.. |
NSBrushTrigger.h
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
NSBrushTrigger.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
NSEntity.h
|
NSEntity: Make sure .scale affects SetSize() calls and is updated with
|
2021-11-10 02:33:31 +01:00 |
NSEntity.qc
|
NSEntity: Check .scale before applying setsize() in case someone's funny
|
2021-11-10 03:00:09 +01:00 |
NSIO.h
|
Added support for the triggers/think states across Save/Restore functionality
|
2021-10-23 01:00:15 +02:00 |
NSIO.qc
|
Added support for the triggers/think states across Save/Restore functionality
|
2021-10-23 01:00:15 +02:00 |
NSMonster.h
|
Initial commit of the Save/Restore system, this is the first reference
|
2021-10-22 20:51:51 +02:00 |
NSMonster.qc
|
SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so
|
2021-11-13 01:38:20 +01:00 |
NSPointTrigger.h
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
NSPointTrigger.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
NSRenderableEntity.h
|
Initial commit of the Save/Restore system, this is the first reference
|
2021-10-22 20:51:51 +02:00 |
NSRenderableEntity.qc
|
Add base/shared/fx_corpse.qc, change set to seta in masters.lst
|
2021-12-13 11:47:55 -08:00 |
NSSurfacePropEntity.h
|
NSSurfacePropEntity: Save/Restore for its attributes, OnBreak output etc.
|
2021-11-13 07:55:33 +01:00 |
NSSurfacePropEntity.qc
|
Server: Fix that you're unable to pick up weapons when you've hit the ammo
|
2021-12-12 20:36:11 -08:00 |
NSTalkMonster.h
|
Initial commit of the Save/Restore system, this is the first reference
|
2021-10-22 20:51:51 +02:00 |
NSTalkMonster.qc
|
Initial commit of the Save/Restore system, this is the first reference
|
2021-10-22 20:51:51 +02:00 |
NSTrigger.h
|
NSTrigger: Make sure SpawnKey sets 'target' on the client progs too.
|
2021-10-23 12:40:35 +02:00 |
NSTrigger.qc
|
NSTrigger: Make sure SpawnKey sets 'target' on the client progs too.
|
2021-10-23 12:40:35 +02:00 |
NSVehicle.h
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
NSVehicle.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
baseentity.h
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
decals.qc
|
CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether
|
2021-09-16 21:16:37 +02:00 |
env_projectedtexture.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
func_friction.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
func_illusionary.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
func_ladder.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
func_monitor.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
func_tankmortar.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
func_wall.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
info_particle_system.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
light_dynamic.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
prop_vehicle_driveable.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
spraylogo.qc
|
Client: Remove redundant addentity() calls from predraws of entity classes that
|
2021-06-29 10:53:36 +02:00 |
trigger_camera.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
trigger_gravity.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |
worldspawn.qc
|
Massive revamp of the Nuclide system classes, more efficient networking
|
2021-10-20 01:19:10 +02:00 |