115 lines
2.8 KiB
C
Executable File
115 lines
2.8 KiB
C
Executable File
/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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.int iStep;
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/*
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=================
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Footsteps_Update
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Run every frame for each player, plays material based footsteps
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=================
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*/
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void Footsteps_Update(void) {
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float fSpeed;
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float fVol;
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string sMaterial = "";
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string sTexture = "";
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if (!g_hlbsp_materials) {
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return;
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}
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if (self.movetype == MOVETYPE_WALK) {
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if ((self.velocity[0] == 0 && self.velocity[1] == 0) || self.fStepTime > time) {
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return;
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}
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fSpeed = vlen(self.velocity);
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traceline(self.origin + self.view_ofs, self.origin + '0 0 -48', FALSE, self);
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sTexture = getsurfacetexture(trace_ent, getsurfacenearpoint(trace_ent, trace_endpos));
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if (fSpeed < 150) {
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return;
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} else if (fSpeed < 270) {
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fVol = 0.35f;
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} else {
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fVol = 0.75;
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}
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self.fStepTime = time + 0.35;
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if (self.flags & FL_ONGROUND) {
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switch((float)hash_get(hashMaterials, sTexture)) {
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case 'M':
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sMaterial = "metal";
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break;
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case 'V':
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sMaterial = "duct";
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break;
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case 'D':
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sMaterial = "dirt";
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break;
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case 'S':
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sMaterial = "slosh";
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break;
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case 'T':
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sMaterial = "tile";
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break;
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case 'G':
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sMaterial = "grate";
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break;
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case 'W':
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sMaterial = "step";
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break;
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case 'P':
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sMaterial = "step";
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break;
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case 'Y':
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sMaterial = "step";
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break;
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case 'N':
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sMaterial = "snow";
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break;
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default:
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sMaterial = "step";
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break;
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}
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} else if (self.flags & FL_ONLADDER) {
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sMaterial = "ladder";
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} else {
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self.fStepTime = 0.0f;
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return;
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}
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if (self.iStep) {
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if (random() < 0.5f) {
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sound(self, CHAN_BODY, sprintf("player/pl_%s1.wav", sMaterial), fVol, ATTN_STATIC);
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} else {
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sound(self, CHAN_BODY, sprintf("player/pl_%s2.wav", sMaterial), fVol, ATTN_STATIC);
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}
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} else {
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if (random() < 0.5f) {
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sound(self, CHAN_BODY, sprintf("player/pl_%s3.wav", sMaterial), fVol, ATTN_STATIC);
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} else {
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sound(self, CHAN_BODY, sprintf("player/pl_%s4.wav", sMaterial), fVol, ATTN_STATIC);
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}
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}
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self.iStep = 1 - self.iStep;
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}
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}
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