nuclide/base/test_maps.pk3dir/maps/test_sun.map

153 lines
8.8 KiB
Plaintext

// entity 0
{
"classname" "worldspawn"
"sun_pos" "44.5842 325.561 0"
"lf_pos" "315.416 145.561 0"
// brush 0
{
( 512 512 0 ) ( 512 -512 0 ) ( -512 512 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 512 512 0 ) ( -512 512 0 ) ( 512 512 -128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 512 512 0 ) ( 512 512 -128 ) ( 512 -512 0 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 -128 ) ( 512 -512 -128 ) ( -512 512 -128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -512 -512 -128 ) ( -512 -512 0 ) ( 512 -512 -128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 -128 ) ( -512 512 -128 ) ( -512 -512 0 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 1
{
( -512 640 256 ) ( -512 -640 256 ) ( -640 640 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( -512 640 128 ) ( -640 640 128 ) ( -512 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -512 640 128 ) ( -512 640 0 ) ( -512 -640 128 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -640 -640 0 ) ( -512 -640 0 ) ( -640 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( -640 -640 0 ) ( -640 -640 128 ) ( -512 -640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -640 -640 0 ) ( -640 640 0 ) ( -640 -640 128 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
}
// brush 2
{
( 640 640 256 ) ( 640 512 256 ) ( -512 640 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( 640 640 256 ) ( -512 640 256 ) ( 640 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( 640 640 256 ) ( 640 640 0 ) ( 640 512 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -512 512 0 ) ( 640 512 0 ) ( -512 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( -512 512 0 ) ( -512 512 256 ) ( 640 512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -512 512 0 ) ( -512 640 0 ) ( -512 512 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
}
// brush 3
{
( 640 512 256 ) ( 640 -640 256 ) ( 512 512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( 640 512 256 ) ( 512 512 256 ) ( 640 512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( 640 512 256 ) ( 640 512 0 ) ( 640 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( 512 -640 0 ) ( 640 -640 0 ) ( 512 512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( 512 -640 0 ) ( 512 -640 256 ) ( 640 -640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( 512 -640 0 ) ( 512 512 0 ) ( 512 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
}
// brush 4
{
( 512 -512 256 ) ( 512 -640 256 ) ( -512 -512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( 512 -512 256 ) ( -512 -512 256 ) ( 512 -512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( 512 -512 256 ) ( 512 -512 0 ) ( 512 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -512 -640 0 ) ( 512 -640 0 ) ( -512 -512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( -512 -640 0 ) ( -512 -640 256 ) ( 512 -640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -512 -640 0 ) ( -512 -512 0 ) ( -512 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
}
// brush 5
{
( 512 512 384 ) ( 512 -512 384 ) ( -512 512 384 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( 512 512 512 ) ( -512 512 512 ) ( 512 512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( 512 512 512 ) ( 512 512 256 ) ( 512 -512 512 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -512 -512 256 ) ( 512 -512 256 ) ( -512 512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0
( -512 -512 256 ) ( -512 -512 512 ) ( 512 -512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
( -512 -512 256 ) ( -512 512 256 ) ( -512 -512 512 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0
}
// brush 6
{
( -128 192 64 ) ( -128 64 64 ) ( -256 192 64 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -128 192 64 ) ( -256 192 64 ) ( -128 192 -64 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -192 256 124 ) ( -192 256 -4 ) ( -192 128 124 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -256 128 0 ) ( -128 128 0 ) ( -256 256 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -256 128 0 ) ( -256 128 128 ) ( -128 128 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -256 128 0 ) ( -256 256 0 ) ( -256 128 128 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 7
