nuclide/src/server
Marco Cawthorne bf0ffd39eb impulse 102 will now force a re-send of all networked fields.
this will be awful over the network. Just letting you know.
2020-03-03 22:50:57 +01:00
..
cstrike Updated Damage_Apply and TraceAttack functions to cache which weapon was 2019-09-17 02:29:00 +02:00
gearbox Nodes: Added initial code to parse Half-Life's nodes and dump them 2019-09-15 15:56:39 +02:00
hunger Added missing They Hunger files. 2019-12-22 23:28:39 +01:00
poke646 - Added early Poke646 entries. 2019-12-22 12:13:49 +01:00
rewolf Add internal support for damage types. still a few more useful ones to add 2019-09-29 01:54:29 +02:00
scihunt Send classname over the net instead of netname if there isn't one 2020-01-08 02:29:29 +01:00
tfc Add internal support for damage types. still a few more useful ones to add 2019-09-29 01:54:29 +02:00
valve impulse 102 will now force a re-send of all networked fields. 2020-03-03 22:50:57 +01:00
client.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
defs.h Add internal support for damage types. still a few more useful ones to add 2019-09-29 01:54:29 +02:00
entry.c Manual networking of all base-entities. This shouldn't be necessary, 2020-01-16 05:43:12 +01:00
flashlight.c Half-Life: Only use flashlight when ITEM_SUIT is present. 2019-09-01 10:08:17 +02:00
footsteps.c Tweaking footsteps sound sensitivity a little. 2019-09-01 08:00:01 +02:00
logging.c Added initial logging code... 2019-09-11 13:07:27 +02:00
nodes.c Updated Damage_Apply and TraceAttack functions to cache which weapon was 2019-09-17 02:29:00 +02:00
plugins.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
server.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00
spawn.c Team Fortress: Basic Team/Class spawning. 2019-09-11 13:08:12 +02:00
traceattack.c Add internal support for damage types. still a few more useful ones to add 2019-09-29 01:54:29 +02:00
vox.c Renamed /Source to /src 2019-09-01 04:35:37 +02:00