nuclide/src/platform/modserver.h

37 lines
1.3 KiB
C

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef WEBMENU
#define MODSERVER_REQ_LIST 100
#define MODSERVER_REQ_ITEM 101
#define ModServer_URI_Callback URI_Get_Callback
var int g_iModServerLoading;
var int g_iModServerReqCount;
int game_getpackageid(string pkgname);
void ModServer_Refresh(void);
void ModServer_ParseList(string data);
void ModServer_ParseItem(string data);
/* Called as an eventual result of the uri_get builtin. */
void ModServer_URI_Callback(float id, float code, string data, int resourcebytes);
#endif