182 lines
3.7 KiB
C++
182 lines
3.7 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_headcrab (0 0.8 0.8) (-16 -16 0) (16 16 36)
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HALF-LIFE (1998) ENTITY
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Headcrab
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*/
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enum
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{
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HC_IDLE1,
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HC_IDLE2,
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HC_IDLE3,
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HC_WALK,
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HC_RUN,
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HC_ANGRY,
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HC_FLINCH,
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HC_DIE,
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HC_180_LEFT,
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HC_180_RIGHT,
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HC_JUMP,
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HC_JUMP_VARIATION1,
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HC_JUMP_VARIATION2,
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HC_YAW_ADJUSTMENT,
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HC_HEADCRABBED1,
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HC_HEADCRABBED2,
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HC_HEADIDLE,
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HC_CRASHIDLE,
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HC_CRASH,
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HC_STRUGGLEIDLE,
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HC_STRUGGLE
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};
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class monster_headcrab:CBaseMonster
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{
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float m_flIdleTime;
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void(void) monster_headcrab;
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virtual void(void) Pain;
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virtual void(void) Death;
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virtual void(void) IdleNoise;
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virtual int(void) AnimIdle;
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virtual int(void) AnimWalk;
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virtual int(void) AnimRun;
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virtual int(void) AttackRanged;
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virtual void(void) touch;
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};
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int
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monster_headcrab::AnimIdle(void)
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{
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return HC_IDLE1;
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}
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int
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monster_headcrab::AnimWalk(void)
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{
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return HC_WALK;
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}
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int
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monster_headcrab::AnimRun(void)
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{
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return HC_RUN;
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}
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int
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monster_headcrab::AttackRanged(void)
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{
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/* visual */
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if (random() < 0.5)
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AnimPlay(HC_JUMP);
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else
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AnimPlay(HC_JUMP_VARIATION1);
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m_flAttackThink = m_flAnimTime;
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Sound_Play(this, CHAN_VOICE, "monster_headcrab.attack");
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/* functional */
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makevectors(vectoangles(m_eEnemy.origin - origin));
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velocity = v_forward * 512 + [0,0,250];
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return TRUE;
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}
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void
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monster_headcrab::touch(void)
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{
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if (other.takedamage == DAMAGE_YES)
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if (frame == HC_JUMP || frame == HC_JUMP_VARIATION1)
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Damage_Apply(other, this, 500, 0, 0);
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}
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void
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monster_headcrab::Pain(void)
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{
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CBaseMonster::Pain();
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if (m_flAnimTime > time) {
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return;
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}
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if (random() < 0.25f) {
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return;
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}
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Sound_Play(this, CHAN_VOICE, "monster_headcrab.pain");
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SetFrame(HC_FLINCH);
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m_flAnimTime = time + 0.25f;
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}
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void
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monster_headcrab::Death(void)
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{
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/* if we're already dead (corpse) don't change animations */
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if (style != MONSTER_DEAD) {
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SetFrame(HC_DIE);
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Sound_Play(this, CHAN_VOICE, "monster_headcrab.die");
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}
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/* set the functional differences */
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CBaseMonster::Death();
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}
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void
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monster_headcrab::IdleNoise(void)
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{
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/* don't make noise if we're dead (corpse) */
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if (style == MONSTER_DEAD) {
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return;
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}
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if (m_flIdleTime > time) {
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return;
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}
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m_flIdleTime = time + random(2,10);
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Sound_Play(this, CHAN_VOICE, "monster_headcrab.idle");
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}
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void
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monster_headcrab::monster_headcrab(void)
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{
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Sound_Precache("monster_headcrab.alert");
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Sound_Precache("monster_headcrab.attack");
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Sound_Precache("monster_headcrab.attackhit");
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Sound_Precache("monster_headcrab.die");
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Sound_Precache("monster_headcrab.idle");
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Sound_Precache("monster_headcrab.pain");
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if (classname == "monster_babycrab") {
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netname = "Baby Headcrab";
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model = "models/baby_headcrab.mdl";
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base_health = Skill_GetValue ("headcrab_health", 10) /4;
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} else {
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netname = "Headcrab";
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model = "models/headcrab.mdl";
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base_health = Skill_GetValue("headcrab_health", 10);
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}
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base_mins = [-16,-16,0];
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base_maxs = [16,16,36];
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m_iAlliance = MAL_ALIEN;
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CBaseMonster::CBaseMonster();
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}
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