Marco Cawthorne
6eb872b4c0
Set up some sane vmap defaults.
2021-10-15 09:56:24 +02:00
Slartibarty
7b553f5b7a
Add support for targetless spotlights, fix bug with "light" keyvalues ( #4 )
2021-08-29 17:36:55 +02:00
Marco Cawthorne
99aebfc57b
vmap: Simplify the last commit, by giving us what's basically areascale
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for individual surfaces. (vmap_surfaceLightDistance and areascale for
light_surface)
2021-08-28 14:46:03 +02:00
Marco Cawthorne
c5bfadcf1a
vmap: Added vmap_lightLinear, added vmap_lightLinearFade, plus light_surface
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can now check for spawnflags 1 and has a valid 'fade' key value.
2021-08-28 13:44:15 +02:00
Marco Cawthorne
56603d6048
vmap: Fix _light/light handling, small PR slipup
2021-08-28 13:29:53 +02:00
Marco Cawthorne
5537a7c2b3
vmap: support for _light in light_environment
2021-08-26 00:24:16 +02:00
Joshua Ashton
c5215a0737
Support for ZHLT's sun spread angle
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 19:16:20 +01:00
Joshua Ashton
ab6c146ddb
Support for ZHLT ambient light_environment color
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 19:12:54 +01:00
Joshua Ashton
fc0e5c3ccc
Handle Half-Life 1 styled point light info
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This adds support for the vector version of _light, where the first 3 values are the color and the alpha is the intensity.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 15:43:11 +01:00
Joshua Ashton
f68d4836e1
Support for other formats of light_surface entities
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In the light_surfaces we want to use, the light brighness is stored in the alpha of _light and the color as color255 in _texcolor.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 15:43:11 +01:00
Marco Cawthorne
de441e71fa
Run uncrustify over the codebase.
2021-08-04 22:23:18 +02:00
Marco Cawthorne
4e16e2dd49
Change back some of the behaviour, because it'd break usability with
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specialized functions.
2021-08-04 12:09:49 +02:00
Marco Cawthorne
661d11c87a
vmap: implement style, bouncescale, backsplash_fraction and backsplash_distance keys into light_surface
2021-07-12 10:13:00 +02:00
Marco Cawthorne
b75af3b6c4
vmap: implement our own "light_surface" entity.
2021-07-12 09:26:05 +02:00
Marco Cawthorne
75565d2c0a
vmap: no longer assume any entity with a classname starting with light* is
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meant to be a static light.
2021-07-09 14:59:55 +02:00
Marco Cawthorne
223182aac5
vmap: Allow non underscore versions of light key/value pairs
2021-06-29 21:11:40 +02:00
Marco Cawthorne
af91433555
Destroy the cmake dependency.
2021-06-02 12:31:03 +02:00
Marco Cawthorne
79b2c431b2
Work towards redoing some of the UX has begun, affecting our side-bar, the
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way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
Marco Cawthorne
f63e9baab4
vmap: We no longer have the minimap code, so strip the help output for it.
2020-12-08 13:14:47 +01:00
Marco Cawthorne
7f2d9153e2
Dropped support for the RtCW lighting model (linear only). You can still
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mark select lights as linear if you please.
2020-12-07 18:58:58 +01:00
Marco Cawthorne
4891ea16f8
Delete -cpma light flag. As we cannot support it. -slow is now replacing
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the -fast flag that should really be the default.
2020-12-07 17:02:57 +01:00
Marco Cawthorne
600a90924e
Initial commit
2020-11-17 12:16:16 +01:00