nuclide/src/shared/NSTalkMonster.qc

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/*
* Copyright (c) 2016-2024 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
NSTalkMonster::NSTalkMonster(void)
{
#ifdef SERVER
m_eFollowing = world;
m_flPitch = 1.0f;
m_flNextSentence = 0.0f;
m_iFlags = 0i;
m_eFollowingChain = __NULL__;
m_vecLastUserPos = g_vec_null;
m_flChangePath = 0.0f;
m_flTraceTime = 0.0f;
m_flFollowSpeedChanged = 0.0f;
m_flFollowSpeed = 0.0f;
m_talkAnswer = __NULL__;
m_talkAsk = __NULL__;
m_talkAllyShot = __NULL__;
m_talkGreet = __NULL__;
m_talkIdle = __NULL__;
m_talkPanic = __NULL__;
m_talkHearing = __NULL__;
m_talkSmelling = __NULL__;
m_talkStare = __NULL__;
m_talkSurvived = __NULL__;
m_talkWounded = __NULL__;
m_talkAlert = __NULL__;
m_talkPlayerAsk = __NULL__;
m_talkPlayerGreet = __NULL__;
m_talkPlayerIdle = __NULL__;
m_talkPlayerWounded1 = __NULL__;
m_talkPlayerWounded2 = __NULL__;
m_talkPlayerWounded3 = __NULL__;
m_talkUnfollow = __NULL__;
m_talkFollow = __NULL__;
m_talkStopFollow = __NULL__;
m_talkDenyFollow = __NULL__;
m_bFollowOnUse = false;
m_flFollowDistance = 128.0f;
m_flMaxFollowDistance = 2048.0f;
m_bFollowGrouping = false;
#else
m_flSentenceTime = 0.0f;
m_pSentenceQue = __NULL__;
m_iSentenceCount = 0i;
m_iSentencePos = 0i;
m_sndVoiceOffs = 0.0f;
m_bWasPaused = false;
#endif
}
void
NSTalkMonster::HandleAnimEvent(float flTimeStamp, int iCode, string strData)
{
switch(iCode) {
case 1005: /* plays a dialogue sentence. monsters only right now */
#ifdef SERVER
Sentence(strData);
#endif
break;
case 1009: /* play names sequence with 25% chance */
#ifdef SERVER
if (random() < 0.25) {
Sentence(strData);
}
#endif
break;
default:
super::HandleAnimEvent(flTimeStamp, iCode, strData);
}
}
#ifdef SERVER
void
NSTalkMonster::_Alerted(void)
{
super::_Alerted();
if (m_talkAlert)
Sentence(m_talkAlert);
}
void
NSTalkMonster::Save(float handle)
{
super::Save(handle);
SaveFloat(handle, "m_flPitch", m_flPitch);
SaveFloat(handle, "m_flNextSentence", m_flNextSentence);
SaveInt(handle, "m_iFlags", m_iFlags);
SaveEntity(handle, "m_eFollowing", m_eFollowing);
SaveEntity(handle, "m_eFollowingChain", m_eFollowingChain);
SaveVector(handle, "m_vecLastUserPos", m_vecLastUserPos);
SaveFloat(handle, "m_flChangePath", m_flChangePath);
SaveFloat(handle, "m_flTraceTime", m_flTraceTime);
SaveFloat(handle, "m_flFollowSpeedChanged", m_flFollowSpeedChanged);
SaveFloat(handle, "m_flFollowSpeed", m_flFollowSpeed);
SaveBool(handle, "m_bFollowOnUse", m_bFollowOnUse);
SaveFloat(handle, "m_flFollowDistance", m_flFollowDistance);
SaveFloat(handle, "m_flMaxFollowDistance", m_flMaxFollowDistance);
SaveString(handle, "m_talkAnswer", m_talkAnswer);
SaveString(handle, "m_talkAsk", m_talkAsk);
SaveString(handle, "m_talkAllyShot", m_talkAllyShot);
SaveString(handle, "m_talkGreet", m_talkGreet);
SaveString(handle, "m_talkIdle", m_talkIdle);
SaveString(handle, "m_talkPanic", m_talkPanic);
SaveString(handle, "m_talkHearing", m_talkHearing);
SaveString(handle, "m_talkSmelling", m_talkSmelling);
SaveString(handle, "m_talkStare", m_talkStare);
SaveString(handle, "m_talkSurvived", m_talkSurvived);
SaveString(handle, "m_talkWounded", m_talkWounded);
SaveString(handle, "m_talkAlert", m_talkAlert);
SaveString(handle, "m_talkPlayerAsk", m_talkPlayerAsk);
SaveString(handle, "m_talkPlayerGreet", m_talkPlayerGreet);
SaveString(handle, "m_talkPlayerIdle", m_talkPlayerIdle);
SaveString(handle, "m_talkPlayerWounded1", m_talkPlayerWounded1);
