nuclide/src/gs-entbase/server/prop_door_rotating.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define PRPDRFL_OPEN 1
#define PRPDRFL_LOCKED 2048
#define PRPDRFL_SILENT 4096
#define PRPDRFL_USECLOSES 8192
#define PRPDRFL_NOALERT 16384
#define PRPDRFL_NOUSE 32768
class
prop_door_rotating:NSPointTrigger
{
public:
void prop_door_rotating(void);
/* overrides */
virtual void Save(float);
virtual void Restore(string,string);
virtual void Respawn(void);
virtual void SpawnKey(string,string);
nonvirtual void Interact(void);
nonvirtual void Turn(vector,void(void));
nonvirtual void Opened(void);
nonvirtual void Closed(void);
private:
vector m_vecDest1;
vector m_vecDest2;
float m_flDistance;
float m_flSpeed;
};
void
prop_door_rotating::prop_door_rotating(void)
{
m_vecDest1 = [0.0f, 0.0f, 0.0f];
m_vecDest2 = [0.0f, 0.0f, 0.0f];
m_flDistance = 90;
m_flSpeed = 100;
}
void
prop_door_rotating::Save(float handle)
{
super::Save(handle);
SaveVector(handle, "m_vecDest1", m_vecDest1);
SaveVector(handle, "m_vecDest2", m_vecDest2);
SaveFloat(handle, "m_flDistance", m_flDistance);
SaveFloat(handle, "m_flSpeed", m_flSpeed);
}
void
prop_door_rotating::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_vecDest1":
m_vecDest1 = ReadVector(strValue);
break;
case "m_vecDest2":
m_vecDest2 = ReadVector(strValue);
break;
case "m_flDistance":
m_flDistance = ReadFloat(strValue);
break;
case "m_flSpeed":
m_flSpeed = ReadFloat(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
prop_door_rotating::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "distance":
m_flDistance = stof(strValue);
break;
case "speed":
m_flSpeed = stof(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
prop_door_rotating::Respawn(void)
{
InitPointTrigger();
SetModel(GetSpawnModel());
SetSolid(SOLID_BSP);
SetMovetype(MOVETYPE_PUSH);
SetOrigin(GetSpawnOrigin());
PlayerUse = Interact;
m_vecDest1 = GetSpawnAngles();
m_vecDest2 = m_vecDest1 + [0, m_flDistance, 0];
}
void
prop_door_rotating::Turn(vector vecDest, void(void) vFunc)
{
vector vecAngleDifference;
float flTravelLength, flTravelTime;
if (!m_flSpeed) {
EntError("No speed defined for %s!", targetname);
prop_door_rotating::Respawn();
return;
}
vecAngleDifference = (vecDest - angles);
flTravelLength = vlen(vecAngleDifference);
flTravelTime = (flTravelLength / m_flSpeed);
SetAngularVelocity(vecAngleDifference * (1 / flTravelTime));
ScheduleThink(vFunc, flTravelTime);
}
void
prop_door_rotating::Closed(void)
{
ClearVelocity();
ReleaseThink();
SetAngles(m_vecDest1);
PlayerUse = Interact;
}
void
prop_door_rotating::Opened(void)
{
ClearVelocity();
ReleaseThink();
SetAngles(m_vecDest2);
PlayerUse = Interact;
}
void
prop_door_rotating::Interact(void)
{
static void TurnAway(void) {
Turn(m_vecDest2, Opened);
}
static void TurnBack(void) {
Turn(m_vecDest1, Closed);
}
m_iValue = 1 - m_iValue;
SetFrame(1);
SetSendFlags(BASEFL_CHANGED_FRAME);
if (m_iValue)
ScheduleThink(TurnAway, 0.25f);
else
ScheduleThink(TurnBack, 0.25f);
PlayerUse = __NULL__;
}