nuclide/src
Marco Cawthorne fbb53d62f4
prop_dynamic: Filter the 'solid' field by its 3 supported collision types.
2022-01-20 14:27:39 -08:00
..
botlib Waypoint-system: You can now unlink waypoints (either one or two way...) 2021-12-18 17:50:43 -08:00
client Client: Add fade.h and add definition in worldspawn's QUAKED comment for 2022-01-02 21:21:06 -08:00
gs-entbase prop_dynamic: Filter the 'solid' field by its 3 supported collision types. 2022-01-20 14:27:39 -08:00
menu-fn Menu-FN: To make standard load faster, the parsing of game-info now happens 2021-12-15 22:33:30 -08:00
menu-vgui Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
platform Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
plugins Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
server Rework env_global, entities communicating with it as well as support for 2022-01-10 23:48:14 -08:00
shared NSEntity: BBox will now account for rotation whenever SetModel() is used. 2022-01-20 12:30:53 -08:00
vgui Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text 2021-11-04 22:48:19 +01:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00