SaveString(handle, "m_talkPlayerWounded2", m_talkPlayerWounded2);
SaveString(handle, "m_talkPlayerWounded3", m_talkPlayerWounded3);
SaveString(handle, "m_talkUnfollow", m_talkUnfollow);
SaveString(handle, "m_talkFollow", m_talkFollow);
SaveString(handle, "m_talkStopFollow", m_talkStopFollow);
SaveString(handle, "m_talkDenyFollow", m_talkDenyFollow);
}
void
NSTalkMonster::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_flPitch":
m_flPitch = ReadFloat(strValue);
break;
case "m_flNextSentence":
m_flNextSentence = ReadFloat(strValue);
break;
case "m_iFlags":
m_iFlags = ReadInt(strValue);
break;
case "m_eFollowing":
m_eFollowing = ReadEntity(strValue);
break;
case "m_eFollowingChain":
m_eFollowingChain = ReadEntity(strValue);
break;
case "m_vecLastUserPos":
m_vecLastUserPos = ReadVector(strValue);
break;
case "m_flChangePath":
m_flChangePath = ReadFloat(strValue);
break;
case "m_flTraceTime":
m_flTraceTime = ReadFloat(strValue);
break;
case "m_flFollowSpeedChanged":
m_flFollowSpeedChanged = ReadFloat(strValue);
break;
case "m_flFollowSpeed":
m_flFollowSpeed = ReadFloat(strValue);
break;
case "m_bFollowOnUse":
m_bFollowOnUse = ReadBool(strValue);
break;
case "m_flFollowDistance":
m_flFollowDistance = ReadFloat(strValue);
break;
case "m_flMaxFollowDistance":
m_flMaxFollowDistance = ReadFloat(strValue);
break;
case "m_talkAnswer":
m_talkAnswer = ReadString(strValue);
break;
case "m_talkAsk":
m_talkAsk = ReadString(strValue);
break;
case "m_talkAllyShot":
m_talkAllyShot = ReadString(strValue);
break;
case "m_talkGreet":
m_talkGreet = ReadString(strValue);
break;
case "m_talkIdle":
m_talkIdle = ReadString(strValue);
break;
case "m_talkPanic":
m_talkPanic = ReadString(strValue);
break;
case "m_talkHearing":
m_talkHearing = ReadString(strValue);
break;
case "m_talkSmelling":
m_talkSmelling = ReadString(strValue);
break;
case "m_talkStare":
m_talkStare = ReadString(strValue);
break;
case "m_talkSurvived":
m_talkSurvived = ReadString(strValue);
break;
case "m_talkWounded":
m_talkWounded = ReadString(strValue);
break;
case "m_talkAlert":
m_talkAlert = ReadString(strValue);
break;
case "m_talkPlayerAsk":
m_talkPlayerAsk = ReadString(strValue);
break;
case "m_talkPlayerGreet":
m_talkPlayerGreet = ReadString(strValue);
break;
case "m_talkPlayerIdle":
m_talkPlayerIdle = ReadString(strValue);
break;
case "m_talkPlayerWounded1":
m_talkPlayerWounded1 = ReadString(strValue);
break;
case "m_talkPlayerWounded2":
m_talkPlayerWounded2 = ReadString(strValue);
break;
case "m_talkPlayerWounded3":
m_talkPlayerWounded3 = ReadString(strValue);
break;
case "m_talkUnfollow":
m_talkUnfollow = ReadString(strValue);
break;
case "m_talkFollow":
m_talkFollow = ReadString(strValue);
break;
case "m_talkStopFollow":
m_talkStopFollow = ReadString(strValue);
break;
case "m_talkDenyFollow":
m_talkDenyFollow = ReadString(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
NSTalkMonster::WarnAllies(void)
{
for (entity b = world; (b = find(b, ::classname, classname));) {
if (vlen(b.origin - origin) < PLAYER_DETECT_RADIUS) {
NSTalkMonster w = (NSTalkMonster)b;
w.m_iFlags |= MONSTER_METPLAYER;
w.m_eFollowing = world;
w.m_eFollowingChain = world;
}
}
}
void
NSTalkMonster::StartleAllies(void)
{
for (entity b = world; (b = find(b, ::classname, classname));) {
if (vlen(b.origin - origin) < PLAYER_DETECT_RADIUS) {
NSTalkMonster w = (NSTalkMonster)b;
w.m_iFlags |= MONSTER_FEAR;
w.m_eFollowing = world;
w.m_eFollowingChain = world;
}
}
}
void
NSTalkMonster::Sentence(string sentence)
{
