)
|
||||
SENDENTITY_BYTE(mode_m249, PLAYER_AMMO3)
|
||||
SENDENTITY_FLOAT(flagmodel, PLAYER_FLAG)
|
||||
SENDENTITY_BYTE(flagskin, PLAYER_FLAG)
|
||||
return (1);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
player::PowerupThink(void)
|
||||
{
|
||||
if (m_flPickUpTime > time)
|
||||
return;
|
||||
|
||||
if (g_items & ITEM_CTF_SHIELD) {
|
||||
armor += 1;
|
||||
m_flPickUpTime = time + 0.5f;
|
||||
} else if (g_items & ITEM_CTF_HEALTH) {
|
||||
health += 1;
|
||||
m_flPickUpTime = time + 0.5f;
|
||||
} else if (g_items & ITEM_CTF_BACKPACK) {
|
||||
m_flPickUpTime = time + 1.0;
|
||||
|
||||
if (activeweapon) {
|
||||
if (Weapons_AddItem(this, activeweapon, 1)) {
|
||||
StartSoundDef("op4ctf_backpack.refresh", CHAN_ITEM, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_displacer (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_displacer.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Displacer Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
DISP_IDLE1,
|
||||
|
@ -86,9 +77,10 @@ int
|
|||
w_displacer_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 40 : startammo;
|
||||
|
||||
if (pl.ammo_uranium < MAX_A_URANIUM) {
|
||||
pl.ammo_uranium = bound(0, pl.ammo_uranium + 40, MAX_A_URANIUM);
|
||||
pl.ammo_uranium = bound(0, pl.ammo_uranium + addAmmo, MAX_A_URANIUM);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
@ -273,7 +265,7 @@ w_displacer_hud(player pl)
|
|||
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
||||
|
||||
Cross_DrawSub(
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
g_ofch1_spr,
|
||||
[24,24],
|
||||
[48/72,0],
|
||||
[24/72,24/72]
|
||||
|
@ -321,7 +313,7 @@ w_displacer_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
g_ofhud2_spr,
|
||||
[0,180/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
@ -332,7 +324,7 @@ w_displacer_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
g_ofhud1_spr,
|
||||
[0,180/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_eagle (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_desert_eagle.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Desert Eagle Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
EAGLE_IDLE1,
|
||||
|
@ -56,12 +47,13 @@ int
|
|||
w_eagle_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 7 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.eagle_mag = 7;
|
||||
pl.eagle_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_357 < MAX_A_357) {
|
||||
pl.ammo_357 = bound(0, pl.ammo_357 + 7, MAX_A_357);
|
||||
pl.ammo_357 = bound(0, pl.ammo_357 + addAmmo, MAX_A_357);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
@ -275,7 +267,7 @@ w_eagle_crosshair(player pl)
|
|||
);
|
||||
} else {
|
||||
Cross_DrawSub(
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
g_ofch1_spr,
|
||||
[24,24],
|
||||
[0,0],
|
||||
[24/72, 24/72]
|
||||
|
@ -332,7 +324,7 @@ w_eagle_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
g_ofhud2_spr,
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
@ -343,7 +335,7 @@ w_eagle_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
g_ofhud1_spr,
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_grapple (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_bgrap.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Barnacle Grappling-Hook Weapon
|
||||
|
||||
*/
|
||||
|
||||
#ifdef CLIENT
|
||||
/* because some people apparently prefer the worse quality one */
|
||||
var int autocvar_cl_tonguemode = 0;
|
||||
|
@ -101,6 +92,7 @@ w_grapple_holster(player pl)
|
|||
}
|
||||
|
||||
/* called once the tongue hits a wall */
|
||||
#ifdef SERVER
|
||||
void
|
||||
Grapple_Touch(void)
|
||||
{
|
||||
|
@ -109,8 +101,9 @@ Grapple_Touch(void)
|
|||
pl.hook.touch = __NULL__;
|
||||
pl.hook.velocity = [0,0,0];
|
||||
pl.hook.solid = SOLID_NOT;
|
||||
pl.a_ammo1 = 1;
|
||||
pl.grapvelocity = (pl.hook.origin);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CLIENT
|
||||
/* draw the tongue from a to b */
|
||||
|
@ -145,12 +138,13 @@ grapple_predraw(void)
|
|||
void
|
||||
w_grapple_primary(player pl)
|
||||
{
|
||||
|
||||
#ifdef SERVER
|
||||
/* it's already been spawned. */
|
||||
if (pl.hook != __NULL__) {
|
||||
/* play the looping reel anim once */
|
||||
if (pl.a_ammo1 == 1) {
|
||||
pl.a_ammo1 = 2;
|
||||
Weapons_ViewAnimation(pl, BARN_FIRETRAVEL);
|
||||
//Weapons_ViewAnimation(pl, BARN_FIRETRAVEL);
