nuclide/src/server/cstrike.old/func_bomb_target.cpp

51 lines
1.4 KiB
C++
Executable File

/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class func_bomb_target:CBaseTrigger
{
void() func_bomb_target;
virtual void() touch;
virtual void() Respawn;
};
void func_bomb_target::touch(void)
{
if (iBombPlanted == TRUE) {
return;
}
/* This will be cleared every frame inside SV_RunClientCommand */
if ((other.classname == "player") && (other.team == TEAM_T)) {
other.fInBombZone = TRUE;
}
}
void func_bomb_target::Respawn(void)
{
solid = SOLID_TRIGGER;
#ifdef GS_DEVELOPER
alpha = 0.5f;
#endif
}
void func_bomb_target::func_bomb_target(void)
{
func_bomb_target::Respawn();
CBaseTrigger::CBaseTrigger();
CBaseTrigger::InitBrushTrigger();
iBombZones++;
}