vmap: Add _entsurfaceflags. Which allows an entity (even func_detail) to add upon surfaceflags of a brush. Experimental and hacky.Marco Cawthorne2022-04-12 20:52:09 -0700
vmap: Detect 'generatelightmaps' inside prop_static to decide whether or not to bake an entity into the .bsp or not.Marco Cawthorne2022-01-20 14:58:05 -0800
Add 'additive selection' toggle, so that users coming from Hammer can make it so WorldSpawn unselects things before making a new selection.Marco Cawthorne2021-12-30 16:37:09 -0800
Rip out indexmap, legacyTerrain code that is broken since we abuse vertex colors for more interesting things now.Marco Cawthorne2021-11-01 23:59:54 +0100
Add support for targetless spotlights, fix bug with "light" keyvalues (#4)
Slartibarty
2021-08-29 16:36:55 +0100
e7606f6c78Editor: Fix some entities getting their 'angles' reset when moved.Marco Cawthorne2021-08-28 16:34:20 +0200
9cda1adcd4Editor: Add prop_physics previews, and fix that def files their model= key is respected.Marco Cawthorne2021-08-28 15:44:27 +0200
99aebfc57bvmap: Simplify the last commit, by giving us what's basically areascale for individual surfaces. (vmap_surfaceLightDistance and areascale for light_surface)Marco Cawthorne2021-08-28 14:46:03 +0200
c5bfadcf1avmap: Added vmap_lightLinear, added vmap_lightLinearFade, plus light_surface can now check for spawnflags 1 and has a valid 'fade' key value.Marco Cawthorne2021-08-28 13:44:15 +0200
8245692e20Swap ClipSelected and SplitSelected default keybindingsMarco Cawthorne2021-08-04 23:12:23 +0200
cfdbf49807Remove clippertool.cpp/h which were empty. Remove worldspawn.rc as it's MSVC specific. Add two missing toolbar constructors.Marco Cawthorne2021-08-04 23:09:59 +0200
75565d2c0avmap: no longer assume any entity with a classname starting with light* is meant to be a static light.Marco Cawthorne2021-07-09 14:59:55 +0200
90d3f523bbvmap: patches will now be affected by func_detail_illusionary as well.Marco Cawthorne2021-07-09 08:04:30 +0200
cea3bc68d9vmap: Fix broken implementation of func_detail_illusionaryMarco Cawthorne2021-07-08 23:43:59 +0200
223182aac5vmap: Allow non underscore versions of light key/value pairsMarco Cawthorne2021-06-29 21:11:40 +0200
826d115cb1Gracefully deal with entity attributes of the same name. This is needed for the Input/Output system. We append numerations separated by a '#' character and strip the when saving the map. The editor will intelligently pick a name for us.Marco Cawthorne2021-06-06 12:27:36 +0200
ae23f6b468Added defaultkeys.ini, which will allow us to sensible set default shortcuts without having to hardcode that stuffMarco Cawthorne2021-06-05 21:08:08 +0200
a91931c4e8rename radiant/ to src/, remove some redundant files, update paths, move regression tests into docsMarco Cawthorne2021-06-05 19:11:00 +0200
b67ea9efd7Minimize the compiler flags we have to pass by removing the VERSION stuffMarco Cawthorne2021-06-05 17:43:12 +0200