nuclide/src
Marco Cawthorne fa4f77aae0
NSMonster: SetOrigin() during Respawn at least once so monsters don't die in the same spot during multiplayer respawns, inside hurt triggers or whatever.
2023-11-18 20:30:10 -08:00
..
botlib BotLib: new commands - 'offset [vector]', 'flipx', 'flipy', 'flipz', 'merge [filename.way]', 'loadpb [podbotwaypoint.pwf]', 'loadrich [jumbot.jrf]', 'loadfb [foxbot.fwp]' 2023-11-17 18:58:24 -08:00
client New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
gs-entbase New commands: listClientSoundDef, listServerSoundDef 2023-11-17 18:54:46 -08:00
menu-fn Menu-FN: Broadcast in Chat when a player is joining a server, and handle ACTION (/me) text output 2023-11-18 15:47:37 -08:00
menu-vgui Menu-VGUI: Class VGUIWindow should not be resizable by default 2023-03-27 01:55:53 -07:00
platform Platform: add menu debug command 'listGameLibrary' to output all the currently indexed games/mods 2023-11-18 13:31:33 -08:00
plugins Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
server Server: when skill is invalid (0) then default to 2 (medium) 2023-11-18 19:58:29 -08:00
shared NSMonster: SetOrigin() during Respawn at least once so monsters don't die in the same spot during multiplayer respawns, inside hurt triggers or whatever. 2023-11-18 20:30:10 -08:00
vgui NSMonster: add the ability to chase path_corners and things. 2023-10-03 11:05:14 -07:00
xr XR: rename cvar debug_fakevr to xr_debug_fakeinputs 2023-06-15 11:39:55 -07:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00