51 lines
1.4 KiB
C++
Executable File
51 lines
1.4 KiB
C++
Executable File
/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class func_bomb_target:CBaseTrigger
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{
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void() func_bomb_target;
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virtual void() touch;
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virtual void() Respawn;
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};
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void func_bomb_target::touch(void)
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{
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if (iBombPlanted == TRUE) {
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return;
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}
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/* This will be cleared every frame inside SV_RunClientCommand */
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if ((other.classname == "player") && (other.team == TEAM_T)) {
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other.fInBombZone = TRUE;
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}
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}
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void func_bomb_target::Respawn(void)
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{
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solid = SOLID_TRIGGER;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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#endif
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}
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void func_bomb_target::func_bomb_target(void)
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{
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func_bomb_target::Respawn();
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CBaseTrigger::CBaseTrigger();
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CBaseTrigger::InitBrushTrigger();
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iBombZones++;
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}
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