if (GetState() == MONSTER_DEAD)
return;
string seq = Sentences_GetSamples(sentence);
if (seq == "")
return;
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SENTENCE);
WriteEntity(MSG_MULTICAST, this);
WriteInt(MSG_MULTICAST, Sentences_GetID(seq));
msg_entity = this;
multicast(origin, MULTICAST_PVS);
SndEntLog("Attempting to say %S", seq);
}
void
NSTalkMonster::Speak(string sentence)
{
if (GetState() == MONSTER_DEAD)
return;
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_SPEAK);
WriteEntity(MSG_MULTICAST, this);
WriteString(MSG_MULTICAST, sentence);
WriteFloat(MSG_MULTICAST, m_flPitch);
msg_entity = this;
multicast(origin, MULTICAST_PVS);
}
void
NSTalkMonster::TalkPlayerGreet(void)
{
if (HasSpawnFlags(MSF_GAG))
return;
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
if (m_flNextSentence > time)
return;
if (m_iFlags & MONSTER_METPLAYER)
return;
for (entity p = world; (p = find(p, ::classname, "player"));) {
/* Find players in a specific radius */
if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
/* If we can't physically see him, don't do anything */
if (VisibleVec(p.origin + p.view_ofs) == false)
continue;
Sentence(m_talkPlayerGreet);
m_flNextSentence = time + 10.0;
m_iFlags |= MONSTER_METPLAYER;
m_eLookAt = p;
break;
}
}
}
void
NSTalkMonster::TalkPlayerIdle(void)
{
if (HasSpawnFlags(MSF_GAG))
return;
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
if (m_flNextSentence > time)
return;
for (entity p = world; (p = find(p, ::classname, "player"));) {
if (IsFriend(p.m_iAlliance) == false) {
continue;
}
/* Find players in a specific radius */
if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
/* If we can't physically see him, don't do anything */
traceline(origin, p.origin, FALSE, this);
if (trace_ent != p) {
continue;
}
Sentence(m_talkPlayerIdle);
m_flNextSentence = time + 10.0;
break;
}
}
}
void
NSTalkMonster::TalkPlayerAsk(void)
{
if (HasSpawnFlags(MSF_GAG))
return;
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
if (m_flNextSentence > time)
return;
for (entity p = world; (p = find(p, ::classname, "player"));) {
/* Find players in a specific radius */
if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
/* If we can't physically see him, don't do anything */
traceline(origin, p.origin, FALSE, this);
if (trace_ent != p) {
continue;
}
Sentence(m_talkPlayerAsk);
m_flNextSentence = time + 10.0;
break;
}
}
}
void
NSTalkMonster::TalkPlayerWounded1(void)
{
if (HasSpawnFlags(MSF_GAG))
return;
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
if (m_flNextSentence > time)
return;
if (base_health < health)
return;
for (entity p = world; (p = find(p, ::classname, "player"));) {
/* Find players in a specific radius */
if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
/* If we can't physically see him, don't do anything */
traceline(origin, p.origin, FALSE, this);
if (trace_ent != p) {
continue;
}
Sentence(m_talkPlayerWounded3);
m_flNextSentence = time + 10.0;
break;
}
}
}
void
NSTalkMonster::TalkPlayerWounded2(void)
{
if (HasSpawnFlags(MSF_GAG))
return;
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
if (m_flNextSentence > time)
return;
if ((base_health / 2) < health)
return;
for (entity p = world; (p = find(p, ::classname, "player"));) {
/* Find players in a specific radius */
if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
/* If we can't physically see him, don't do anything */
traceline(origin, p.origin, FALSE, this);
if (trace_ent != p) {
continue;
}
Sentence(m_talkPlayerWounded3);
