nuclide/src/shared/math.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
float
Math_LerpAngle(float fStart, float fEnd, float fAmount)
{
float shortest_angle = ((((fEnd - fStart) % 360) + 540) % 360) - 180;
return shortest_angle * fAmount;
}
float
Math_Lerp(float fA, float fB, float fPercent)
{
return (fA * (1 - fPercent)) + (fB * fPercent);
}
float
Math_FixDelta(float fDelta)
{
if (fDelta >= 180) {
fDelta -= 360;
} else if (fDelta <= -180) {
fDelta += 360;
}
return fDelta;
}
vector
Math_Reflect(vector v1, vector v2)
{
return v1 - 2 * dotproduct(v1, v2) * v2;
}
vector
Math_RandomVector(float fFlyUp)
{
vector tmp;
tmp[0] = random() - 0.5f;
tmp[1] = random() - 0.5f;
if ( fFlyUp == TRUE ) {
tmp[2] = random();
} else {
tmp[2] = random() - 0.5f;
}
return tmp * 2.0f;
}