38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/** This entity class represents point-entity triggers.
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It's primary function is to consistently set up triggers.
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In your sub-class you'll probably want to call `InitPointTrigger()`
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inside its `::Respawn()` reimplementation.
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*/
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class NSPointTrigger:NSEntity
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{
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public:
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void NSPointTrigger(void);
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/** Sets up a point entity trigger with no size. */
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nonvirtual void InitPointTrigger(void);
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virtual void DebugDraw(void);
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#ifdef SERVER
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private:
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string m_strDebugTexture;
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#endif
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};
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