m_flNextSentence = time + 10.0;
break;
}
}
}
void
NSTalkMonster::TalkPlayerWounded3(void)
{
if (HasSpawnFlags(MSF_GAG))
return;
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
if (m_flNextSentence > time)
return;
for (entity p = world; (p = find(p, ::classname, "player"));) {
/* Find players in a specific radius */
if (vlen(p.origin - origin) < PLAYER_DETECT_RADIUS) {
/* If we can't physically see him, don't do anything */
traceline(origin, p.origin, FALSE, this);
if (trace_ent != p) {
continue;
}
Sentence(m_talkPlayerWounded3);
m_flNextSentence = time + 10.0;
break;
}
}
}
void
NSTalkMonster::TalkPanic(void)
{
if (HasSpawnFlags(MSF_GAG))
return;
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
Sentence(m_talkPanic);
m_flNextSentence = time + 2.5;
}
void
NSTalkMonster::TalkUnfollow(void)
{
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
Sentence(m_talkUnfollow);
m_flNextSentence = time + 10.0;
}
void
NSTalkMonster::TalkFollow(void)
{
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
Sentence(m_talkFollow);
m_flNextSentence = time + 10.0;
}
void
NSTalkMonster::TalkStopFollow(void)
{
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
Sentence(m_talkStopFollow);
m_flNextSentence = time + 10.0;
}
void
NSTalkMonster::TalkDenyFollow(void)
{
if (m_iSequenceState != SEQUENCESTATE_NONE)
return;
Sentence(m_talkDenyFollow);
m_flNextSentence = time + 10.0;
}
void
NSTalkMonster::Touch(entity eToucher)
{
if (eToucher == world)
return;
if (eToucher == m_eFollowing) {
makevectors(eToucher.angles);
velocity = v_forward * 250.0f;
return;
}
/* ugly hack */
if (eToucher.classname == "func_door_rotating") {
owner = eToucher;
}
super::Touch(eToucher);
}
void
NSTalkMonster::FollowPlayer(void)
{
float flPlayerDist;
input_angles = vectoangles(m_eFollowingChain.origin - origin);
input_angles[0] = 0;
input_angles[1] = Math_FixDelta(input_angles[1]);
input_angles[2] = 0;
_LerpTurnToYaw(input_angles);
/* for best results, we want to ignore the Z plane
this avoids the problem of a follower spinning
around when above/below you on a platform */
vector vecParent = m_eFollowingChain.origin;
vecParent[2] = origin[2];
flPlayerDist = vlen(vecParent - origin);
/* Give up after 1024 units */
if (flPlayerDist > m_flMaxFollowDistance) {
m_eFollowing = world;
NSMonsterLog("Maximum follow distance reached. Will stop following.");
} else if (flPlayerDist >= m_flFollowDistance) {
/* we only allow speed changes every second, avoid jitter */
if (m_flFollowSpeedChanged < time) {
float flNextSpeed = GetChaseSpeed();
/* if we're close enough, we ought to walk */
if (flPlayerDist < (m_flFollowDistance * 1.5f))
flNextSpeed = GetWalkSpeed();
/* only update the timer when speed changed */
if (flNextSpeed != m_flFollowSpeed) {
m_flFollowSpeed = flNextSpeed;
m_flFollowSpeedChanged = time + 1.0f;
}
}
if (DistanceFromYaw(vecParent) > 0.9f)
input_movevalues[0] = m_flFollowSpeed;
/* when we're in a chain... can we see the user any more? */
if (m_eFollowingChain != m_eFollowing) {
traceline(GetOrigin(), m_eFollowing.origin, MOVE_NORMAL, this);
/* the answer is no. */
if (trace_fraction < 1.0 || trace_ent != m_eFollowing) {
/* go straight to our user */
NSEntity zamn = (NSEntity)m_eFollowing;
vector endPos = zamn.GetNearbySpot();
if (endPos != g_vec_null) {
RouteToPosition(endPos);
m_flSequenceSpeed = GetChaseSpeed();
}
return;
}
}
traceline(origin, m_eFollowingChain.origin, MOVE_NORMAL, this);
/* Tracing failed, there's world geometry in the way */