|
||||
} else if (pl.a_ammo1 == 2) {
|
||||
pl.hook.skin = 1; /* grappled */
|
||||
}
|
||||
|
@ -159,29 +153,18 @@ w_grapple_primary(player pl)
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef SERVER
|
||||
Weapons_MakeVectors(pl);
|
||||
vector src = Weapons_GetCameraPos(pl);
|
||||
traceline(src, src + (v_forward * 32), FALSE, pl);
|
||||
if (trace_ent.takedamage == DAMAGE_YES && trace_ent.iBleeds) {
|
||||
Damage_Apply(trace_ent, pl, 25, WEAPON_GRAPPLE, DMG_GENERIC);
|
||||
}
|
||||
#endif
|
||||
pl.w_attack_next = 0.5f;
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_MakeVectors(pl);
|
||||
pl.hook = spawn();
|
||||
|
||||
#ifdef CLIENT
|
||||
/*setmodel(pl.hook, "models/v_bgrap_tonguetip.mdl");*/
|
||||
pl.hook.drawmask = MASK_ENGINE;
|
||||
pl.hook.predraw = grapple_predraw;
|
||||
#else
|
||||
sound(pl, CHAN_WEAPON, "weapons/bgrapple_fire.wav", 1.0, ATTN_NORM);
|
||||
sound(pl, CHAN_VOICE, "weapons/bgrapple_pull.wav", 1.0, ATTN_NORM);
|
||||
#endif
|
||||
setorigin(pl.hook, Weapons_GetCameraPos(pl) + (v_forward * 16));
|
||||
pl.hook.owner = self;
|
||||
pl.hook.velocity = v_forward * 1500;
|
||||
|
@ -189,38 +172,48 @@ w_grapple_primary(player pl)
|
|||
pl.hook.solid = SOLID_BBOX;
|
||||
pl.hook.angles = vectoangles(pl.hook.velocity);
|
||||
pl.hook.touch = Grapple_Touch;
|
||||
setmodel(pl.hook, "models/hook.mdl");
|
||||
setsize(pl.hook, [0,0,0], [0,0,0]);
|
||||
#endif
|
||||
|
||||
if (pl.w_attack_next > 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Weapons_ViewAnimation(pl, BARN_FIRE);
|
||||
pl.w_attack_next = 1.0f;
|
||||
}
|
||||
|
||||
/* let go, hang */
|
||||
void
|
||||
w_grapple_secondary(player pl)
|
||||
{
|
||||
#ifdef SERVER
|
||||
if (pl.hook == __NULL__) {
|
||||
return;
|
||||
}
|
||||
|
||||
pl.hook.skin = 0; /* ungrappled */
|
||||
pl.grapvelocity = g_vec_null;
|
||||
pl.w_attack_next = 0.0f;
|
||||
#endif
|
||||
}
|
||||
|
||||
/* de-spawn and play idle anims */
|
||||
void
|
||||
w_grapple_release(player pl)
|
||||
{
|
||||
|
||||
#ifdef SERVER
|
||||
if (pl.hook != __NULL__) {
|
||||
pl.a_ammo1 = 0; /* cache */
|
||||
pl.hook.skin = 0; /* ungrappled */
|
||||
remove(pl.hook);
|
||||
#ifdef CLIENT
|
||||
Weapons_ViewAnimation(pl, BARN_FIRERELEASE);
|
||||
#else
|
||||
sound(pl, CHAN_VOICE, "weapons/bgrapple_release.wav", 1.0, ATTN_NORM);
|
||||
#endif
|
||||
pl.w_idle_next = 1.0f;
|
||||
pl.hook = __NULL__;
|
||||
pl.grapvelocity = g_vec_null;
|
||||
pl.w_attack_next = 0.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pl.w_idle_next > 0.0) {
|
||||
return;
|
||||
|
@ -257,7 +250,7 @@ w_grapple_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
g_ofhud2_spr,
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
@ -268,7 +261,7 @@ w_grapple_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
g_ofhud1_spr,
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_knife (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_knife.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Knife Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
KNIFE_IDLE1,
|
||||
|
@ -155,7 +146,7 @@ w_knife_primary(player pl)
|
|||
if (trace_ent.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
||||
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
|
||||
if (trace_ent.takedamage) {
|
||||
|
@ -219,7 +210,7 @@ w_knife_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof04.spr_0.tga",
|
||||
g_ofhud4_spr,
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
@ -230,7 +221,7 @@ w_knife_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof03.spr_0.tga",
|
||||
g_ofhud3_spr,
|
||||
[0,90/256],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
|
|
@ -14,16 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_m249 (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_saw.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
M249 Weapon
|
||||
|
||||
*/
|
||||
|
||||
/* Animations */
|
||||
enum
|
||||
{
|
||||
M249_IDLE1,
|
||||
|
@ -55,12 +45,13 @@ int
|
|||
w_m249_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 50 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.m249_mag = 50;
|
||||
pl.m249_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_556 < MAX_A_556) {
|
||||
pl.ammo_556 = bound(0, pl.ammo_556 + 50, MAX_A_556);
|
||||
pl.ammo_556 = bound(0, pl.ammo_556 + addAmmo, MAX_A_556);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
