- Pacific Northwest
- https://icculus.org/~marco/
-
This is our pub and I'm the innkeeper.
- Joined on
2021-08-25
fa4f77aae0
NSMonster: SetOrigin() during Respawn at least once so monsters don't die in the same spot during multiplayer respawns, inside hurt triggers or whatever.
faba64ad28
Menu-FN: Broadcast in Chat when a player is joining a server, and handle ACTION (/me) text output
af4212987f
Menu-FN: Make Chat Rooms and Controls accessible from other menus, keeping track of where we originated from
1ccb640ce6
Menu-FN: List ping for ICE servers correctly, View Game Info will now return to the appropriate menu
602fa9fd93
Menu-FN: Hide menu upon connecting to a server, and automatically refresh serverlist when opening the Internet Games menu
07173b3c7b
Platform: add menu debug command 'listGameLibrary' to output all the currently indexed games/mods
29e7b84e4b
NSMonster: handle the check for MSF_MULTIPLAYER inside Spawned() instead of the constructor
0cd5d0e5a7
MapCycle: Initialize g_mapCycle with mapcycle.txt, handle empty mapcycle slightly better.
d4a09b6149
Initial work on some more of the gamemodes, specifically Live In Fear
b944425a1d
Work on the mirror material for endlrain
38221b86e6
Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/scihunt
2247b87bbc
Remove reference to predisaster flag
5b2c2df919
Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/cstrike
e21b0e8d3a
Server: Remove mp_friendlyfire cvar registration from the code, as that will be aliases elsewhere
eec4e94cea
Merge branch 'master' of ssh://git.vera-visions.com:1997/nuclide-ports/gearbox
2c7481c95c
default.cfg: Ensure to execute skill_valve.cfg and skill_gearbox.cfg
2e74daf910
Unbreak against latest Nuclide
d8b8152b13
Merge branch 'master' of ssh://vcs.vera-visions.com:1997/nuclide-ports/dmc
103a2673aa
Remove view.qc and modelevent.qc
f39acbed5e
Initial work on the extra DMC content for 3wave and Suparsonik's addon work
a483cad84c
Remove code that's no longer being run
63a407bb71
WEAPON_EGON: Fix parameter order on Damage_Radius()
1be1c6bf47
WEAPON_CROWBAR: Don't create an impact spark
436dbe4641
Server: Respect mp_forcerespawn in multiplayer
fa22d59818
Add source files for the DM level shots.
22460c5aa0
BotLib: new commands - 'offset [vector]', 'flipx', 'flipy', 'flipz', 'merge [filename.way]', 'loadpb [podbotwaypoint.pwf]', 'loadrich [jumbot.jrf]', 'loadfb [foxbot.fwp]'
8566a9a5a7
Base: build menu with base/src/progs.src as well
32f9d974bb
New commands: listClientSoundDef, listServerSoundDef
bf705a9e31
speaker: now shared between client/server game
4790e9d230
NSItem: Position entity after everything else has spawned, to avoid entity lump ordering messing with droptofloor() calls