Commit Graph

128 Commits

Author SHA1 Message Date
Marco Cawthorne 806a6fd08c Get rid of global.xlink 2021-06-05 13:57:40 +02:00
Marco Cawthorne 976821e604 Map_StartPosition: Don't just pick some random entity, just default to the
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
Marco Cawthorne 9ba6ef4628 GoToZero will now affect all view cameras, because why not. 2021-06-04 12:03:24 +02:00
Marco Cawthorne d05f867562 Added View > Camera > Go To [0,0,0] button 2021-06-04 11:39:39 +02:00
Marco Cawthorne 6c9bcf04af Process the C++ string before printf() it directly to console 2021-06-03 00:16:11 +02:00
Marco Cawthorne d716ed379c Don't force maximize the mainframe. 2021-06-02 20:37:42 +02:00
Marco Cawthorne 1cfa5fc5cd Makefile: Move resources via resources/Makefile 2021-06-02 15:51:27 +02:00
Marco Cawthorne 88e7a872e4 README: address building instructions 2021-06-02 14:54:27 +02:00
Marco Cawthorne cf3454caba Merge contrib with plugins. Add LICENSE for prtview. 2021-06-02 14:43:14 +02:00
Marco Cawthorne af91433555 Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
Marco Cawthorne e0537b7a68 Rip out the really terrible Gtk Console. 2021-06-01 19:02:51 +02:00
Marco Cawthorne 535ff18f71 Tweak the eclass loader, so mods can have proper custom entity definitions 2021-03-04 05:01:15 +01:00
Marco Cawthorne 1084517451 compile_debug: don't assume nproc exists either. 2021-01-16 22:47:31 +01:00
Marco Cawthorne 4c25b2ed76 compile_release: don't assume nproc exists. 2021-01-16 22:46:47 +01:00
Marco Cawthorne 2f8e66a240 Add check for cygwin in globaldefs.h 2021-01-16 22:05:50 +01:00
Marco Cawthorne 6e06c8c301 Add option to disable the building of vmap. 2021-01-16 19:30:10 +01:00
Marco Cawthorne f55bf7f4bd Fix ambigous template arguments. 2021-01-16 16:46:35 +01:00
Marco Cawthorne 79b2c431b2 Work towards redoing some of the UX has begun, affecting our side-bar, the
way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
Marco Cawthorne 925920b270 WorldSpawn: Nudge copies/clones of selections when pasting. 2020-12-14 07:30:38 +01:00
Marco Cawthorne c50162e8b7 vmap: Read .mat files directly instead of relying on shaderlist.txt files
and massive .shader dumps.
2020-12-12 18:59:40 +01:00
Marco Cawthorne 41278035f0 vmap: Change starting-id for switchable lights at 12. 2020-12-09 16:46:05 +01:00
Marco Cawthorne f63e9baab4 vmap: We no longer have the minimap code, so strip the help output for it. 2020-12-08 13:14:47 +01:00
Marco Cawthorne 7f2d9153e2 Dropped support for the RtCW lighting model (linear only). You can still
mark select lights as linear if you please.
2020-12-07 18:58:58 +01:00
Marco Cawthorne 4891ea16f8 Delete -cpma light flag. As we cannot support it. -slow is now replacing
the -fast flag that should really be the default.
2020-12-07 17:02:57 +01:00
Marco Cawthorne a29edbe997 Get rid of -flares and -noflares. As you should really use the game-logic
for client-side effects like this.
2020-12-07 16:20:32 +01:00
eukara 890ab6ebca
Create README.md 2020-12-05 12:23:45 +01:00
Marco Cawthorne b171b07149 vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat 2020-11-17 13:01:30 +01:00
Marco Cawthorne 600a90924e Initial commit 2020-11-17 12:16:16 +01:00