@ -227,7 +218,7 @@ w_m249_crosshair(player pl)
|
|||
|
||||
/* crosshair */
|
||||
Cross_DrawSub(
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
g_ofch1_spr,
|
||||
[24,24],
|
||||
[24/72,0],
|
||||
[24/72, 24/72]
|
||||
|
@ -285,7 +276,7 @@ w_m249_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
g_ofhud2_spr,
|
||||
[0,135/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
@ -296,7 +287,7 @@ w_m249_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
g_ofhud1_spr,
|
||||
[0,135/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_penguin (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_penguin.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Penguin Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
PENGUIN_IDLE,
|
||||
|
@ -37,9 +28,10 @@ int
|
|||
w_penguin_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 3 : startammo;
|
||||
|
||||
if (pl.ammo_penguin < MAX_A_PENGUIN) {
|
||||
pl.ammo_penguin = bound(0, pl.ammo_penguin + 3, MAX_A_PENGUIN);
|
||||
pl.ammo_penguin = bound(0, pl.ammo_penguin + addAmmo, MAX_A_PENGUIN);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
@ -138,14 +130,9 @@ penguin_die(void)
|
|||
self.health = 0;
|
||||
|
||||
/* now we can explodededededed */
|
||||
FX_Explosion(self.origin);
|
||||
Damage_Radius(self.origin, self.owner, 150, 150 * 2.5f, TRUE, WEAPON_PENGUIN);
|
||||
|
||||
if (random() < 0.5) {
|
||||
sound(self, 1, "weapons/explode3.wav", 1.0f, ATTN_NORM);
|
||||
} else {
|
||||
sound(self, 1, "weapons/explode4.wav", 1.0f, ATTN_NORM);
|
||||
}
|
||||
pointparticles(particleeffectnum("fx_explosion.main"), self.origin, [0,0,0], 1);
|
||||
Damage_Radius(self.origin, self.owner, 150, 150 * 2.5f, TRUE, WEAPON_HANDGRENADE);
|
||||
Sound_Play(self, CHAN_VOICE, "fx.explosion");
|
||||
|
||||
remove(self);
|
||||
}
|
||||
|
@ -320,11 +307,11 @@ w_penguin_hudpic(player pl, int s, vector pos, float a)
|
|||
HUD_DrawAmmoBar(pos, pl.ammo_penguin, MAX_A_PENGUIN, a);
|
||||
|
||||
if (s) {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof04.spr_0.tga",
|
||||
drawsubpic(pos, [170,45], g_ofhud4_spr,
|
||||
[0,180/256], [170/256,45/256],
|
||||
hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
} else {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof03.spr_0.tga",
|
||||
drawsubpic(pos, [170,45], g_ofhud3_spr,
|
||||
[0,180/256], [170/256,45/256],
|
||||
hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_pipewrench (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_pipe_wrench.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Pipe-Wrench Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
PIPE_IDLE1,
|
||||
|
@ -153,7 +144,7 @@ w_pipewrench_primary(player pl)
|
|||
if (trace_ent.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
||||
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
|
||||
if (trace_ent.takedamage) {
|
||||
|
@ -228,7 +219,7 @@ w_pipewrench_release(player pl)
|
|||
if (trace_ent.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
||||
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
|
||||
}
|
||||
#endif
|
||||
Weapons_ViewAnimation(pl, PIPE_ATTACKBIGHIT);
|
||||
|
@ -292,7 +283,7 @@ w_pipewrench_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof02.spr_0.tga",
|
||||
g_ofhud2_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
@ -303,7 +294,7 @@ w_pipewrench_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof01.spr_0.tga",
|
||||
g_ofhud1_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
g_hud_color,
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_shockrifle (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_shock.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Shockrifle Weapon
|
||||
|
||||
*/
|
||||
|
||||
#ifdef CLIENT
|
||||
var int PART_SHOCKPIECE;
|
||||
#endif
|
||||
|
@ -116,7 +107,7 @@ w_shockrifle_shoothornet(player pl)
|
|||
if (other.iBleeds) {
|
||||
FX_Blood(trace_endpos, [1,0,0]);
|
||||
} else {
|
||||
FX_Spark(self.origin, trace_plane_normal);
|
||||
pointparticles(particleeffectnum("fx_spark.main"), trace_endpos, trace_plane_normal, 1);
|
||||
}
|
||||
remove(self);
|
||||
}
|
||||
|
@ -198,7 +189,7 @@ w_shockrifle_crosshair(player pl)
|
|||
vector aicon_pos;
|
||||
|
||||
Cross_DrawSub(
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
g_ofch1_spr,
|
||||
[24,24],
|
||||
[0,24/72],
|
||||
[24/72, 24/72]