{
( 384 320 128 ) ( 384 192 128 ) ( 256 320 128 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 384 320 64 ) ( 256 320 64 ) ( 384 320 -64 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 320 384 124 ) ( 320 384 -4 ) ( 320 256 124 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 256 256 0 ) ( 384 256 0 ) ( 256 384 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 256 256 0 ) ( 256 256 128 ) ( 384 256 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 256 256 0 ) ( 256 384 0 ) ( 256 256 128 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 8
{
patchDef2
{
next/bunker8
( 9 3 0 0 0 )
(
( ( 192 -288 0 0 0 ) ( 192 -288 96 0 -2.5 ) ( 192 -288 192 0 -5 ) )
( ( 192 -320 0 1.25 0 ) ( 192 -320 96 1.25 -2.5 ) ( 192 -320 192 1.25 -5 ) )
( ( 224 -320 0 2.5 0 ) ( 224 -320 96 2.5 -2.5 ) ( 224 -320 192 2.5 -5 ) )
( ( 256 -320 0 3.75 0 ) ( 256 -320 96 3.75 -2.5 ) ( 256 -320 192 3.75 -5 ) )
( ( 256 -288 0 5 0 ) ( 256 -288 96 5 -2.5 ) ( 256 -288 192 5 -5 ) )
( ( 256 -256 0 6.25 0 ) ( 256 -256 96 6.25 -2.5 ) ( 256 -256 192 6.25 -5 ) )
( ( 224 -256 0 7.5 0 ) ( 224 -256 96 7.5 -2.5 ) ( 224 -256 192 7.5 -5 ) )
( ( 192 -256 0 8.75 0 ) ( 192 -256 96 8.75 -2.5 ) ( 192 -256 192 8.75 -5 ) )
( ( 192 -288 0 10 0 ) ( 192 -288 96 10 -2.5 ) ( 192 -288 192 10 -5 ) )
)
}
}
// brush 9
{
( 72 -432 64 ) ( 72 -504 64 ) ( -512 -432 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 72 -480 128 ) ( -512 -480 128 ) ( 72 -480 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 0 -432 128 ) ( 0 -432 0 ) ( 0 -504 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 0 ) ( 72 -512 0 ) ( -512 -440 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -512 -512 0 ) ( -512 -512 128 ) ( 72 -512 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 0 ) ( -512 -440 0 ) ( -512 -512 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 10
{
( 72 -432 192 ) ( 72 -504 192 ) ( -512 -432 192 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 72 -480 256 ) ( -512 -480 256 ) ( 72 -480 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 0 -432 256 ) ( 0 -432 128 ) ( 0 -504 256 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 128 ) ( 72 -512 128 ) ( -512 -440 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -512 -512 128 ) ( -512 -512 256 ) ( 72 -512 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 128 ) ( -512 -440 128 ) ( -512 -512 256 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 11
{
( 72 -272 192 ) ( 72 -344 192 ) ( -512 -272 192 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 72 -320 128 ) ( -512 -320 128 ) ( 72 -320 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 0 -272 128 ) ( 0 -272 0 ) ( 0 -344 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -352 0 ) ( 72 -352 0 ) ( -512 -280 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -512 -352 0 ) ( -512 -352 128 ) ( 72 -352 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -352 0 ) ( -512 -280 0 ) ( -512 -352 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
// brush 12
{
( 72 -432 128 ) ( 72 -504 128 ) ( -512 -432 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( 72 -480 192 ) ( -512 -480 192 ) ( 72 -480 64 ) measure/wall128 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( 0 -432 192 ) ( 0 -432 64 ) ( 0 -504 192 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 64 ) ( 72 -512 64 ) ( -512 -440 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0
( -512 -512 64 ) ( -512 -512 192 ) ( 72 -512 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
( -512 -512 64 ) ( -512 -440 64 ) ( -512 -512 192 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0
}
}
// entity 1
{
"classname" "info_player_deathmatch"
"origin" "0.000000 0.000000 40.000000"
}
// entity 2
{
"classname" "light_environment"
"origin" "120.000000 120.000000 0.000000"
"color" "0.996 0.941 0.835"
"ambientcolor" "0.678 0.816 0.949"
"intensity" "250"
"sunangle" "-44.616"
"pitch" "-145.86"
"filterradius" "1"
"sunspreadangle" "0"
"samples" "16"
}