134 lines
3.6 KiB
Plaintext
134 lines
3.6 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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CWidget cc_gore;
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CMainButton cc_btnDone;
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CCheckBox cc_cxHBlood;
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CCheckBox cc_cxHGibs;
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CCheckBox cc_cxABlood;
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CCheckBox cc_cxAGibs;
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var int autocvar_violence_hblood = 1;
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var int autocvar_violence_ablood = 1;
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var int autocvar_violence_hgibs = 1;
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var int autocvar_violence_agibs = 1;
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void
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cc_btndone_start(void)
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{
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static void cc_btndone_end(void) {
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g_menupage = PAGE_CONFIGURATION;
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localcmd("cfg_save\n");
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}
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localsound("../media/launch_dnmenu1.wav");
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header.SetStartEndPos(45,45,50,236);
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header.SetStartEndSize(460,80,156,26);
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header.m_lerp = 0.0f;
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header.m_visible = TRUE;
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header.SetHeader(HEAD_GORE);
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header.SetExecute(cc_btndone_end);
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}
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void
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cc_cxhblood_changed(float val)
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{
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cvar_set("violence_hblood", ftos(val));
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}
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void
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cc_cxhgibs_changed(float val)
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{
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cvar_set("violence_hgibs", ftos(val));
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}
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void
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cc_cxablood_changed(float val)
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{
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cvar_set("violence_ablood", ftos(val));
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}
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void
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cc_cxagibs_changed(float val)
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{
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cvar_set("violence_agibs", ftos(val));
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}
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void
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menu_contentcontrol_init(void)
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{
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cc_gore = spawn(CWidget);
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cc_btnDone = spawn(CMainButton);
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cc_btnDone.SetImage(BTN_DONE);
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cc_btnDone.SetExecute(cc_btndone_start);
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cc_btnDone.SetPos(50,140);
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Widget_Add(cc_gore, cc_btnDone);
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cc_cxHBlood = spawn(CCheckBox);
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cc_cxHBlood.SetPos(208,244);
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cc_cxHBlood.SetCallback(cc_cxhblood_changed);
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cc_cxHBlood.SetValue(cvar("violence_hblood"));
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Widget_Add(cc_gore, cc_cxHBlood);
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cc_cxHGibs = spawn(CCheckBox);
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cc_cxHGibs.SetPos(208,276);
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cc_cxHGibs.SetCallback(cc_cxhgibs_changed);
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cc_cxHGibs.SetValue(cvar("violence_hgibs"));
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Widget_Add(cc_gore, cc_cxHGibs);
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cc_cxABlood = spawn(CCheckBox);
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cc_cxABlood.SetPos(208,308);
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cc_cxABlood.SetCallback(cc_cxablood_changed);
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cc_cxABlood.SetValue(cvar("violence_ablood"));
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Widget_Add(cc_gore, cc_cxABlood);
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cc_cxAGibs = spawn(CCheckBox);
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cc_cxAGibs.SetPos(208,340);
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cc_cxAGibs.SetCallback(cc_cxagibs_changed);
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cc_cxAGibs.SetValue(cvar("violence_agibs"));
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Widget_Add(cc_gore, cc_cxAGibs);
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}
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const string g_cc_descr =
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"You can control the level of violence present in the " \
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"game using the ceckboxes below. They will take affect " \
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"immediately but existing effects will still show up " \
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"regardless. So turn these off before starting a game.";
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void
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menu_contentcontrol_draw(void)
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{
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Widget_Draw(cc_gore);
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Header_Draw(HEAD_GORE);
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WField_Static(208, 140, g_cc_descr, 256, 64, col_help,
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1.0f, 1, font_label);
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WLabel_Static(232, 251, "Human blood", 12, 12, [0.75,0.75,0.75],
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1.0f, 0, font_label_b);
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WLabel_Static(232, 283, "Human gibs", 12, 12, [0.75,0.75,0.75],
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1.0f, 0, font_label_b);
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WLabel_Static(232, 315, "Alien blood", 12, 12, [0.75,0.75,0.75],
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1.0f, 0, font_label_b);
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WLabel_Static(232, 347, "Alien gibs", 12, 12, [0.75,0.75,0.75],
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1.0f, 0, font_label_b);
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}
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void
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menu_contentcontrol_input(float evtype, float scanx, float chary, float devid)
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{
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Widget_Input(cc_gore, evtype, scanx, chary, devid);
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}
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