|
||||
|
@ -255,7 +246,7 @@ w_shockrifle_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof04.spr_0.tga",
|
||||
g_ofhud4_spr,
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
@ -266,7 +257,7 @@ w_shockrifle_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof03.spr_0.tga",
|
||||
g_ofhud3_spr,
|
||||
[0,45/256],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_sniperrifle (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_m40a1.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Sniper-Rifle Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
SNIPER_DRAW,
|
||||
|
@ -53,12 +44,13 @@ int
|
|||
w_sniperrifle_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 5 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.sniper_mag = 5;
|
||||
pl.sniper_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_762 < MAX_A_762) {
|
||||
pl.ammo_762 = bound(0, pl.ammo_762 + 5, MAX_A_762);
|
||||
pl.ammo_762 = bound(0, pl.ammo_762 + addAmmo, MAX_A_762);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
@ -211,14 +203,14 @@ w_sniperrifle_crosshair(player pl)
|
|||
#ifdef CLIENT
|
||||
if (pl.viewzoom == 1.0f) {
|
||||
Cross_DrawSub(
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
g_ofch1_spr,
|
||||
[24,24],
|
||||
[0,48/72],
|
||||
[24/72, 24/72]
|
||||
);
|
||||
} else {
|
||||
Cross_Draw(
|
||||
"sprites/ofch2.spr_0.tga",
|
||||
g_ofch2_spr,
|
||||
[256,256]
|
||||
);
|
||||
}
|
||||
|
@ -261,9 +253,9 @@ w_sniperrifle_hudpic(player pl, int s, vector pos, float a)
|
|||
HUD_DrawAmmoBar(pos, pl.ammo_762, MAX_A_762, a);
|
||||
|
||||
if (s) {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof04.spr_0.tga", [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
drawsubpic(pos, [170,45], g_ofhud4_spr, [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
} else {
|
||||
drawsubpic(pos, [170,45], "sprites/640hudof03.spr_0.tga", [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
drawsubpic(pos, [170,45], g_ofhud3_spr, [0,135/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED weapon_sporelauncher (0 0 1) (-16 -16 0) (16 16 32)
|
||||
"model" "models/w_spore_launcher.mdl"
|
||||
|
||||
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
||||
|
||||
Sporelauncher Weapon
|
||||
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
SPORE_IDLE1,
|
||||
|
@ -189,12 +180,13 @@ int
|
|||
w_sporelauncher_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 5 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.sporelauncher_mag = 5;
|
||||
pl.sporelauncher_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_spore < MAX_A_SPORE) {
|
||||
pl.ammo_spore = bound(0, pl.ammo_spore + 5, MAX_A_SPORE);
|
||||
pl.ammo_spore = bound(0, pl.ammo_spore + addAmmo, MAX_A_SPORE);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
@ -338,7 +330,7 @@ w_sporelauncher_crosshair(player pl)
|
|||
vector aicon_pos;
|
||||
|
||||
Cross_DrawSub(
|
||||
"sprites/ofch1.spr_0.tga",
|
||||
g_ofch1_spr,
|
||||
[24,24],
|
||||
[24/72,24/72],
|
||||
[24/72,24/72]
|
||||
|
@ -396,7 +388,7 @@ w_sporelauncher_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof04.spr_0.tga",
|
||||
g_ofhud4_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
@ -407,7 +399,7 @@ w_sporelauncher_hudpic(player pl, int selected, vector pos, float a)
|
|||
drawsubpic(
|
||||
pos,
|
||||
[170,45],
|
||||
"sprites/640hudof03.spr_0.tga",
|
||||
g_ofhud3_spr,
|
||||
[0,0],
|
||||
[170/256,45/256],
|
||||
hud_col,
|
||||
|
|
|
@ -0,0 +1,635 @@
|
|||
209
|
||||
-3107.53 164.275 36.0312 8.000000 2
|
||||
1 296.014801 0
|
||||
208 214.148270 0
|
||||
-3088.08 -188.531 36.0312 8.000000 3
|
||||
0 296.014801 0
|
||||
2 345.465027 0
|
||||
190 329.093567 0
|
||||
-3087.02 -502.552 180.031 8.000000 2
|
||||
1 345.465027 0
|
||||
3 90.907372 0
|
||||
-3088.44 -593.448 180.031 8.000000 2
|
||||
2 90.907372 0
|
||||
4 346.336365 0
|
||||
-3089.78 -908.426 324.031 8.000000 2
|
||||
3 346.336365 0
|
||||
5 152.993576 0
|
||||
-3082.59 -1061.25 324.031 8.000000 2
|
||||
4 152.993576 0
|
||||
6 154.627060 0
|
||||
-2928.03 -1066 324.031 8.000000 3
|
||||
5 154.627060 0
|
||||
7 448.334930 0
|
||||
8 202.948288 2
|
||||
-2942.12 -617.883 324.031 8.000000 1
|
||||
6 448.334930 0
|
||||
-2725.36 -1055.45 324.031 8.000000 3
|
||||
6 202.948288 2
|
||||
10 134.050232 0
|
||||
9 435.616638 0
|
||||
-2653.86 -625.741 324.031 8.000000 2