if (trace_fraction < 1.0f && trace_ent != m_eFollowingChain) {
/* are they still generally accessible? */
traceline(m_vecLastUserPos, vecParent, MOVE_NORMAL, this);
if (trace_fraction < 1.0f && trace_ent != m_eFollowing) {
RouteToPosition(m_eFollowing.origin); /* go directly to the source */
m_flSequenceSpeed = GetChaseSpeed();
return;
} else {
input_angles = vectoangles(m_vecLastUserPos - origin);
input_angles[0] = 0;
input_angles[1] = Math_FixDelta(input_angles[1]);
input_angles[2] = 0;
_LerpTurnToYaw(input_angles);
}
} else {
m_vecLastUserPos = vecParent;
}
if (m_bFollowGrouping == false)
return;
/* Trace again to see if another hostage is in our path and if so
* follow them instead, this makes pathing easier */
traceline(origin, /*mins, maxs,*/ m_vecLastUserPos, FALSE, this);
if (trace_ent.classname == classname) {
NSTalkMonster que = (NSTalkMonster)trace_ent;
if (que.m_eFollowingChain == m_eFollowing) {
if (trace_ent != this) {
m_eFollowingChain = trace_ent;
}
}
}
}
}
void
NSTalkMonster::PanicFrame(void)
{
float bestYaw = 0.0f;
float best_fraction = 0.0f;
float secondBest = 0.0f;
m_iFlags |= MONSTER_METPLAYER;
input_movevalues = [240, 0, 0];
if (m_flTraceTime < time) {
for (float yaw = -180.0f; yaw < 180.0f; yaw += 1.0f) {
makevectors([0, yaw, 0]);
tracebox(origin, mins, maxs, origin + (v_forward * 1024), FALSE, this);
if (trace_startsolid) {
bestYaw = random(0, 360);
break;
}
if (trace_fraction > best_fraction) {
best_fraction = trace_fraction;
bestYaw = yaw;
}
}
angles[1] = Math_FixDelta(bestYaw + random(-25, 25));
input_angles[1] = angles[1];
v_angle[1] = angles[1];
m_flTraceTime = time + 0.5f + random();
}
if (m_flNextSentence > time)
return;
TalkPanic();
}
void
NSTalkMonster::FollowChain(void)
{
/* Deal with a hostage being rescued when it's following someone else */
if (m_eFollowingChain.classname == classname) {
if (m_eFollowingChain.solid == SOLID_NOT) {
m_eFollowingChain = m_eFollowing;
}
}
/* Deal with the hostage losing its rescuer (death) */
if (m_eFollowing.health <= 0) {
m_eFollowing = world;
}
}
void
NSTalkMonster::RunAI(void)
{
SeeThink();
AttackThink();
TalkPlayerGreet();
FollowChain();
if (m_eFollowing != world && m_iNodes <= 0) {
m_eLookAt = m_eFollowing;
FollowPlayer();
} else if (m_iFlags & MONSTER_FEAR) {
PanicFrame();
} else {
if (random() < 0.5) {
TalkPlayerAsk();
} else {
TalkPlayerIdle();
}
}
}
void
NSTalkMonster::Respawn(void)
{
super::Respawn();
RouteClear();
m_eFollowing = world;
m_eFollowingChain = world;
PlayerUse = OnPlayerUse;
if (m_bFollowOnUse) {
m_iFlags |= MONSTER_CANFOLLOW;
}
}
void
NSTalkMonster::OnPlayerUse(void)
{
if (m_iFlags & MONSTER_FEAR)
return;
/* can't press use any non-allies */
if (!(m_iFlags & MONSTER_CANFOLLOW)) {
TalkDenyFollow();
return;
}
if ((m_eFollowing == world)) {
if (!(m_iFlags & MONSTER_USED)) {
m_iFlags |= MONSTER_USED;
}
TalkFollow();
m_eFollowing = eActivator;
m_eFollowingChain = m_eFollowing;
m_vecLastUserPos = m_eFollowing.origin;
} else {
TalkUnfollow();
m_eFollowing = world;
RouteClear();
}
}
void
NSTalkMonster::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "UnUseSentence":
m_talkUnfollow = strcat("!", ReadString(strValue));
break;
case "UseSentence":
m_talkFollow = strcat("!", ReadString(strValue));
break;
/* entityDef */
case "talk_answer":
m_talkAnswer = ReadString(strValue);
break;
case "talk_ask":
m_talkAsk = ReadString(strValue);
break;
case "talk_ally_shot":
m_talkAllyShot = ReadString(strValue);
break;
case "talk_greet":
