nuclide/src/shared/NSPointTrigger.h

38 lines
1.2 KiB
C++

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/** This entity class represents point-entity triggers.
It's primary function is to consistently set up triggers.
In your sub-class you'll probably want to call `InitPointTrigger()`
inside its `::Respawn()` reimplementation.
*/
class NSPointTrigger:NSEntity
{
public:
void NSPointTrigger(void);
/** Sets up a point entity trigger with no size. */
nonvirtual void InitPointTrigger(void);
virtual void DebugDraw(void);
#ifdef SERVER
private:
string m_strDebugTexture;
#endif
};