|
||||
10 540.596680 0
|
||||
8 435.616638 0
|
||||
-2650.02 -1166.32 324.031 8.000000 3
|
||||
9 540.596680 0
|
||||
11 223.191040 0
|
||||
8 134.050232 0
|
||||
-2426.83 -1165.55 324.031 8.000000 2
|
||||
10 223.191040 0
|
||||
12 173.256027 0
|
||||
-2253.7 -1158.99 324.031 8.000000 2
|
||||
11 173.256027 0
|
||||
13 83.346222 0
|
||||
-2252.65 -1075.65 324.031 8.000000 2
|
||||
12 83.346222 0
|
||||
14 402.575775 0
|
||||
-2252.57 -699.709 180.031 8.000000 2
|
||||
13 402.575775 0
|
||||
15 165.024185 0
|
||||
-2417.57 -702.491 180.031 8.000000 2
|
||||
14 165.024185 0
|
||||
16 70.260796 0
|
||||
-2418.6 -772.745 180.031 8.000000 2
|
||||
15 70.260796 0
|
||||
17 387.957825 0
|
||||
-2422.1 -1132.97 36.0312 8.000000 2
|
||||
16 387.957825 0
|
||||
18 645.048035 0
|
||||
-1777.07 -1127.66 36.0312 8.000000 2
|
||||
17 645.048035 0
|
||||
19 151.022980 0
|
||||
-1793.54 -977.533 36.0312 8.000000 2
|
||||
18 151.022980 0
|
||||
20 143.290573 0
|
||||
-1863.21 -852.323 36.0312 8.000000 3
|
||||
19 143.290573 0
|
||||
21 244.917191 0
|
||||
23 229.688004 0
|
||||
-2078.01 -969.99 36.0312 8.000000 2
|
||||
20 244.917191 0
|
||||
22 120.564590 0
|
||||
-2084.96 -849.626 36.0312 8.000000 2
|
||||
21 120.564590 0
|
||||
204 158.356812 0
|
||||
-1869.57 -622.723 36.0312 8.000000 3
|
||||
20 229.688004 0
|
||||
24 245.766602 0
|
||||
187 425.024017 0
|
||||
-1769.77 -398.134 36.0312 8.000000 3
|
||||
23 245.766602 0
|
||||
25 353.350311 0
|
||||
187 464.275299 0
|
||||
-1416.42 -399.568 36.0312 8.000000 2
|
||||
24 353.350311 0
|
||||
26 285.565460 0
|
||||
-1422.35 -685.072 36.0312 8.000000 2
|
||||
25 285.565460 0
|
||||
27 82.664795 0
|
||||
-1348.23 -721.672 36.0312 8.000000 3
|
||||
26 82.664795 0
|
||||
28 353.540558 0
|
||||
31 389.140564 0
|
||||
-996.357 -687.333 36.0312 8.000000 2
|
||||
27 353.540558 0
|
||||
29 296.557831 0
|
||||
-1000.44 -390.803 36.0312 8.000000 2
|
||||
28 296.557831 0
|
||||
30 326.882904 0
|
||||
-673.632 -397.611 36.0312 8.000000 2
|
||||
29 326.882904 0
|
||||
102 615.670532 0
|
||||
-1368.11 -1110.3 36.0312 8.000000 2
|
||||
27 389.140564 0
|
||||
32 334.446838 0
|
||||
-1033.7 -1115.22 36.0312 8.000000 2
|
||||
31 334.446838 0
|
||||
33 285.015930 0
|
||||
-1030.94 -1400.23 36.0312 8.000000 2
|
||||
32 285.015930 0
|
||||
34 437.184265 0
|
||||
-1016.25 -1837.16 36.0312 8.000000 3
|
||||
33 437.184265 0
|
||||
35 329.036316 0
|
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160 613.847412 0
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159 613.847412 0
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160 1180.662231 0
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161 1158.985840 0
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167 254.427841 0
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1402.52 -465.487 24.0071 16.000000 1
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171 251.449051 0
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172 352.232880 0
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778.686 2422.16 60.0312 32.000000 3
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1084.93 2414.61 60.0312 16.000000 2
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174 306.339813 0
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176 139.264679 0
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1084.79 2414.72 199.296 16.000000 2
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175 139.264679 0
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1095.02 2429.81 252.031 16.000000 2
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176 55.796314 0
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1131.51 2476.89 252.031 16.000000 2
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177 59.568783 0
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960.868 2615.31 288.031 16.000000 2
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945.718 2647 324.031 16.000000 2
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181 39.213974 0
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894.839 2674.43 348.031 16.000000 2
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182 62.588917 0
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809.288 2706.44 384.031 16.000000 2
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||||
183 98.178780 0