m_talkGreet = ReadString(strValue);
break;
case "talk_idle":
m_talkIdle = ReadString(strValue);
break;
case "talk_panic":
m_talkPanic = ReadString(strValue);
break;
case "talk_hearing":
m_talkHearing = ReadString(strValue);
break;
case "talk_smelling":
m_talkSmelling = ReadString(strValue);
break;
case "talk_stare":
m_talkStare = ReadString(strValue);
break;
case "talk_survived":
m_talkSurvived = ReadString(strValue);
break;
case "talk_wounded":
m_talkWounded = ReadString(strValue);
break;
case "talk_alert":
m_talkAlert = ReadString(strValue);
break;
case "talk_player_ask":
m_talkPlayerAsk = ReadString(strValue);
break;
case "talk_player_greet":
m_talkPlayerGreet = ReadString(strValue);
break;
case "talk_player_idle":
m_talkPlayerIdle = ReadString(strValue);
break;
case "talk_player_wounded1":
m_talkPlayerWounded1 = ReadString(strValue);
break;
case "talk_player_wounded2":
m_talkPlayerWounded2 = ReadString(strValue);
break;
case "talk_player_wounded3":
m_talkPlayerWounded3 = ReadString(strValue);
break;
case "talk_unfollow":
m_talkUnfollow = ReadString(strValue);
break;
case "talk_follow":
m_talkFollow = ReadString(strValue);
break;
case "talk_stop_follow":
m_talkStopFollow = ReadString(strValue);
break;
case "talk_deny_follow":
m_talkDenyFollow = ReadString(strValue);
break;
case "follow_on_use":
m_bFollowOnUse = ReadBool(strValue);
break;
case "follow_dist":
m_flFollowDistance = ReadFloat(strValue);
break;
case "follow_maxdist":
m_flMaxFollowDistance = ReadFloat(strValue);
break;
default:
super::SpawnKey(strKey, strValue);
break;
}
}
float
NSTalkMonster::SendEntity(entity ePEnt, float flChanged)
{
if (!modelindex)
return (0);
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
return (0);
WriteByte(MSG_ENTITY, ENT_TALKMONSTER);
/* broadcast how much data is expected to be read */
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_COORD(origin[0], MONFL_CHANGED_ORIGIN_X)
SENDENTITY_COORD(origin[1], MONFL_CHANGED_ORIGIN_Y)
SENDENTITY_COORD(origin[2], MONFL_CHANGED_ORIGIN_Z)
SENDENTITY_ANGLE(angles[0], MONFL_CHANGED_ANGLES_X)
SENDENTITY_ANGLE(angles[1], MONFL_CHANGED_ANGLES_Y)
SENDENTITY_ANGLE(angles[2], MONFL_CHANGED_ANGLES_Z)
SENDENTITY_FLOAT(v_angle[0], MONFL_CHANGED_ANGLES_X)
SENDENTITY_SHORT(modelindex, MONFL_CHANGED_MODELINDEX)
SENDENTITY_BYTE(view_ofs[2], MONFL_CHANGED_MODELINDEX)
SENDENTITY_BYTE(solid, MONFL_CHANGED_SOLID)
SENDENTITY_BYTE(movetype, MONFL_CHANGED_FLAGS)
SENDENTITY_INT(flags, MONFL_CHANGED_FLAGS)
SENDENTITY_COORD(mins[0], MONFL_CHANGED_SIZE)
SENDENTITY_COORD(mins[1], MONFL_CHANGED_SIZE)
SENDENTITY_COORD(mins[2], MONFL_CHANGED_SIZE)
SENDENTITY_COORD(maxs[0], MONFL_CHANGED_SIZE)
SENDENTITY_COORD(maxs[1], MONFL_CHANGED_SIZE)
SENDENTITY_COORD(maxs[2], MONFL_CHANGED_SIZE)
SENDENTITY_BYTE(frame, MONFL_CHANGED_FRAME)
SENDENTITY_FLOAT(skin, MONFL_CHANGED_SKINHEALTH)
SENDENTITY_FLOAT(health, MONFL_CHANGED_SKINHEALTH)
SENDENTITY_FLOAT(effects, MONFL_CHANGED_EFFECTS)
SENDENTITY_SHORT(m_iBody, MONFL_CHANGED_BODY)
SENDENTITY_FLOAT(scale, MONFL_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[0], MONFL_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[1], MONFL_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[2], MONFL_CHANGED_SCALE)
SENDENTITY_COORD(velocity[0], MONFL_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[1], MONFL_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[2], MONFL_CHANGED_VELOCITY)
SENDENTITY_BYTE(m_iRenderMode, MONFL_CHANGED_RENDERMODE)
SENDENTITY_BYTE(m_iRenderFX, MONFL_CHANGED_RENDERMODE)
