nuclide/src
Marco Cawthorne e53a7a33e2
TraceAttack: Accumulate trace_surface_id's into g_multiDamage_HitBod
so we keep track of which body types we hit
2021-10-16 21:28:03 +02:00
..
botlib BotLib: Attempt to duck when we're between 512 and 1024 units 2021-05-16 23:08:41 +02:00
client Client: Add Weapons_EnableModel() and Weapons_DisableModel() so weapons can 2021-10-08 21:50:04 +02:00
gs-entbase Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
menu-fn CBaseEntity: Add reliable methods to query what certain attributes where 2021-09-16 17:34:56 +02:00
menu-vgui Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker. 2021-05-10 11:33:31 +02:00
plugins CBaseEntity: Add reliable methods to query what certain attributes where 2021-09-16 17:34:56 +02:00
server TraceAttack: Accumulate trace_surface_id's into g_multiDamage_HitBod 2021-10-16 21:28:03 +02:00
shared Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
vgui TraceAttack: check surfaceflags on world traces, m_iMaterial on anything 2021-10-15 09:37:51 +02:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00