nuclide/src/gs-entbase/server/info_node.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED info_node (0 0 0) (-8 -8 -8) (8 8 8)
# OVERVIEW
It's a node, helping monsters navigate on the ground.
# KEYS
- "targetname" : Name
# TRIVIA
This entity was introduced in Half-Life (1998).
*/
class
info_node:NSPointTrigger
{
public:
void info_node(void);
virtual void Respawn(void);
};
void
info_node::info_node(void)
{
}
void
info_node::Respawn(void)
{
InitPointTrigger();
SetSize([0,0,0], [0,0,0]);
SetSolid(SOLID_NOT);
SetMovetype(MOVETYPE_NONE);
/* drop to floor, then 32-units above ground
see https://twhl.info/wiki/page/Tutorial%3A_All_about_info_nodes */
SetOrigin(GetSpawnOrigin());
DropToFloor();
SetOrigin(GetOrigin() + [0,0,32]);
}