95 lines
2.5 KiB
C
Executable File
95 lines
2.5 KiB
C
Executable File
/*
|
|
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
.int iMag_UMP45;
|
|
|
|
// Weapon Info
|
|
weaponinfo_t wptUMP45 = {
|
|
WEAPON_UMP45, // Identifier
|
|
SLOT_PRIMARY, // Slot
|
|
1700, // Price
|
|
CALIBER_45ACP, // Caliber ID
|
|
1.0, // Max Player Speed
|
|
1, // Bullets Per Shot
|
|
25, // Clip/MagSize
|
|
30, // Damage Per Bullet
|
|
1, // Penetration Multiplier
|
|
4096, // Bullet Range
|
|
0.82, // Range Modifier
|
|
TYPE_AUTO, // Firing Type
|
|
0.105, // Attack-Delay
|
|
3.5, // Reload-Delay
|
|
iAmmo_45ACP, // Caliber Pointer
|
|
iMag_UMP45, // Clip Pointer
|
|
210, // Accuracy Divisor
|
|
0.5, // Accuracy Offset
|
|
1, // Max Inaccuracy
|
|
6, // Minimum Crosshair Distance
|
|
3, // Crosshair Movement Delta
|
|
1.0, // Armor penetration ratio
|
|
ATYPE_MP5, // Animation Type
|
|
SHELL_RIFLE
|
|
};
|
|
|
|
// Anim Table
|
|
enum {
|
|
ANIM_UMP45_IDLE,
|
|
ANIM_UMP45_RELOAD,
|
|
ANIM_UMP45_DRAW,
|
|
ANIM_UMP45_SHOOT1,
|
|
ANIM_UMP45_SHOOT2,
|
|
ANIM_UMP45_SHOOT3
|
|
};
|
|
|
|
void WeaponUMP45_Draw( void ) {
|
|
#ifdef SSQC
|
|
BaseGun_Draw();
|
|
//sound( self, CHAN_WEAPON, "weapons/ump45_boltslap.wav", 1, ATTN_IDLE ); // TODO: Move to the client...?
|
|
#else
|
|
View_PlayAnimation( ANIM_UMP45_DRAW );
|
|
#endif
|
|
}
|
|
|
|
void WeaponUMP45_PrimaryFire( void ) {
|
|
#ifdef SSQC
|
|
if ( BaseGun_PrimaryFire() == TRUE ) {
|
|
sound( self, CHAN_WEAPON, "weapons/ump45-1.wav", 1, ATTN_NORM );
|
|
}
|
|
#else
|
|
int iRand = (int)floor( random( 1, 4 ) );
|
|
|
|
if ( iRand == 1 ) {
|
|
View_PlayAnimation( ANIM_UMP45_SHOOT1 );
|
|
} else if ( iRand == 2 ) {
|
|
View_PlayAnimation( ANIM_UMP45_SHOOT2 );
|
|
} else {
|
|
View_PlayAnimation( ANIM_UMP45_SHOOT3 );
|
|
}
|
|
|
|
BaseGun_ShotMultiplierHandle( 1 );
|
|
#endif
|
|
}
|
|
|
|
void WeaponUMP45_Reload( void ) {
|
|
#ifdef SSQC
|
|
if ( BaseGun_Reload() == TRUE ) {
|
|
// Play Sound
|
|
}
|
|
#else
|
|
View_PlayAnimation( ANIM_UMP45_RELOAD );
|
|
#endif
|
|
}
|