nuclide/src/client/valve/hud.h

52 lines
1.4 KiB
C

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* pre-calculated sprite definitions */
float spr_health[4] = {
80 / 256, // pos x
24 / 128, // pos u
32 / 256, // size x
32 / 128 // size y
};
float spr_suit1[4] = {
0 / 256, // pos x
24 / 128, // pos u
40 / 256, // size x
40 / 128 // size y
};
float spr_suit2[4] = {
40 / 256, // pos x
24 / 128, // pos u
40 / 256, // size x
40 / 128 // size y
};
float spr_flash1[4] = {
160 / 256, // pos x
24 / 128, // pos u
32 / 256, // size x
32 / 128 // size y
};
float spr_flash2[4] = {
112 / 256, // pos x
24 / 128, // pos u
48 / 256, // size x
32 / 128 // size y
};