worldspawn/tools/vmap/game__null.h

92 lines
3.0 KiB
C

/* -------------------------------------------------------------------------------
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#ifndef GAME__NULL_H
#define GAME__NULL_H
/* -------------------------------------------------------------------------------
content and surface flags
are in game_quake3.h
------------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------------
game_t struct
------------------------------------------------------------------------------- */
{
NULL, /* -game x */
NULL, /* default base game data dir */
NULL, /* unix home sub-dir */
NULL, /* magic path word */
NULL, /* shader directory */
0, /* max lightmapped surface verts */
0, /* max surface verts */
0, /* max surface indexes */
0, /* lightmap width/height */
0, /* lightmap gamma */
qfalse, /* lightmap sRGB */
qfalse, /* texture sRGB */
qfalse, /* color sRGB */
0, /* lightmap exposure */
0, /* lightmap compensate */
0, /* lightgrid scale */
0, /* lightgrid ambient scale */
qfalse, /* light angle attenuation uses half-lambert curve */
qfalse, /* disable shader lightstyles hack */
qfalse, /* keep light entities on bsp */
0, /* default patchMeta subdivisions tolerance */
qfalse, /* patch casting enabled */
qfalse, /* compile deluxemaps */
0, /* deluxemaps default mode */
NULL, /* bsp file prefix */
0, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */
NULL, /* bsp load function */
NULL, /* bsp write function */
{
{ NULL, 0, 0, 0, 0, 0, 0 }
}
}
/* end marker */
#endif