nuclide/make_mapdef.sh

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#!/bin/sh
ent_for_mod()
{
# don't bother if we don't have sources
if ! [ -f "./$1/src/Makefile" ]; then
exit
fi
ENT_OUTFILE="./$1/entities.def"
echo '' > "$ENT_OUTFILE"
echo "Scanning for definitions inside the game directory."
find ./$1/src/ -type f \( -iname \*.qc \) | while read EDEF_N; do
echo "... $EDEF_N"
sed -n '/\/*!QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
# fix doxygen markup
sed -i 's/*!QUAKED/*QUAKED/g' "$ENT_OUTFILE"
done;
cat ./platform/entities.def >> $ENT_OUTFILE
}
# first dump all the general purpose entities
BASE_ENT="./platform/entities.def"
echo '' > "$BASE_ENT"
echo "Scanning for definitions inside the general entity codebase."
find ./src/gs-entbase/ -type f \( -iname \*.qc \) | while read EDEF_N; do
echo "... $EDEF_N"
sed -n '/\/*!QUAKED/,/*\//p' $EDEF_N >> "$BASE_ENT"
# fix doxygen markup
sed -i 's/*!QUAKED/*QUAKED/g' "$BASE_ENT"
done;
# each game gets its own ents + general purpose ents appended at the end
if [ $# -gt 0 ]; then
ent_for_mod $1
fi