58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED info_node (0 0 0) (-8 -8 -8) (8 8 8)
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# OVERVIEW
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It's a node, helping monsters navigate on the ground.
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# KEYS
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- "targetname" : Name
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# TRIVIA
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This entity was introduced in Half-Life (1998).
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*/
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class
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info_node:NSPointTrigger
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{
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public:
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void info_node(void);
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virtual void Respawn(void);
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};
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void
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info_node::info_node(void)
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{
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}
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void
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info_node::Respawn(void)
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{
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InitPointTrigger();
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SetSize([0,0,0], [0,0,0]);
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SetSolid(SOLID_NOT);
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SetMovetype(MOVETYPE_NONE);
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/* drop to floor, then 32-units above ground
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see https://twhl.info/wiki/page/Tutorial%3A_All_about_info_nodes */
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SetOrigin(GetSpawnOrigin());
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DropToFloor();
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SetOrigin(GetOrigin() + [0,0,32]);
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}
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