nuclide/src/shared/valve
Marco Cawthorne f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
..
animations.c Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
animations.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
entities.h Move entity-update/event definitions for game-specific cases out of root 2020-10-24 13:11:02 +02:00
flags.h Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
fx_blood.c Make sure 'valve' compiles without GS_RENDERFX. 2020-11-13 11:17:42 +01:00
fx_breakmodel.c Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
fx_explosion.c Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many 2020-04-23 21:02:38 +02:00
fx_gibhuman.c Platform: Added blood decal for non-Q3BSP. 2020-10-23 05:15:59 +02:00
fx_impact.c Client/Platform: Added some base impact decal examples for non HL BSP... 2020-10-15 19:02:55 +02:00
fx_spark.c Client/Platform: Added some base impact decal examples for non HL BSP... 2020-10-15 19:02:55 +02:00
include.src light: Make sure we're overriding patterns if switch_style is above 0 and 2020-12-09 16:47:43 +01:00
items.h Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
player.cpp Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags, 2020-10-22 16:30:37 +02:00
pmove.c scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example. 2020-09-10 13:36:19 +02:00
pmove_water.c PMove: Added macros to let mods override a bunch of physics variables so 2020-12-08 12:00:10 +01:00
w_crossbow.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_crowbar.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_egon.c Switch to using spriteframe() for HUD sprites in valve, scihunt 2020-05-31 12:54:04 +02:00
w_gauss.c Switch to using spriteframe() for HUD sprites in valve, scihunt 2020-05-31 12:54:04 +02:00
w_glock.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_handgrenade.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_hornetgun.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_mp5.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_python.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_rpg.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_satchel.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_shotgun.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_snark.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
w_tripmine.c Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
weapon_common.c CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability 2020-10-25 12:06:22 +01:00
weapon_common.h Progs.src for server-side codebases are much simpler now, player class now 2020-05-03 05:26:06 +02:00
weapons.c update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
weapons.h update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00