nuclide/src/xr/xr.h

33 lines
1.4 KiB
C

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/** Called internally by client/server modules for when a player joins. */
void XR_Init(entity);
/** Called internally by client/server modules for when a player leaves. */
void XR_Shutdown(entity);
/** Returns if XR features are available on the entity. */
bool XR_Available(entity);
/** Called on client/server modules after an input packet has been dispatched. */
void XR_InputFrame(entity);
#ifdef CLIENT
/** Sets up view properties from a client entity before a rendering call. */
void XR_UpdateView(entity);
#endif
var float autocvar_xr_roomScale = 1.0f;
var float autocvar_xr_viewHeight = -48.0f;
var bool autocvar_xr_testInputs = false;