nuclide/src
Marco Cawthorne fa5cdd5a80
Initial commit of the Save/Restore system, this is the first reference
implementation of QuakeC controlled save-files and SV_PerformLoad() and
SV_PerformSave that Spoike added into FTEQW for Nuclide.
2021-10-22 20:51:51 +02:00
..
botlib Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
client Client: Move Damage_Draw() and Damage_Precache() out of here, into the 2021-10-21 23:30:42 +02:00
gs-entbase Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
menu-fn CBaseEntity: Add reliable methods to query what certain attributes where 2021-09-16 17:34:56 +02:00
menu-vgui Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
plugins CBaseEntity: Add reliable methods to query what certain attributes where 2021-09-16 17:34:56 +02:00
server Initial commit of the Save/Restore system, this is the first reference 2021-10-22 20:51:51 +02:00
shared PMove: Be more aggressive with our unstuck function. 2021-10-21 21:27:58 +02:00
vgui TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00