nuclide/src/menu-fn/m_contentcontrol.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
CWidget cc_gore;
CMainButton cc_btnDone;
CCheckBox cc_cxHBlood;
CCheckBox cc_cxHGibs;
CCheckBox cc_cxABlood;
CCheckBox cc_cxAGibs;
var int autocvar_violence_hblood = 1;
var int autocvar_violence_ablood = 1;
var int autocvar_violence_hgibs = 1;
var int autocvar_violence_agibs = 1;
void
cc_btndone_start(void)
{
static void cc_btndone_end(void) {
g_menupage = PAGE_CONFIGURATION;
localcmd("cfg_save\n");
}
localsound("../media/launch_dnmenu1.wav");
header.SetStartEndPos(45,45,50,236);
header.SetStartEndSize(460,80,156,26);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_GORE);
header.SetExecute(cc_btndone_end);
}
void
cc_cxhblood_changed(float val)
{
cvar_set("violence_hblood", ftos(val));
}
void
cc_cxhgibs_changed(float val)
{
cvar_set("violence_hgibs", ftos(val));
}
void
cc_cxablood_changed(float val)
{
cvar_set("violence_ablood", ftos(val));
}
void
cc_cxagibs_changed(float val)
{
cvar_set("violence_agibs", ftos(val));
}
void
menu_contentcontrol_init(void)
{
cc_gore = spawn(CWidget);
cc_btnDone = spawn(CMainButton);
cc_btnDone.SetImage(BTN_DONE);
cc_btnDone.SetExecute(cc_btndone_start);
cc_btnDone.SetPos(50,140);
Widget_Add(cc_gore, cc_btnDone);
cc_cxHBlood = spawn(CCheckBox);
cc_cxHBlood.SetPos(208,244);
cc_cxHBlood.SetCallback(cc_cxhblood_changed);
cc_cxHBlood.SetValue(cvar("violence_hblood"));
Widget_Add(cc_gore, cc_cxHBlood);
cc_cxHGibs = spawn(CCheckBox);
cc_cxHGibs.SetPos(208,276);
cc_cxHGibs.SetCallback(cc_cxhgibs_changed);
cc_cxHGibs.SetValue(cvar("violence_hgibs"));
Widget_Add(cc_gore, cc_cxHGibs);
cc_cxABlood = spawn(CCheckBox);
cc_cxABlood.SetPos(208,308);
cc_cxABlood.SetCallback(cc_cxablood_changed);
cc_cxABlood.SetValue(cvar("violence_ablood"));
Widget_Add(cc_gore, cc_cxABlood);
cc_cxAGibs = spawn(CCheckBox);
cc_cxAGibs.SetPos(208,340);
cc_cxAGibs.SetCallback(cc_cxagibs_changed);
cc_cxAGibs.SetValue(cvar("violence_agibs"));
Widget_Add(cc_gore, cc_cxAGibs);
}
const string g_cc_descr =
"You can control the level of violence present in the " \
"game using the ceckboxes below. They will take affect " \
"immediately but existing effects will still show up " \
"regardless. So turn these off before starting a game.";
void
menu_contentcontrol_draw(void)
{
Widget_Draw(cc_gore);
Header_Draw(HEAD_GORE);
WField_Static(208, 140, g_cc_descr, 256, 64, col_help,
1.0f, 1, font_label);
WLabel_Static(232, 251, "Human blood", 12, 12, [0.75,0.75,0.75],
1.0f, 0, font_label_b);
WLabel_Static(232, 283, "Human gibs", 12, 12, [0.75,0.75,0.75],
1.0f, 0, font_label_b);
WLabel_Static(232, 315, "Alien blood", 12, 12, [0.75,0.75,0.75],
1.0f, 0, font_label_b);
WLabel_Static(232, 347, "Alien gibs", 12, 12, [0.75,0.75,0.75],
1.0f, 0, font_label_b);
}
void
menu_contentcontrol_input(float evtype, float scanx, float chary, float devid)
{
Widget_Input(cc_gore, evtype, scanx, chary, devid);
}