worldspawn/tools/vmap
Marco Cawthorne d8e2eb103c
vmap: skip remapped materials when looking for an already allocated material.
2022-06-08 16:38:08 -07:00
..
brush.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
brush_primit.c Initial commit 2020-11-17 12:16:16 +01:00
bsp.c Set up some sane vmap defaults. 2021-10-15 09:56:24 +02:00
bsp_analyze.c Initial commit 2020-11-17 12:16:16 +01:00
bsp_info.c Initial commit 2020-11-17 12:16:16 +01:00
bsp_scale.c Initial commit 2020-11-17 12:16:16 +01:00
bspfile_abstract.c vmap: Detect 'generatelightmaps' inside prop_static to decide whether or 2022-01-20 14:58:05 -08:00
bspfile_ibsp.c Initial commit 2020-11-17 12:16:16 +01:00
bspfile_rbsp.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
convert_ase.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
convert_bsp.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
convert_map.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
convert_obj.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
decals.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
exportents.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
facebsp.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
fixaas.c Initial commit 2020-11-17 12:16:16 +01:00
fog.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
game__null.h Dropped support for the RtCW lighting model (linear only). You can still 2020-12-07 18:58:58 +01:00
game_fte.h Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
help.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
image.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
leakfile.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
light.c Set up some sane vmap defaults. 2021-10-15 09:56:24 +02:00
light_bounce.c vmap: Simplify the last commit, by giving us what's basically areascale 2021-08-28 14:46:03 +02:00
light_shadows.c Initial commit 2020-11-17 12:16:16 +01:00
light_trace.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
light_ydnar.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
lightmaps.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
lightmaps_ydnar.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
main.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
map.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
mesh.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
model.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
patch.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
path_init.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
portals.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
prtfile.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
shaders.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
surface.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
surface_extra.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
surface_foliage.c Initial commit 2020-11-17 12:16:16 +01:00
surface_fur.c Initial commit 2020-11-17 12:16:16 +01:00
surface_meta.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
tjunction.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
tree.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
vis.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
visflow.c Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
vmap.h vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00
writebsp.c vmap: skip remapped materials when looking for an already allocated material. 2022-06-08 16:38:08 -07:00