nuclide/src/server
Marco Cawthorne d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
2023-04-30 18:01:26 -07:00
..
NSGameRules.h NSGameRules: Add overridable methods ImpulseCommand(NSClient, float) and PlayerRequestRespawn(NSClientPlayer). 2023-01-11 17:12:20 -08:00
NSGameRules.qc Platform: minor cleanup, updated fonts/ 2023-03-12 16:00:31 -07:00
NSOutput.h Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
NSOutput.qc Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there. 2022-07-19 15:22:15 -07:00
NSTraceAttack.h NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
NSTraceAttack.qc NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field. 2023-04-22 01:05:27 -07:00
client.qc Cleanup for some CGameRules method types. Moved some Util_ functions into their own file. 2022-07-16 15:11:33 -07:00
defs.h Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
entityDef.qc Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
entry.qc Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
include.src Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
logging.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
logging.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
mapcycle.qc Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
maptweaks.qc Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
modelevent.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
nodes.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
nodes.qc NSTalkMonster: Don't greet non-friendly players. 2023-02-06 16:41:19 -08:00
plugins.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
plugins.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
route.h BotLib: Start making use of some of NSNavAI 2022-07-20 16:27:24 -07:00
skill.h My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
skill.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
spawn.h Spring cleaning part one. 2022-05-11 12:49:04 -07:00
spawn.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
vote.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
way.h NSMonster: Add method bool CanCrouch(). Monsters will then attempt to crouch. 2022-04-10 07:01:14 -07:00
weapons.h Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define. 2022-07-25 09:31:37 -07:00
weapons.qc Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon 2023-02-14 22:02:47 -08:00