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185 41.959618 0
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789.084 2713.95 348.031 16.000000 3
|
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184 41.959618 2
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26 231.576767 0
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27 169.836151 0
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164.205 -3254.63 172.031 8.000000 2
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125 70.226357 0
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126 188.572067 0
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-1367.83 -2132.24 60.0312 8.000000 2
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119 83.956406 0
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188 430.635223 0
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-1368.89 -2132.03 490.665 8.000000 2
|
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187 430.635223 0
|
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189 52.388279 0
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-1369.92 -2114.53 540.031 8.000000 1
|
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190 50.133530 0
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|
||||
191 74.375015 0
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|
||||
192 136.715561 0
|
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190 74.375015 0
|
||||
188 93.082497 0
|
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-1331.95 -2302.37 540.031 8.000000 1
|
||||
191 136.715561 0
|
||||
47.3991 3261.79 172.031 8.000000 2
|
||||
20 413.303864 0
|
||||
194 116.842552 0
|
||||
-61.7096 3303.6 172.031 8.000000 3
|
||||
193 116.842552 0
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||||
195 174.258682 0
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||||
202 93.452187 0
|
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-235.927 3307.4 172.031 8.000000 2
|
||||
194 174.258682 0
|
||||
196 121.395905 0
|
||||
-351.969 3271.74 172.031 8.000000 2
|
||||
195 121.395905 0
|
||||
197 39.614059 4
|
||||
-387.257 3271.88 154.031 8.000000 2
|
||||
196 39.614059 0
|
||||
198 35.983273 0
|
||||
-423.231 3272.71 154.031 8.000000 2
|
||||
197 35.983273 0
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||||
199 184.757004 0
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||||
-418.005 3088.03 154.031 8.000000 2
|
||||
198 184.757004 0
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200 51.199524 0
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-469.042 3092.11 154.031 8.000000 1
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||||
217 222.103745 0
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202 116.131950 0
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207 103.517006 0
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-137.969 3250.9 160.163 8.000000 2
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||||
201 116.131950 0
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||||
203 40.690655 0
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||||
-176.89 3250.95 172.031 8.000000 2
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||||
195 81.680008 0
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196 176.309036 0
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205 76.053246 0
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-1269.98 -453.914 36.0312 8.000000 1
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145 218.383377 0
|
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518.154 -3110.94 -62.0883 8.000000 2
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142 133.718811 0
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141 314.686951 0
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-36.8721 3273.86 44.0312 8.000000 2
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201 103.517006 0
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208 188.792343 0
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-34.9175 3462.65 44.0312 8.000000 2
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||||
207 188.792343 0
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209 319.459930 0
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-30.0983 3782.07 44.0312 8.000000 2
|
||||
208 319.459930 0
