nuclide/src/server/footsteps.c

115 lines
2.8 KiB
C
Executable File

/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
.int iStep;
/*
=================
Footsteps_Update
Run every frame for each player, plays material based footsteps
=================
*/
void Footsteps_Update(void) {
float fSpeed;
float fVol;
string sMaterial = "";
string sTexture = "";
if (!g_hlbsp_materials) {
return;
}
if (self.movetype == MOVETYPE_WALK) {
if ((self.velocity[0] == 0 && self.velocity[1] == 0) || self.fStepTime > time) {
return;
}
fSpeed = vlen(self.velocity);
traceline(self.origin + self.view_ofs, self.origin + '0 0 -48', FALSE, self);
sTexture = getsurfacetexture(trace_ent, getsurfacenearpoint(trace_ent, trace_endpos));
if (fSpeed < 150) {
return;
} else if (fSpeed < 270) {
fVol = 0.35f;
} else {
fVol = 0.75;
}
self.fStepTime = time + 0.35;
if (self.flags & FL_ONGROUND) {
switch((float)hash_get(hashMaterials, sTexture)) {
case 'M':
sMaterial = "metal";
break;
case 'V':
sMaterial = "duct";
break;
case 'D':
sMaterial = "dirt";
break;
case 'S':
sMaterial = "slosh";
break;
case 'T':
sMaterial = "tile";
break;
case 'G':
sMaterial = "grate";
break;
case 'W':
sMaterial = "step";
break;
case 'P':
sMaterial = "step";
break;
case 'Y':
sMaterial = "step";
break;
case 'N':
sMaterial = "snow";
break;
default:
sMaterial = "step";
break;
}
} else if (self.flags & FL_ONLADDER) {
sMaterial = "ladder";
} else {
self.fStepTime = 0.0f;
return;
}
if (self.iStep) {
if (random() < 0.5f) {
sound(self, CHAN_BODY, sprintf("player/pl_%s1.wav", sMaterial), fVol, ATTN_STATIC);
} else {
sound(self, CHAN_BODY, sprintf("player/pl_%s2.wav", sMaterial), fVol, ATTN_STATIC);
}
} else {
if (random() < 0.5f) {
sound(self, CHAN_BODY, sprintf("player/pl_%s3.wav", sMaterial), fVol, ATTN_STATIC);
} else {
sound(self, CHAN_BODY, sprintf("player/pl_%s4.wav", sMaterial), fVol, ATTN_STATIC);
}
}
self.iStep = 1 - self.iStep;
}
}