SENDENTITY_COLOR(m_vecRenderColor[0], MONFL_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_vecRenderColor[1], MONFL_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_vecRenderColor[2], MONFL_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_flRenderAmt, MONFL_CHANGED_RENDERAMT)
SENDENTITY_FLOAT(bonecontrol1, MONFL_CHANGED_HEADYAW)
SENDENTITY_FLOAT(subblendfrac, MONFL_CHANGED_HEADYAW)
SENDENTITY_FLOAT(frame1time, MONFL_CHANGED_HEADYAW)
return (1);
}
#else
/*
============
NSTalkMonster::SentenceSample
whatever comes out of the 'mouth',
============
*/
void
NSTalkMonster::SentenceSample(string sample)
{
sound(this, CHAN_VOICE, sample, 1.0, ATTN_NORM, 100, SOUNDFLAG_FOLLOW);
}
/*
============
NSTalkMonster::ProcessWordQue
Handles the sentences word que
============
*/
void
NSTalkMonster::ProcessWordQue(void)
{
if (time < 1 || !m_iSentenceCount) {
return;
}
if (m_flSentenceTime > time) {
return;
}
SentenceSample(m_pSentenceQue[m_iSentencePos].m_strSnd);
NSMonsterLog("Speaking sentence sample %S", m_pSentenceQue[m_iSentencePos].m_strSnd);
m_iSentencePos++;
if (m_iSentencePos == m_iSentenceCount) {
memfree(m_pSentenceQue);
m_iSentenceCount = 0;
m_iSentencePos = 0;
m_pSentenceQue = 0;
} else {
m_flSentenceTime = time + m_pSentenceQue[m_iSentencePos - 1].m_flLength;
}
}
/*
============
NSTalkMonster::Sentence
we'll pass it a sentences.txt word (e.g. !BA_TEST) and start queing it
============
*/
void
NSTalkMonster::Sentence(string msg)
{
/* not defined */
if (msg == "") {
return;
}
if (m_iSentenceCount) {
memfree(m_pSentenceQue);
m_iSentenceCount = 0;
m_pSentenceQue = 0;
m_iSentencePos = 0;
}
m_iSentenceCount = tokenize(Sentences_GetSamples(msg));
m_pSentenceQue = memalloc(sizeof(sound_t) * m_iSentenceCount);
/* first we have to get the info out of the token */
for (int i = 0; i < m_iSentenceCount; i++) {
m_pSentenceQue[i].m_strSnd = sprintf("%s.wav", argv(i));
}
/* process more info, we'll need to override argv() here */
for (int i = 0; i < m_iSentenceCount; i++) {
m_pSentenceQue[i].m_strSnd = Sentences_ProcessSample(m_pSentenceQue[i].m_strSnd);
m_pSentenceQue[i].m_flLength = soundlength(m_pSentenceQue[i].m_strSnd);
m_pSentenceQue[i].m_flPitch = 100;
}
m_flSentenceTime = time;
SndEntLog("Saying %S", msg);
}
float
NSTalkMonster::predraw(void)
{
//float render;
//render = super::predraw();
/* TODO: this is from NSRenderableEntity, shoul make these nonvirtual methods */
{
RenderFXPass();
RenderDebugSkeleton();
if (serverkeyfloat(SERVERKEY_PAUSESTATE) != 1)
frame1time += frametime;
processmodelevents(modelindex, frame, m_flBaseTime,
frame1time, HandleAnimEvent);
} /* TODO end */
/* mouth flapping action */
bonecontrol5 = getchannellevel(this, CHAN_VOICE) * 20;
m_flBaseTime = frame1time;
ProcessWordQue();
/* pause/unpause CHAN_VOICE */
if (serverkeyfloat(SERVERKEY_PAUSESTATE) != 1) {
/* resume; negative soundofs makes soundupdate act absolute */
if (m_bWasPaused == true)
soundupdate(this, CHAN_VOICE, "", 1.0, ATTN_NORM, 0, 0, -m_sndVoiceOffs);
m_bWasPaused = false;
} else {
/* called once when pausing */
if (m_bWasPaused == false)
m_sndVoiceOffs = getsoundtime(this, CHAN_VOICE); /* length into the sample */
/* make silent and keep updating so the sample doesn't stop */
soundupdate(this, CHAN_VOICE, "", 0.0, ATTN_NORM, 0, 0, -m_sndVoiceOffs);
m_bWasPaused = true;
}
bonecontrol2 = autocvar(bonecontrol2, 0);
bonecontrol3 = autocvar(bonecontrol3, 0);
bonecontrol4 = autocvar(bonecontrol4, 0);