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||||
210 365.104126 0
|
||||
334.981 3786.31 44.0312 8.000000 2
|
||||
209 365.104126 0
|
||||
211 593.878845 0
|
||||
-258.859 3779.5 44.0312 8.000000 2
|
||||
210 593.878845 0
|
||||
212 338.250427 0
|
||||
-224.419 3451.82 -32.4621 8.000000 2
|
||||
211 338.250427 0
|
||||
213 301.144684 0
|
||||
-521.122 3450.65 -83.9802 8.000000 2
|
||||
212 301.144684 0
|
||||
214 409.670349 0
|
||||
-523.375 3041.39 -102.228 8.000000 2
|
||||
213 409.670349 0
|
||||
215 326.716553 0
|
||||
-466.488 2723.38 -53.4496 8.000000 2
|
||||
214 326.716553 0
|
||||
216 112.575813 0
|
||||
-403.871 2731.77 39.7278 8.000000 3
|
||||
215 112.575813 0
|
||||
76 310.953400 0
|
||||
75 238.995361 0
|
||||
-523.702 3115.56 -59.9602 8.000000 2
|
||||
214 85.372108 0
|
||||
213 335.953461 0
|
||||
154.956 3780.81 204.031 8.000000 1
|
||||
209 244.635880 0
|
||||
-154.502 -3783.36 204.031 8.000000 1
|
||||
137 244.092621 0
|
||||
1291.69 2109 540.031 8.000000 1
|
||||
1 133.885300 0
|
|
@ -1,19 +0,0 @@
|
|||
entityDef weapon_357
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" ".367 Revolver"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_357.mdl"
|
||||
"inv_item" "6"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
||||
|
||||
entityDef weapon_python
|
||||
{
|
||||
"spawnclass" "weapon_357"
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
entityDef weapon_9mmAR
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm AR"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_9mmAR.mdl"
|
||||
"inv_item" "8"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
||||
|
||||
entityDef weapon_mp5
|
||||
{
|
||||
"spawnclass" "weapon_9mmAR"
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
entityDef weapon_9mmhandgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "9mm Handgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_9mmhandgun.mdl"
|
||||
"inv_item" "5"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
||||
|
||||
entityDef weapon_glock
|
||||
{
|
||||
"spawnclass" "weapon_9mmhandgun"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_crossbow
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Crossbow"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_crossbow.mdl"
|
||||
"inv_item" "10"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_crowbar
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Crowbar"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_crowbar.mdl"
|
||||
"inv_item" "1"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_egon
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Gluon Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_egon.mdl"
|
||||
"inv_item" "13"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_gauss
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Tau Cannon"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_gauss.mdl"
|
||||
"inv_item" "12"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_handgrenade
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Hand Grenade"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_grenade.mdl"
|
||||
"inv_item" "15"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_hornetgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Hornet Gun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_hgun.mdl"
|
||||
"inv_item" "14"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_rpg
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Rocket Launcher"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_rpg.mdl"
|
||||
"inv_item" "11"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_satchel
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Satchel"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_satchel.mdl"
|
||||
"inv_item" "16"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
entityDef weapon_shotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Shotgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_shotgun.mdl"
|
||||
"inv_item" "9"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,15 +0,0 @@
|
|||
entityDef weapon_snark
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Snark"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_sqknest.mdl"
|
||||
"frame" "1"
|
||||
"inv_item" "18"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
entityDef weapon_tripmine
