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animations.c
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
animations.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
entities.h
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Move entity-update/event definitions for game-specific cases out of root
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2020-10-24 13:11:02 +02:00 |
flags.h
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
fx_blood.c
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Make sure 'valve' compiles without GS_RENDERFX.
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2020-11-13 11:17:42 +01:00 |
fx_breakmodel.c
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Menu-FN: Make the Internet server browser refresh more useful
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2020-10-27 00:21:53 +01:00 |
fx_explosion.c
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Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many
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2020-04-23 21:02:38 +02:00 |
fx_gibhuman.c
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Platform: Added blood decal for non-Q3BSP.
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2020-10-23 05:15:59 +02:00 |
fx_impact.c
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Client/Platform: Added some base impact decal examples for non HL BSP...
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2020-10-15 19:02:55 +02:00 |
fx_spark.c
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Client/Platform: Added some base impact decal examples for non HL BSP...
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2020-10-15 19:02:55 +02:00 |
include.src
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light: Make sure we're overriding patterns if switch_style is above 0 and
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2020-12-09 16:47:43 +01:00 |
items.h
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Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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2020-04-12 15:50:42 +02:00 |
player.cpp
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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2020-10-22 16:30:37 +02:00 |
pmove.c
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scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example.
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2020-09-10 13:36:19 +02:00 |
pmove_water.c
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PMove: Added macros to let mods override a bunch of physics variables so
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2020-12-08 12:00:10 +01:00 |
w_crossbow.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_crowbar.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_egon.c
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Switch to using spriteframe() for HUD sprites in valve, scihunt
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2020-05-31 12:54:04 +02:00 |
w_gauss.c
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Switch to using spriteframe() for HUD sprites in valve, scihunt
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2020-05-31 12:54:04 +02:00 |
w_glock.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_handgrenade.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_hornetgun.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_mp5.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_python.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_rpg.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_satchel.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_shotgun.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_snark.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
w_tripmine.c
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
weapon_common.c
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CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
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2020-10-25 12:06:22 +01:00 |
weapon_common.h
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Progs.src for server-side codebases are much simpler now, player class now
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2020-05-03 05:26:06 +02:00 |
weapons.c
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |
weapons.h
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update copyright dates because I've been forgetting all year.
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2020-04-07 14:46:23 +02:00 |