//print(sprintf("yaw: %f %f\n", subblendfrac, v_angle[0]));
subblend2frac = autocvar(subblend2frac, 0);
basesubblendfrac = autocvar(basesubblendfrac, 0);
basesubblend2frac = autocvar(basesubblend2frac, 0);
RenderAxialScale();
addentity(this);
_RenderDebugViewCone();
RenderGLQuakeShadow();
return (PREDRAW_NEXT);
}
/*
============
NSTalkMonster::ReceiveEntity
============
*/
void
NSTalkMonster::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_COORD(origin[0], MONFL_CHANGED_ORIGIN_X)
READENTITY_COORD(origin[1], MONFL_CHANGED_ORIGIN_Y)
READENTITY_COORD(origin[2], MONFL_CHANGED_ORIGIN_Z)
READENTITY_ANGLE(angles[0], MONFL_CHANGED_ANGLES_X)
READENTITY_ANGLE(angles[1], MONFL_CHANGED_ANGLES_Y)
READENTITY_ANGLE(angles[2], MONFL_CHANGED_ANGLES_Z)
READENTITY_FLOAT(v_angle[0], MONFL_CHANGED_ANGLES_X)
READENTITY_SHORT(modelindex, MONFL_CHANGED_MODELINDEX)
READENTITY_BYTE(view_ofs[2], MONFL_CHANGED_MODELINDEX)
READENTITY_BYTE(solid, MONFL_CHANGED_SOLID)
READENTITY_BYTE(movetype, MONFL_CHANGED_FLAGS)
READENTITY_INT(flags, MONFL_CHANGED_FLAGS)
READENTITY_COORD(mins[0], MONFL_CHANGED_SIZE)
READENTITY_COORD(mins[1], MONFL_CHANGED_SIZE)
READENTITY_COORD(mins[2], MONFL_CHANGED_SIZE)
READENTITY_COORD(maxs[0], MONFL_CHANGED_SIZE)
READENTITY_COORD(maxs[1], MONFL_CHANGED_SIZE)
READENTITY_COORD(maxs[2], MONFL_CHANGED_SIZE)
READENTITY_BYTE(frame, MONFL_CHANGED_FRAME)
READENTITY_FLOAT(skin, MONFL_CHANGED_SKINHEALTH)
READENTITY_FLOAT(health, MONFL_CHANGED_SKINHEALTH)
READENTITY_FLOAT(effects, MONFL_CHANGED_EFFECTS)
READENTITY_SHORT(m_iBody, MONFL_CHANGED_BODY)
READENTITY_FLOAT(scale, MONFL_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[0], MONFL_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[1], MONFL_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[2], MONFL_CHANGED_SCALE)
READENTITY_COORD(velocity[0], MONFL_CHANGED_VELOCITY)
READENTITY_COORD(velocity[1], MONFL_CHANGED_VELOCITY)
READENTITY_COORD(velocity[2], MONFL_CHANGED_VELOCITY)
READENTITY_BYTE(m_iRenderMode, MONFL_CHANGED_RENDERMODE)
READENTITY_BYTE(m_iRenderFX, MONFL_CHANGED_RENDERMODE)
READENTITY_COLOR(m_vecRenderColor[0], MONFL_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_vecRenderColor[1], MONFL_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_vecRenderColor[2], MONFL_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_flRenderAmt, MONFL_CHANGED_RENDERAMT)
READENTITY_FLOAT(bonecontrol1, MONFL_CHANGED_HEADYAW)
READENTITY_FLOAT(subblendfrac, MONFL_CHANGED_HEADYAW)
READENTITY_FLOAT(frame1time, MONFL_CHANGED_HEADYAW)
if (scale == 0.0)
scale = 1.0f;
if (flChanged & MONFL_CHANGED_FRAME)
frame1time = 0.0f;
if (flChanged & MONFL_CHANGED_SIZE)
setsize(this, mins * scale, maxs * scale);
if (flChanged & MONFL_CHANGED_BODY)
_UpdateGeomset();
if (flChanged & MONFL_CHANGED_MODELINDEX)
_UpdateBoneCount();
}
void
NSTalkMonster_ParseSentence(void)
{
entity ent;
NSTalkMonster targ;
string sentence;
float e;
/* parse packets */
e = readentitynum();
sentence = Sentences_GetString(readint());
ent = findfloat(world, entnum, e);
if (ent) {
if (ent.classname != "speaker" && ent.classname != "NSTalkMonster" && ent.classname != "ambient_generic") {
NSError("Entity %d not a NSTalkMonster!", e);
} else {
targ = (NSTalkMonster)ent;
targ.Sentence(sentence);
}
} else {
NSError("Entity %d not in PVS", e);
}
}
#endif
#ifdef CLIENT
void
NSTalkMonster_ReadEntity(bool new)
{
NSTalkMonster me = (NSTalkMonster)self;
if (new) {
spawnfunc_NSTalkMonster();
}
me.ReceiveEntity(new, readfloat());
}
#endif