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Tripmine"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/v_tripmine.mdl"
|
||||
"body" "2"
|
||||
"frame" "8"
|
||||
"inv_item" "17"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
include "weapons/357.def"
|
||||
include "weapons/9mmAR.def"
|
||||
include "weapons/9mmhandgun.def"
|
||||
include "weapons/crossbow.def"
|
||||
include "weapons/crowbar.def"
|
||||
include "weapons/displacer.def"
|
||||
include "weapons/eagle.def"
|
||||
include "weapons/egon.def"
|
||||
include "weapons/gauss.def"
|
||||
include "weapons/grapple.def"
|
||||
include "weapons/handgrenade.def"
|
||||
include "weapons/hornetgun.def"
|
||||
include "weapons/knife.def"
|
||||
include "weapons/m249.def"
|
||||
include "weapons/penguin.def"
|
||||
include "weapons/pipewrench.def"
|
||||
include "weapons/rpg.def"
|
||||
include "weapons/satchel.def"
|
||||
include "weapons/shockrifle.def"
|
||||
include "weapons/shotgun.def"
|
||||
include "weapons/snark.def"
|
||||
include "weapons/sniperrifle.def"
|
||||
include "weapons/sporelauncher.def"
|
||||
include "weapons/tripmine.def"
|
|
@ -8,7 +8,7 @@ entityDef weapon_displacer
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_displacer.mdl"
|
||||
"inv_item" "21"
|
||||
"inv_item" "$WEAPON_DISPLACER"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_eagle
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_desert_eagle.mdl"
|
||||
"inv_item" "7"
|
||||
"inv_item" "$WEAPON_EAGLE"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_grapple
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_bgrap.mdl"
|
||||
"inv_item" "4"
|
||||
"inv_item" "$WEAPON_GRAPPLE"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_knife
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_knife.mdl"
|
||||
"inv_item" "3"
|
||||
"inv_item" "$WEAPON_KNIFE"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_m249
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_saw.mdl"
|
||||
"inv_item" "20"
|
||||
"inv_item" "$WEAPON_M249"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_penguin
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_penguinnest.mdl"
|
||||
"inv_item" "19"
|
||||
"inv_item" "$WEAPON_PENGUIN"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_pipewrench
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_pipe_wrench.mdl"
|
||||
"inv_item" "2"
|
||||
"inv_item" "$WEAPON_PIPEWRENCH"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_shockrifle
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_shock.mdl"
|
||||
"inv_item" "24"
|
||||
"inv_item" "$WEAPON_SHOCKRIFLE"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_sniperrifle
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_m40a1.mdl"
|
||||
"inv_item" "22"
|
||||
"inv_item" "$WEAPON_SNIPERRIFLE"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -8,7 +8,7 @@ entityDef weapon_sporelauncher
|
|||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_spore_launcher.mdl"
|
||||
"inv_item" "23"
|
||||
"inv_item" "$WEAPON_SPORELAUNCHER"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
// weapon constants
|
||||
WEAPON_NONE 0
|
||||
WEAPON_CROWBAR 1
|
||||
WEAPON_PIPEWRENCH 2
|
||||
WEAPON_KNIFE 3
|
||||
WEAPON_GRAPPLE 4
|
||||
WEAPON_GLOCK 5
|
||||
WEAPON_PYTHON 6
|
||||
WEAPON_EAGLE 7
|
||||
WEAPON_MP5 8
|
||||
WEAPON_SHOTGUN 9
|
||||
WEAPON_CROSSBOW 10
|
||||
WEAPON_RPG 11
|
||||
WEAPON_GAUSS 12
|
||||
WEAPON_EGON 13
|
||||
WEAPON_HORNETGUN 14
|
||||
WEAPON_HANDGRENADE 15
|
||||
WEAPON_SATCHEL 16
|
||||
WEAPON_TRIPMINE 17
|
||||
WEAPON_SNARK 18
|
||||
WEAPON_PENGUIN 19
|
||||
WEAPON_M249 20
|
||||
WEAPON_DISPLACER 21
|
||||
WEAPON_SNIPERRIFLE 22
|
||||
WEAPON_SPORELAUNCHER 23
|
||||
WEAPON_SHOCKRIFLE 24
|
|
@ -0,0 +1 @@
|
|||
exec skill_valve.cfg
|
|
@ -0,0 +1,29 @@
|
|||
op4ctf_bm.flag_taken
|
||||
{
|
||||
attenuation none
|
||||
sample "ctf/bm_flagtaken.wav"
|
||||
}
|
||||
|
||||
op4ctf_bm.flag_capture
|
||||
{
|
||||
attenuation none
|
||||
sample "ctf/civ_flag_capture.wav"
|
||||
}
|
||||
|
||||
op4ctf_op4.flag_taken
|
||||
{
|
||||
attenuation none
|
||||
sample "ctf/soldier_flagtaken.wav"
|
||||
}
|
||||
|
||||
op4ctf_op4.flag_capture
|
||||
{
|
||||
attenuation none
|
||||
sample "ctf/marine_flag_capture.wav"
|
||||
}
|
||||
|
||||
op4ctf_backpack.refresh
|
||||
{
|
||||
attenuation none
|
||||
sample "buttons/blip1.wav"
|
||||
}
|
Loading…
Reference in New Issue